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Messages - Gilbert

#6461
Because this thread is well-answered and this kind of posts got here quite often. I'll lock it instead of moving it.
#6462
I think the best solution is to make the free hand tool to draw single pixel with clicked, no need to add new tool.
#6463
Quote from: Scummbuddy on Tue 11/05/2004 03:35:03
burn down the lucasarts kiosk for me, would you pal?

Hehe hopefully someone won't lose his job for the reason of "not guarding the companies' property well".
#6464
When I checked techinfo.txt from docs folder, about the palette file format:
QuoteEach of the colour values is an unsigned byte ranging from 0 (black) to 255
(full intensity).

But when I saved a palette as .PAL file with AGSedit, seems that the range is the 0-63 one. So there seems to be some inconsistency (unless that format mentioned in the document wasn't about the output format in AGSedit, but some other format it accepts, like standard PSP .PAL files, etc., but then it'll be a bit misleading).

P.S. I'm checking with V2.6SP1.
#6465
Well actually I had known about it for quite a long time, but don't use it as it didn't mean to work and won't always work correctly, for example if there's a portion of the bg that's undergoing palette animations and a character is in front of it, it's quite possible that the character will be surrounded by an ugly rectangle, etc.
#6466
It's the 10th here already so I think I'll choose the winner now, but first I'll post my original:


Though there weren't many entries this time I'm a bit surprised that none of them are really close to the original (the original is lame alright), so nice imaginations!

This time I'll choose DoOkie as winner (angle hehe), so you can start the next contest, you don't really need to draw the dtrip yourself, you can just stick several photos together like the former ones if you want.

Nice work to all!
#6467
Well I can't remember well but two of my first used graphics apps were Take One and a paint programme written in Applesoft basic (by myself) on Apple ][.
#6468
Hello. If you import a background larger than the choosen resolution it'll automagically be scrollable.

I think this is not in the correct forum though.
Can we see some of the screenshots?
#6469
Modules, Plugins & Tools / Re: Fire plugin
Fri 07/05/2004 09:47:07
Though I'm never interested in plugins (so I won't use it anyways), but I think this plugin made some neat effects.
Actually I think you can add the ability to create "flame" of colours other than yellow/orange (if it's not possible currently), that can make it even more useful sometimes.
#6470
1) Actually changing that character[...].room variable is a valid way of moving a non-player character to another room (use NewRoom(Ex)() for player character to ensure the room change), and refering to a character with number is okay also, though using the script names is a cleaner and better way for it (in case the numbers are changed for some reasons).
2) Just alter the character[...].room variable

Bender:
Actually I don't quite understand why you'd put this in "character enters screen (whatever)" interactions, as it's strange that you want a room change immediately after entering a room, UNLESS that part of script is put in room 6 itself (which I had guessed).
In that case the problem was with your NewRoomEx() lines, as you put them in "character enters screen (whatever)", it will go on an infinite loop of re-entering forever. If you're already in room 6 you don't need the NewRoomEx() lines anymore, so comment/delete these troublesome lines:
if (GetPlayerCharacter()==2) {
Ã,  Ã, character[0].room =6;
Ã,  // NewRoomEx(6,75,162);
Ã,  Ã, }Ã,  
 else if (GetPlayerCharacter()==0) {
Ã,  Ã, character[2].room =6;Ã,  
Ã,  // NewRoomEx(6,75,162);
Ã,  Ã, }Ã,  
}
#6471
It can be done, with some tricks and scripting though, as illustrated by Kairus' looping demo (which was later incorporated into teh demo game I think).
#6472
You can? It's loop not scrolling, unless I missed some updated features, looping of room is not possible unless using script-hacking.

EDIT: fast rice!
#6473
If there're useful functions, they'll be moved to the technical archive forum.

But a thread with user-written functions can be cool (though I think it's been done already, only was it didn't get much publicity and I'm too lazy to dig it up.)
#6474
Heh who said "pure" ? ;)
#6475
Heh shouldn't chemical reactions within animal bodies, mixing acids with alkali, etc. be considered natural. ;)

Well natural is an ambigorous word...
#6476
* Gilbot V7000a needs to get rid of his own body and swidth to a (even) more robotic one, to get rid of DHMO, which contributes most part of his current body!

We must also invent machines using nano technology to avoid the natural formation of DHMO!
#6477
* Gilbot V7000a hates installers badly.

But then it's just personal preference, I won't care if the ZIP version is still available.
#6478
Hope that Nigel Manning Smith didn't strike back...
#6479
No, peter, look at Sully post, the forum didn't say it's editted, so it can best explained with the work of a spirit!
#6480
I think on an animation of such high resolution and her legs moving so widely while walking, the "bopping" of her body was too slight. It looks a bit like she's sliding currently.

You may imagine she should be at least a bit taller frames that her legs are almost straight compared to frames with her legs widely open.
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