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Messages - Gilbert

#6421
Critics' Lounge / Re: Small Igor Tribute
Thu 20/05/2004 02:10:44
Yeah nice stuff, but the texts are still hard to read maximizing the flash player as I'm using 800x600.
#6422
Hehe there'll only be hope if Lucas passes the SW completely to my hand.

That way I'll ditch the use of light sabers completely.

"WTF?2? Light saber is the only cool thing in the series!1!", you may yell.

Now I'm going to tell you, why it will be much much cooler directed by me:

Because I will replace all the light sabers with teh ULT1M4T3 light nanchukas!1!



* Gilbot V7000a actually never watched SW1 and SW2, he flees...
#6423
I thought he was just trying to do something technical, like a drum game, etc., in AGS (probably for the upcoming official AGS demo).

I think it's not possible unless you use plugins at teh moment.
#6424
Can be nice, but should be put as comments, like (as unlike there's a default GUI, there shouldn't be default stuffs in dialogs):

function dialog_request (int num) {
  //Executes when called from within a dialog
  //You can check the value of num and script accordingly.
  //Eg:
  // if (num==1) {//when run-script 1 is called
  //Ã,  Ã,  } else if (num==2) {Ã,  //when run-script 2 is called
  //Ã,  Ã,  Ã,  Ã,  } //etc.
  }
#6425
Hints & Tips / Re: ENCLOSURE
Wed 19/05/2004 03:02:44
Or look here.

But yea check their forum.
#6426
Actually I had similar idea too, but as I haven't even started it yet, go for it.
#6427
No, the host decided it, so no problem, let Haddas start the new one.
#6428
AAAAAAAAAAAAAAAAAARRRRRRRRRRGH!1!

No more mathematics nonsense!
#6429
Did the graphics show running it windowed?

If you suspect it's Nvidia's driver problem, try downgrading it. I'm using Win95 and Geforce2, but some of the newer drivers behaved weirdly and the most recent ones don't work properly (maybe that's because I removed IE by brute force), so I used an older version and seems that it's okay for me.
#6430
Heh Primus, it's the first AGS games you played.

For me it's the original LQ1 I think...
#6431
Yeah, but one problem is that usually the users have to create dialog_request() themselves, in contrast to interface_click(), which under normal circumstances, is already there and even includes some sample codes in it when you start a new game (unless you start from some "blank" template), and they may not be aware that they can handle the dialog_request function in a similar way.
#6432
Possible, but it's not acsprset.spr, as this file is generated only when you start a new game, the sprite data was packed somewhere in the editor files.
#6433
Actually I think the dialog request thingie is not really that easy to understand, especially for people with little scripting experience in AGS.

There is indeed a steep slope preventing in-experienced users to jump from "basic" level (no or VERY little text scripting involved) to "intermediate" level (some scripting involved, which includes passing a parameter to a user-defined function).

Comparing the dialog scripting system and text scripting system in AGS, which are different, understanding the dialog scripting system seems to be much easier for most users (and is essential for most games), so it's in "basic" level.
But when you want to do some small "neat" stuffs within dialogs, users has to jump into "intermediate" level, as they now need to script on dialog_request() which involves the handling of a parameter, which is not that easy for most people (though some of the more experienced users may not understand).

So I appreciate anyone who are helpful and put info clear for this kind of stuffs (in FAQs, answering posts, etc.), as this is very helpful to newbies.
#6434
FUN. It reminds me of the funny Chinese compositions floting around on the net.

* Gilbot V7000a will try to use "It reminds me of..." at least once a day from now.
#6435
Seems that the acsprset.spr file was corrupted, as shown by the roger sprite #2007. Maybe there're some problem when unzipping the files.

#6436
Well it's up to the host to decide which is the best, so no problemo.
#6437
Critics' Lounge / Re: PQII Logo...
Tue 18/05/2004 04:11:01
Both of them look good, but IMO looked a bit generic as they just looked like those 100000000000000000000000000+ Star Wars title ripoffs. They're okay currently but I'll suggest making the font a bit more erotic, like making the "Q" a male symbol, make some of the characters into naughty shapes (if you dare ;D ), etc.


* Gilbot V7000a runs.
#6438
Hmmm did you check the colour of the text?
#6439
Sounds a nice plan.

* Gilbot V7000a asks for holidays and buys tickets.
#6440
General Discussion / Re: Film trivia!
Tue 18/05/2004 03:14:37
I think both real and fake trivias are fun to read, but now they're mixed up in this thread, which is very confusing. Maybe a mod can split it into 2 separate threads, one for real trivias, the other for fake ones.
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