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Messages - Gilbert

#6181
We won't delete any related threads normally so I changed the [Delete me!] part to [Solved] as a common practice.
#6182
:D

Great!

BTW, would the bug in exact palette import for animating frames using shared palette in the editor be fixed any time soon?
#6183
If it's exactly the line copied from your game's script, you missed a couple of things, namely the double quotes around the string and the semicolon ending a line.
(Though judging from your error message I think there're more to this, probably some scripting mistakes in lines before this one too.)

Display ("Morning in Reality...");
#6184
Hmmm I don't know, but seems that the character was drawn for 320x200/640x400 res., in that case I'm not sure if the legs are really overly extended or not, as I'm too lazy to put it into that res and watch.
#6185
I think it's some other compatibilities issue, as I'm using WIN95 at home, and it seems to be okay (not tested thoroughly thought).
#6186
General Discussion / Re: ARTIST NEEDED
Fri 16/07/2004 02:36:59
I'm sure that some people here are willing to help our beloved and weird Captain!
#6187
Yes.

For example to add something:

SetGlobalInt(5,GetGlobalInt(5)+10);

I think you can get the idea easily and do other stuffs similarly.
#6188
It's more fit in the tech forums, as LV IS an AGS game.

However, the no music problem is most likely caused by running the game under windows, LV1 was made in the time where a windows version was not available, you may try out DOS emulators like DOSBOX or VDMSOUND and see if they can run it perfectly.
#6189
There's a different ending if you get full score to it?
Dang! I missed only 2 points.


* Gilbot V7000a plans to replay the game.
#6190
General Discussion / Re: Is ScummBuddy dead??!
Wed 14/07/2004 11:28:51
As far as I remember, he had posted as that nick for several days already, and I don't think there're much interest in it (seeing it is probably just a joke) and it's only a few days (only time can tell), so I don't think it matters much bringing this up now.
#6191
General Discussion / Re: Is ScummBuddy dead??!
Wed 14/07/2004 11:06:32
What's the problem ? He didn't post for just less than 10 days.
#6192
Go for making mods (IT, STM, etc. are of the same family, they use samples, and AGS supports at least some of them natively) or if your sound driver supports soundfonts, make MIDI with the samples, and record them as OGGs if you want to use them in AGS games and make them sound right with others' computers.

I've no knowledge in the music field, probbaly some other people can answer the question better.
#6193
Well actually the SFC used recorded instruments just like the m0d musics and soundfonts for MIDI cards. There used to be some samples directly ripped from ROMs floating around.

You may also rip the samples out yourself from SPC files using tools like this (I think, it's been long time, I couldn't remember). You can find tons of SPC files from emulation sites like this.
#6194
Yeah. Good luck with your life, first things first, we all await for your return when things got settled down.




And I'm waiting for another FL4M3 W4R with you!1! ;D
#6195
And of course, don't miss those wambii and alrry vales, etc. emoticons!
#6196
That's most possibly you messed up your codes, not the fault of AGS.
#6198
IsTimeExpired() is an interrnal function created already for you to use, you cannot re-create it.

Yeah read the manual and the tutorials too.
#6199
Truely, please read the forum rules before posting.
#6200
What did you put in the script header? It should be like:

import function lizard_come(int x,int y);

or just:

import function lizard_come(int, int);
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