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Messages - Gilbert

#6381
Sounds good, but this forum is specifically for the announcement of AGS games.

Furthermore, where're the downloads?
#6382
For loops were "removed" when CJ got to write his own text script engine, I think it's of very low priority to add it back. Anyway, you don't really need this, as you can do this thingie with while() already (though using for-loops may be more readible sometimes), eg.
int i=1;
while (i<=20){
  //blah bla bla
  i++;
}

#6383
I think that no plugin works for non-window$ engine currently, as they're all compiled for window$. The same problem happens to the DOS engine too (and the DOS engine doesn't support plugins).
So I beg you all game creators, think about it before using any plugins, if it doesn't really need a plugin, please don't use one.
#6384
AGS Games in Production / Re: The Concept Game
Mon 31/05/2004 08:36:19
If it's a dream you're definately posting in the wrong forum, unless otherwise.
#6385
Quote from: Moebius 5.18 on Mon 31/05/2004 06:44:17
Keep in mind that global ints, like just any other int variable, will only store numbers in the range of -32768 to 32767. There are also GlobalStrings. Look 'em up. :)

Terran, in AGS only short variables are of 2 bytes, an int variable occupy 4 bytes, so the range should be -2,147,483,648 to 2,147,483,647.
#6386
I just did a little testing with roger on a bg of 10% to 200% scaling, and I don't have the "jumping" problem in the small size. Have you tried checking "anti-glide" mode (or vice versa) ?
#6387
Quote from: stuh505 on Mon 31/05/2004 04:23:30
problem 2 - is there a way to script around this?Ã,  Fekix posted a way (with a few syntax errors :P) but even if those errors are removed it still won't work because there is division that will create a non-integer and there is no integer() function.

Well actually there's no non-integer operation in AGS currently, so the division is integer division already. I don't know, and never tested, but I think the "correct" code should be:

SetCharacterSpeed(GetPlayerCharacter(), (6*GetScalingAt(character.[GetPlayerCharacter()].x, character.[GetPlayerCharacter()].y))/100);

It probably won't work anyways as SetCharacterSpeed() is not meant to be called when the character is moving.
#6388
To play them under window$ you may try using intepreters like NAGI or others.
#6389
General Discussion / Re: The new rodekill.com
Mon 31/05/2004 02:37:33
Great remake, though it's exhibiting the same visual problem as Firefox when I view it with Opera.
#6390
Quote from: Czar on Sun 30/05/2004 11:43:19
Timosity, maybe we should ask Gilbert, cuz he speaks that DAEMN chayneeze.
Heh the game was in Japanese, not Chinese. Though yeah those characters are Kanjis (which are Chinese), and it's just the name of a quite popular buddhist sutra, you don't need to know of the characters to play this game though.

As for the dareka game, actually I first posted the link to the game long time ago in IRC.
Here's the walkthrough I made sometimes earlier, now translated to English (the solution is not unique, as long as you can do some of the stuffs in correct order, don't read if you don't want to!):
http://www.2dadventure.com/ags/darekae.zip
#6391
Critics' Lounge / Re: MS Paints
Fri 28/05/2004 10:42:27
Quote from: Igor on Fri 28/05/2004 10:26:18
Ink or Photoshop are for pussies ;)

Exactly. ;D

I like the one with the alternate background too, the man's shadow looks a bit odd and it may work better in my opinion, if that shadow is just replaced by the same girl figure shrinked a bit.
#6392
General Discussion / Re: Hello, and how?
Fri 28/05/2004 08:33:25
Quote from: kl4Uz on Fri 28/05/2004 08:17:17
so, you switch between two OS?

? Did you mean GIMP? There's a window$ compile for GIMP, which is quite popular.
#6393
The problem was that if the areas can overlap themselves large change would be made to the engine, which is not a trivial job, and it doesn't seem to be that useful.

I suggest you may try script over the problem, using functions like the one strazer mentioned.

Sometimes it's good (and maybe essential) to add some new features to the engine but what I recommend is that, as there's actually no end to adding new stuffs, people should learn more about the engine first - what it can and cannot do, and they try to work with the limits. Having limits in an engine doesn't mean it would restrict or prohibit creativity or its usefulness, sometimes you just need to change your ideas a bit and the engine can handle it perfectly already, and try to ask for new features only if it's REALLY needed and there's no easy way to do it at the moment.
#6394
No, it's the first game made with AC.
#6395
* Gilbot V7000a goes dig up 3D design plus from his pile of old softwares instead.
#6396
I think it's a bit fuzzy about that, maybe it's due to versions (maybe it's been fixed by a window$ update) or, just some not-so-obvious settings in the OS. Anyway, using winsetup.exe as a launcher is a much polished and safer way, so there is no excuse not to include it with your game.


#6397
Quote from: stuh505 on Thu 27/05/2004 04:02:59
people just convert to GIF to show the animatoin for C&C right?
Yes, you need to import still frames into AGS.

For a tool I suggest you may find a programme with layers, that may help with drawing the frames, there're lots of such programmes depending on your need, like Photoshop, PSP, teh GIMP, etc.
#6398
heh eric master a 8-bit painting package first!

ba-da-dum!
#6399
General Discussion / Re: Hilarious flash movie
Tue 25/05/2004 09:26:45
I can, seriously.
#6400
General Discussion / Re: Hilarious flash movie
Tue 25/05/2004 09:23:13
* Gilbot V7000a finds that much funnier than this.

Odd.
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