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Messages - Gilbert

#6001
Recommendation: The setup launcher MUST be present when you distribute your games.

Note that current versions of AGS will show a warning if you attempt to set a game to run in resolution other than that set in the editor, so people running the setup should know about that already, I think that's enough and don't see the need to limit the resolution.
#6002
One problem I see was that you used recursive calls (eg. you used Now(1) within it to find the year), I think that's not supported, you need to fix the codes.

Moreover quick checking your codes proved it won't work as expected, as AGS supports only integer arithmetic, so that (365+(1/4)) calculation in Raw_Year will not work as expected (1/4=0, so that expression is just 365), I'm too lazy to muck up some fix for it :P

#6003
What's the problem with empty files? Just type in the filename of GUI to save and save it.
#6004
Competitions & Activities / Re: The ASCII game
Wed 25/08/2004 10:41:06
AGS






Hehe just kidding, the "real" one:
Ã,  Ã,  Ã, __Ã,  Ã,  Ã,  Ã,  _Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  _
Ã,  Ã,  /Ã,  \Ã,  Ã,  Ã, _| | _Ã,  _Ã,  ___Ã,  _Ã,  _Ã,  | |Ã,  Ã,  Ã,  _Ã,  _Ã,  _Ã,  ___
Ã,  Ã, / /\ \Ã,  Ã, / _ || || |/ _ \| |/ \|_ _| || | || |/ \/ _ \
Ã,  / /__\ \Ã,  || ||\ \/ /||_|||Ã,  _ | | | _||_| ||Ã,  /\|||_||
 / ______ \ ||_|| \Ã,  / ||__ | | || | |//|Ã,  Ã,  || |Ã,  Ã, ||__
/_/Ã,  Ã,  Ã,  \_\\___|Ã,  \/Ã,  \___||_| || \__/ \_/|_||_|Ã,  Ã, \___|
Ã,  ________
 / _______\Ã,  ___Ã,  Ã,  Ã,  _Ã,  ___
/ /Ã,  Ã,  Ã, ___ / _ \||/\/ \/ _ \
| |Ã,  Ã,  |__ ||| ||| /\/\|||_||
\ \_______||||_||||Ã,  Ã, ||||__
 \_________|\__/\||Ã,  Ã, ||\___|

Ã,  Ã, ________Ã,  Ã, _Ã,  Ã,  Ã,  Ã,  Ã,  Ã,  _Ã,  Ã, _
Ã,  /Ã,  ______| | |Ã,  Ã,  Ã,  _Ã,  _| | |_|Ã,  ___
Ã,  | |______ |_ _| || | |/ _ | __Ã,  / _ \
Ã,  \______Ã,  \ | | _||_| ||| |||_ | || ||
 ________| | | |//|Ã,  Ã,  |||_|| | | ||_||
|__________/ \__/ \_/|_|\___||___|\___/



Next: a mobile phone.
#6005
Did you click the "Export GUIs" button in the GUI screen of teh editor?
#6006
I think the discussion's a bit off topic now, and I think we shouldn't bring up that tough argument of whether downloading a ROM is legal and the like to this forum, you can actually discuss about it in some other more suitable places.

* Gilbot V7000a waits for moderators.
#6007
I don't think it's only worth paying for a software if it can make your resume better.
For example, people paid for games, so, did you mean that they shouldn't pay as they can't write them in their resume ? (Well there does exist jobs that are related to gaming experience, but...)

If there's a commercial software and you think it's not worthy of paying for it, just don't use it, if you think it's fair to paid for its usage, just pay, it's just that simple.

I'll definitely pay for AGS if that happens, as I like using it (on the contrary, if I don't like using it I just don't use it anymore).

Plus, you can actually earn money by selling your AGS games (though there're little success marketing adventure games currently).
#6008
Hmmm I think you can use SetCharacterSpeed() to change their speed if required. I think it may not be a very good solution sacrifying processor power by changing the game speed solely for character speed adjustment.

