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Messages - Gilbert

#601
The Rumpus Room / Re: *Guess the Movie Title*
Tue 10/11/2015 05:32:46
Third Encounters of a Close Kind?
#602
Quote from: slasher on Tue 27/10/2015 12:40:10
i asked before but no answer.
This is because people(including me) probably didn't understand your problem.

Can you elaborate what you meant by "bullet images"?

It's also quite hard to comprehend from your post how things didn't work or what the supposedly working behaviour should be.

Inclusion of screenshots on how it didn't work on D3D9 but working on DX5 is much appreciated.
#603
Yes. Put something like this in repeatedly execute always:
Code: ags

if (object[2].Frame == 4) object[1].Visible = False;

#604
I don't see any problem in bringing in modern competitions and stating what good stuff the other engines have to offer.

The one problem that bugs me is that this new engine is called Adventure Creator, which is quite weird when mentioned here.
#605
If you are using the default template to create your game, by default, pressing F12 in-game to save a screenshot as a PCX image. If you're say, using the empty template that may not have this function scripted in, just check the SaveScreenShot() to see how to use it.

To print a game screen you may just print the captured image file. If you really have to use PDF just use whatever programme that can create PDFs and import the image file, though I don't understand why any game would really need to have a function to output its screen as a PDF file(unless the game screen is to be combined with other stuff such as description passages of text, etc.).
#606
Yeah. This is the right place. You may also report or PM to a mod for this.

Anyway, I've checked your release thread and the link you used was game #1960, so I have deleted #1961 for you.
Isn't it great that any single mod. of these forums has admin. power over the game pages? MWAHAHAHAHA!
Errr... Excuse me for being out of character for a while. :=
#607
The Rumpus Room / Re: Happy Birthday Thread!
Sat 05/09/2015 17:34:54
Thank you! :cheesy:
#608
Quote from: Mandle on Wed 02/09/2015 06:20:52
WOW!!!
WOW!!!
WOW!!!
WOW!!!
Does that mean the game's quality and size is comparable to FOUR World of Warcraft? :=
#609
The Rumpus Room / Re: *Guess the Movie Title*
Wed 02/09/2015 06:44:56
Anaconda AKA Reverse Waterfall World?

Or Indiana Jones in the whatever Nazi conspiracy?
#610
By default, AGS does not compress sprite data because of performance issues, so it's quite normal that the created sprite collection file will be much larger than the source image files (assuming that these source files are in compressed formats such as PNG).
Try to enable the "Compress the sprite file" option from the "Compiler" section of the "General Settings" tab and see how much that may help. As AGS adopts a rather primitive scheme for sprite compression the result could be fairly good to mediocre depending on the complexity of the images.
#611
For characters, putting a negative number for the speed parameter will make them move slower. I don't know whether objects do the same (they most probably do, but the current explanations in the manual is not very clear, which form a labyrinth of loops, like in Object.Move() it just mentions to refer to Character.Move() for details, and in Character.Move() refer to Character.Walk() and then further points you to the general Characters section) and if that doesn't work for objects, just use a character instead.
#612
From the manual, this function is listed as:
QuoteListBox.AddItem(string newitem)
instead of ListBox.AddItem(string newitem, ...). The ", ..." means that a function will accept additional parameters for formatting. As there is no ", ..." for the parameters of this function, it is clear that this function does not support formatting.

You may just do:
Code: ags
String tmpstr = String.Format("%d", playerOneScore);
listPlayerOne.AddItem(tmpstr);


I think even this works:
Code: ags

listPlayerOne.AddItem(String.Format("%d", playerOneScore));




#613
The Rumpus Room / Re: *Guess the Movie Title*
Mon 10/08/2015 07:12:01
Was it James Cameroon's director debut?
(But no, I think that film didn't have sharks...)
#614
They're all in the manual.
QuotePass CHARTOFOLLOW as null to stop the character following.
So, just use cMan.FollowCharacter(null); to stop say, the character cMan to follow any other character.
#615
General Discussion / Re: Skillful
Sun 26/07/2015 18:21:37
No. You need to wait for a global mod, or the mod of this board (i.e. LimpingFish) to move it.
I may report this thread so that it can be moved faster.
#616
General Discussion / Re: Skillful
Sun 26/07/2015 16:36:02
Is this made with AGS? Since there's only an Android version it seems that it's not.
Since this section is only for AGS games just waiting for moderators to move this thread to a more appropriate place.
#617
I don't think the absence of a visual editor is a pro either, as we can have both at the same time, which is a better world. Not to mention that AGS did have a visual editor, but wasn't updated frequent enough to keep up with the features and so it was scraped.
#618
Well, someone is gaining immortality now, having won SE7EN consecutive rounds in a row.
We should hire a bald hit-man to do his jo...
Err... I meant... Congratulations Baron!
#619
Quickly skimming the codes, seems that there is a missing } at line 13.
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