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Messages - Gilbert

#6601
Hmmm did setting the parameters to 0 in acsetup.cfg work?

Actually it CAN be played in DOS at 320x200, the problem depends on your windows version and graphics card driver combinations (I use pure DOS, so it's never a problem to me), try updating drivers and directx, but if it didn't work before, there's actually little luck for it to work with the updates.
#6602
Critics' Lounge / Re:Genesis - The Cartoon
Thu 08/04/2004 09:41:54
Igor never stops from amazing me --> us. ;D

Spoiler
And finally I know a bit what the comic strip you last posted was about now.
[close]

Hopefully we will have a chance on reading the whole set of comics with complete dialog texts later.
#6603
Quote from: RichAshton on Thu 08/04/2004 07:23:50
And they are all crap!

* Gilbot V7000a feels ashamed for having his work included in the official KOF91 package.
#6604
Critics' Lounge / Re:Genesis - The Cartoon
Thu 08/04/2004 07:06:36
Haha, didn't noticed it some time earlier.

I on;y read the first page and I must say it's quite "original" (I'll save the rest for reading later).

The only thing that bothered me was that the texts were a bit hard to read (probably bacause of the scanning, I think), maybe you can refine them or type them with your graphic app.

* Gilbot V7000a likes the comic.
#6605
g1:
Check whether your windows' explorer is set to "hide known file extensions", if this checkbox is checked and you see the file as "sound1.wav" in the explorer, its actual name is "sound1.wav.wav", in that case remove the ".wav" part of it and retry. Check also that the file is INDEED a sound file in WAVE format. If none of the above works, try also throwing the sound file into the compiled folder and see if it plays.

q2:
Where did you put that NewRoom()? if it's in "Player enters screen before fade-in" it's not allowed.
#6606
There must be an agsedit.exe in it if you get it intact, you DON'T need to run acwin.exe or acdos.exe.
#6607
You cant disable sound in win setup?

Try using the keyboard arrow keys.

As far as I remember there're some problems with the dropdown menus in old versions of winsetup, but I forgot what.
#6608
Moreover, it depends on the walking "speed" of characters, if they move fast, better draw the areas thicker.
#6609
General Discussion / Re:Can't find plug-in
Tue 06/04/2004 11:36:38
Quote from: BOYD1981 on Tue 06/04/2004 11:32:04
Pleurghburg had an optional fog effect, but it really slowed things down (and i was using an athlon 800 with 512mb ram at the time)

That's because it's just a LARGE semi-transparent character covering the screen.

It may work better if you setup the game to run at 320x240 (if you didn't do so), the gain with setting it up to 640x480 is hardly visible.
#6610
7zip was good in compression (I always use it), but it's just better to use more popular formats for distributing files (installers and other formats are really unfriendly to me dos users :P I can extract them under window$, rezip them and play them under DOS, but that's a bit cumbersome).
#6611
Just use ()'s, the text script engine has been using that syntax for versions, and it's unfriendly to generate an error, all we just need is clarification in CAPS in the manual.
#6612
* Gilbot V7000a hates installers.
#6613
Are you sure the mask is 256 colours with only the first 16 used?
#6614
Well, if you're using teh interaction editor, choose "Conditional - if inventory item is used" action with the "Use inventory item on hotspot" interaction.
#6615
Well it's just DG's "entry" for the website design contest, available here.
#6616
well I think what he meaned was something like:
- if the character is small, he can roam the background like if it's a LARGE area.
- if the character is drawn big, the screen will look apparently small compared to him, and thus he won't walk that "freely" (If you don't know what I mean, play RLBAT).
#6617
I think he already meaned the game was zipped:
Quote
so far I have three rooms and zipped the game is sitting at 4 and half megs!

If you use sound samples, they can also be the cause of large sizes. If you're using uncompressed formats like .WAV you may try to compress them into MP3s or OGGs. Moreover, you can use lower sampling rate and bitrates, if you can sacrifice the quality loss.
#6618
As far as I remember, there're some limit on number of loops executed for AGS to avoid infinite loop freezings, so I think you can do infinite loops just with while.

Just do whatever you suggested (the setting a variable and repeatedly execute method) for an "infinite" loop.

#6619
Quote from: Pumaman on Sat 03/04/2004 18:50:04
Actually I just checked the code and you're ok - StrFormat writes to a temporary buffer, then copies it into the destination string. So in fact, you can get away with it.

Too bad I'd changed my code already, but as it makes no difference, I won't care about it anymore.
#6620
Hmmm what did you put in the game_start() global script function?
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