Talking about the moving speed, I think I'll recommend CJ to rethink of the possibility of implementing this.
#6009
It's probably due to the loading time of the resource files then, you may experience more with the split size setting to see if it can further improve.
#6010
In my opinion 100 is damn high already.

One reason you don't need to use even higher FPS is that the refresh rate of a monitor would seldomly be that high anyways (and your eyes can't distinguish the difference), so even if your game runs at high speed, the screen won't (can't) be updated as often as you want it to be (so it can't show all the frames in that 200 game loops, it's just a waste in processor power using high rates).

Moreover, talking about TV outputs, generally for consoles, the rate was just 60Hz for NTSC and 50Hz for Pal (unless you plug the console into some other high tech input).
So in my opinion, I'll choose only 60 as the maximum limit, which should be quite smooth already (unless it's a 3D detailed polycrap FPS that favour higher rate to make you more dizzy).
#6011
Critics' Lounge / Re: GIMP Question
Wed 25/08/2004 07:01:03
There're many ways, one way is:
Select by colour --> Cut/Remove the selection content
#6012
I remembered it crashed in my computer when I tried it years ago, so I baleted it.

Anyway, I don't think this post is that adventure-related to be in here.
#6013
I think CentreGUI() applies to both X and Y coordinates (not confirmed), especially when you said the result was the same chaining the Y coordinates in the editor (since its Y coordinate was prabably changed by that function call).

Maybe it justÃ,  seem like it wasn't centred vertically, I think the Y coordinate is set to something like:
(ScreenHeight - GUIHeight)/2

Edit: I checked and can confirm that it centres also the Y coordinate (for V2.62 beta 2 at least).
By "it seem like  it wasn't centred vertically" I meaned that maybe say your GUI was 100x50, but the bottom 20 lines of it was mostly transparent (so it looked like to be 30 in height), so when centred it may seem to be moved 10 pixels up off the centre of screen.
#6014
Did you try splitting teh resource?
#6015
Why would you leave the loops empty ? I think if you want them to work properly you must have at least 2 frames for each of the directions (one for stantding and other for walking, unless you're making those characters with only horizontal walking), if you didn't import the sprites yet, just put whatever thing (eg. the BLUECUP) into these frames as place holders.
#6016
Maybe your interactions are not indented correctly within the conditions?

If it couldn't help, you can also take a screeshot of how you set the interactions in the interaction editor for us to check if there's a problem in it.
#6017
What is a Turtlemop 2sday?

Turtlemopping isn't drawing a completely new turtle -- It's editing turtles to create a new robot, such as editing one turtle or combining several turtles.

Also, you don't have to specifically use Turtlemop -- Pain Dope Pro, M$Pain, or any other programs can be used.

See this link:
http://www.somethingawful.com/photoshop/

And for other examples, see here:
http://www.worth1000.com/

The two above websites should give a fair idea of what is involved.

-------------------

This week's topic:
Olympic Adventures!

Just turtlemop a turtle of say, someone playing some sports game, or getting a medal, etc. to contain some adventure game/ags elements (like turtlemopping an AGSer or Bobbin into it, or making Hurdles a quest to pick up chocobars from the ground, say for example), as long as it's sports related with adventure game/ags elements.

Thanks to the hairy pantless Greeks for letting me steal borrow this idea from the International games currently being played.

Happy turtlemopping!
#6018
Oh no! I won! := I shall now think of some sexy topic!
#6019
General Discussion / Re: Locking topics
Tue 24/08/2004 04:11:54
Since threads are just basically text contents, they won't use up that much of space, moreover, Pumaman did purge unimportant nonactive threads and members over time, so you don't have to worry about locked threads not deleted.

Topics were locked mainly due to:
1. Violation of rules
2. End of discussions

For 2, sometimes these threads are worth keeping (eg. the ended competitions, popular discussions), so they definately shouldn't be deleted.

More importantly, for 1, locking these threads simply helps peole to realize not to do that again, like reposting the same craps or something like:

H3Y!11! WH3R3 D1D M1 GR347 P057 G0?22?
#6020
Just use functions, it's not really that important to have a goto if the language uses mainly function calling in my opinion.
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