Hmmm, there's a limit of 240 sprites per folder, try adding more folders in the sprite screen.
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Show posts MenuQuote from: Hotspot on Fri 23/07/2004 08:01:52
Nevermind, cant get it to line up
function interface_click(int interface, int button) { if (interface == ICONBAR) { if (button == 4) { // show inventory show_inventory_window(); } else if (button == 5) { // use selected inventory if (character[ GetPlayerCharacter() ].activeinv >= 0) SetCursorMode(4); } else if (button == 6) // save game SaveGameDialog(); else if (button == 7) // load game RestoreGameDialog(); else if (button == 8) // quit QuitGame(1); else if (button == 9) // about Display("Adventure Game Studio v2 run-time engine[[Copyright (c) 1999-2003 Chris Jones"); } // end if interface ICONBAR if (interface == INVENTORY) { // They clicked a button on the Inventory GUI if (button == 1) { // They pressed SELECT, so switch to the Get cursor SetCursorMode (MODE_USE); // But, override the appearance to look like the arrow SetMouseCursor (6); } if (button == 2) { // They pressed LOOK, so switch to that mode SetActiveInventory(-1); SetCursorMode(MODE_LOOK); } if (button == 3) { // They pressed the OK button, close the GUI GUIOff (INVENTORY); SetDefaultCursor(); } if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) { // scroll down game.top_inv_item = game.top_inv_item + game.items_per_line; } if ((button == 5) && (game.top_inv_item > 0)){ // scroll up game.top_inv_item = game.top_inv_item - game.items_per_line; } } //end INVENTORY if (interface == 3) { if (button == 0) { GUIOn(4);} } } //} <-- remove this
========================= H O O O O O O O O O O O H H O O O O O | O O O | O H H | | | | | O | | | O | H ========================= H | | | | | | O | O O O H H O O O O O O O O O O | H H O O O O O O O O | O O H H O O O O O O | O O O O H H O O O O O O O O O | O H H O O O O O O O O O O O H =========================
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Quote from: [lgm] on Tue 20/07/2004 06:54:35The point is not relevant or not, it's disrespectful, I never read the book nor watch the movie, but judging from the arguments, the movie is something that Asimov would never write (if not completely against his idea).
Sure, they used the title.. But so what? The movie makes sense.. It might not match perfectly with the same views of Asimov, but it's still relevant.
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