This can be set as another MAGS, just when people are interested enough to start one with such rules, no need to make it a new separate competition.
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Show posts MenuQuote from: Pumaman on Sat 17/04/2004 14:44:26
Suppose you named view 56 as JIBBLE, but then you deleted view 50. All the higher numbered ones get re-numbered down one (and the #defines would be updated); but any rooms which are already compiled would be referring to the wrong view.
function room_c() {
Ã, // script for room: Repeatedly execute
Ã,Â
if(counter>=randsaver){
Ã, Ã, counter=0;
Ã, Ã, randsaver=Random(49)+1;
Ã, Ã, SetBackgroundFrame(0);
Ã, Ã, flicker=Random(4)+1;
Ã, Ã, }
Ã, else if((flicker>0)&&(counter>=flicker)){
Ã, //Ã, counter=0;
Ã, Ã, flicker=0;
Ã, Ã, SetBackgroundFrame(1);
Ã, Ã, Ã, }
counter++;
}
Quote from: Minimi on Fri 16/04/2004 10:36:21
I have an onboard graphics card, so that's probably not it :
Quote from: fransaskois on Fri 16/04/2004 03:10:54I see that the images became a bit blurry dur to the resizing and JPG compressions.
(All images were sized up for your viewing pleasure and lots a bit of quality along the way.)
if (blah) { SetGlobalInt(6,2); Display("%d",GetGlobalInt(6)); //blahblah }
if (GetGlobalInt(6)==1) { //blablablah Display("%d",GetGlobalInt(6)); } else if (GetGlobalInt(6)==2) { //blablablablah Display("%d",GetGlobalInt(6)); } else if {...}
Quote from: terranRICH on Thu 15/04/2004 16:29:36
Basically, the only thing that setup does is run "gamename.exe -setup" . I think the double-hyphens are a typo. Also, the link didn't say to rename the file, it said to create a shortcut that runs that line.
Quote from: Joelman on Tue 13/04/2004 23:05:01
I would like to see the ability to import an alpha channel map for an object to make selected pixels have varying levels of transparency.
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