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Messages - Gilbert

#5981
I should have started a new thread when HK lost the gold medal won the silver medal...
#5982
Actually I once drawn a CJ statue in the RON style long time ago (it was originally for Jannar's Bluecup on the RON, but seems that the game won't come out to the light in short time), I may put that in public for reference. Unfortunately I don't have it in my hand at the moment, I may need to do some search at home later.
#5983
Since it's just a crash for the editor (not the engine), and seems that you managed to do it the second time, I'll say it should be okay then.

But of course, it's correct to post here and see if it may help CJ improving the editor (if it's really caused by some instability issue of it I mean).
#5984
Because repeatedly_execute_always() won't be executed while in a dialog I think.
I think there's no easy way around it except for some hard coded scripting at the moment.
#5985
Jellyfish is delicious! And even better with wine, lucky!
#5987
Try using a different sound # for that purpose, like "Play sound on score 1", and see if it works.

It's possible that the engine interprets 0 as not using that feature, in that case I'm not quite sure if it should be regarded as an engine limitation or bug either.
#5988
You have to modify the script a bit for it to use a custom inventory GUI. Here is how:

1. Press ctrl-G to edit the global script, find the function:

function show_inventory_window () { blah bla

2. Comment the line InventoryScreen();, like this:
//  InventoryScreen();

3. uncomment the next section of code, done by removing the /* and */ lines.

4. Save.

#5989
Actually in my opinion (although I myself am against all engine plugins) whenever someone made a plugin, he should make a quick demo alongside with it demonstrating how it works (somone did this already, like the parallax plugin, etc., but someone did not I think).
#5990
I just want to repeat:
Quote from: Gilbot V7000a on Thu 26/08/2004 04:40:38
Note that current versions of AGS will show a warning if you attempt to set a game to run in resolution other than that set in the editor, so people running the setup should know about that already, I think that's enough and don't see the need to limit the resolution.
I know how crappy it'll look after the graphics were scaled to low res. (and I'm not talking about setting to low res. just for running the games with a low end computer, as most of the time setting such a game to low res render the game from ugly to even unplayable), but then is it really that important to force end users not to use low resolution? Players may setup the game to low res. just because of curiosity, when they try that out they'll know how it look already, some may continue to play the game they can stand it, but I'll bet most of them will just resetup the game and play with high res. instead.
#5991
Because of engine limitations, Rundialog() will always be executed as the last action in a script, you may read Scorpious' post in this thread and see if it helps fixing your problem.
#5992
Quote from: Andail on Thu 26/08/2004 09:55:11
Gilbert; One day, TW2 will see the light of day again. I've already said you'll be the first to play it, and I'll stick to that :)

* Gilbot V7000a is happy and dances merrily. :=
#5993
REAL games like Football, UNO and MONOPOLY.

C'mon! Out of the virtual craps and get real! ;D
#5994
Quote from: mousemat on Thu 26/08/2004 08:25:03
weres the other features option

from the manual...
#5995
...

Other features --> Distributing your game --> Custom icon
#5996
1. Unfortunately, it's quite normal that a flic would be large, especially for more "complicated" stuffs like photorealistic movies and having dynamic changes, as it used only RLE compression for it's frames. If you lower the frame rate (ie use less frames) I think the file size can be decreased.
2. Yes, basically the quality will be related to the converter you use, I think some of them might do a good job in colour reduction (using dithering, etc.) so the movie can have better quality, some may not.

I think if you're concerned much about the size and quality of movies you can use AVIs or MPEG instead (Look for PlayVideo(), etc. from the manual), the bad thing about AVIs was that you must ensure the players had installed the appropiate codecs, I think MPEG1 is a safe format for compatibility, size and quality. Unfortunately if your game use PlayVideo(), it only works on the windows engine.
#5997
Beginners' Technical Questions / Re: Crazy GUI
Thu 26/08/2004 07:37:45
Quote from: Edwinxie on Thu 26/08/2004 07:31:25
... if I place CentreGUI (); in the interface code it would center only if I click on the window.
That's what you're really doing with your codes, unless you really wanted it to behave like that.
#5998
Beginners' Technical Questions / Re: Crazy GUI
Thu 26/08/2004 07:28:28
Yeah jayssite got it, as that RestartGame() line wasn't inside any of the conditions, it would be executed when you click any button on that GUI, just follow his fix.

One thing I didn't understand was whay did you put a "CentreGUI(3);" within interface_click();

Seeing that interface_click() would only be executed when you click on a GUI button, that means you want to centre the GUI when you click on it?
I think that is redundant.
You should probably place that line in the codes for enabling that GUI instead.
#5999
Beginners' Technical Questions / Re: Crazy GUI
Thu 26/08/2004 07:09:57
Probably you didn't setup the if-else clauses properly (like misplacements of braces, etc.), you may post the whole interface_click() content here for investment.
#6000
Can you offer a download to the resource in question for us to look at?
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