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Messages - Gilbert

#6481
Hmmm if it's been done by a seen moderator, or someone hacking in your account, you'll normally see the line "last edited by blah bla bla" so it's quite strange.

Or maybe it's just the forum changing those TXT-style spelling (don't know if the line "This posted is corrected..." is added to the new forum yet, though).

But probably it's just posted by a sleepy/drunk/joking poster I think!
#6482
That's because it just makes the list sorted by user names (which is the default when you click on member lists) and finds the first page with usernames starting with that alphabets, ie, it's not separating the pages according to different starting letter, and I think that's not necessary.

I think what is more needed, is to add a "#" link before "A", so to jump to usernames starting with nonalphabets (clicking page "1" does the same thing, BUT only if the list is currently set to be sorted according to usernames).
#6483
I think it's better to have all these icons ags-related (well in other words, all drawn as roger for lazy ones) than those mysterious blue squares.
#6484
Akamayo: Why argue about using > or >=? They both work and are clear, as long as you can understand your own codes well, it's just left to the programmer himself to decide which to use.
#6485
Competitions & Activities / Re: Photoshop *day
Tue 04/05/2004 02:03:16

Roger begins his career in Arts. (not an entry for obvious reasons).
#6486
Quote from: Os àšltimo Quão Queijo ^_^ on Mon 03/05/2004 10:32:59
m0ds, where are you? :P

Heh considering time and effort, I think I'm comparable to m0ds. ;)
#6487
It took a millenium for me, yet I have never finsihed making a game. As mentioned, the time involved is mainly depended on:
1. How you want your game to be (length, graphics, etc.)
2. How much time do you have to work on it.
3. Motivation (...)
#6488
In memorial (hehe ;D ) of the original activity started by those hairy Greeks, this time we have a comic strip that was drawn, not just a combination of unrelated pictures:

Like in the original game, there was actually an "original" story for the strip (it's lame anyways), and I know, the current strip may not lead to much inspirations of captions much different from the original. But I DON'T BLOODY CARE!1!
It's more favourable if you have a creative mind and can think of real funny stuffs to add to it.
#6489
Quote from: Akumayo on Sun 02/05/2004 21:41:34
You need to use >= instead of just greater than,

Well, Ben's code was "> 249", so using greater than is okay already. Of course ">=250" may look more readible sometimes.
#6490
Thanks! :D :D

(though I know that noone beside me entered :P)

Heh I'll think about the next contest. Stay tuned!
#6491
Nope as I have never heard of a game called increator.
#6492
* Gilbot V7000a wonders about that too...


*sigh*
#6493
* Gilbot V7000a now remembers his Famicom Disk collection.
#6494
Most stuffs, those room variables, object on/off/positions, palette state, bg frame, etc., at least, were memorized (unless the room number is >300, in such case they're not memorized).
I think there're something which aren't memorized though, I'm not sure, but probably something like stuffs you raw drawn to bg, overlays (I think they're destroyed upon exitting a room), etc.
#6495
Actually  I do call it  "three and a half inch floppy drive" sometimes, but as I speak Chinese, the equivalent term in Chinese is  FAR LESS clumpsy than speaking it in English.
#6496
There're many such games, eg.
Permanent Daylight
Earwig is ANGRY!
Rodekill
etc etc.

Just browse the games page and watch the screenshots.
#6497
I call it A-mi...










Heh just kidding, I just call them floppy drives (Yeah I have a B-mi!)
#6498
Critics' Lounge / Re:C&C: Animation practice.
Fri 30/04/2004 02:59:17
Looks great as always! But seems that there's a frame missing, as you'll see his shoulder position jumps awkwardly from frome4 to frame5.
#6499
Hints & Tips / Re:pleurghburg:dark ages
Thu 29/04/2004 12:03:01
Have you checked your emails yet?
#6500
And as a side note,  remember, the line below is meaningless:
GetGlobalInt(1)+1;

You MUST use SetGlobalInt() to alter a global int's content, if you want to add 1 to global int #1, they the proper code is:
SetGlobalInt(1,GetGlobalInt(1)+1);
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