I think it's not really that important to remind people of walkthroughs being added, people who are stuck in games and want assistant should just search those 2 pages first before asking anyways.
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Show posts MenuQuote from: DragonRose on Tue 16/03/2004 15:11:01
Waitaminute- Oranges is Plum Green?
function character4_a() { // script for character4: Use inventory on character if ((character[PZY].activeinv==6)&&(GetGlobalInt(6)==1)){ DisplaySpeech (PZY, "here we go"); FadeOut (30); NewRoomEx (7, 39, 228); } }
if (interface == ICONBAR) { if (button == 4) { // show inventory show_inventory_window(); } else if (button == 5) { // use selected inventory if (character[ GetPlayerCharacter() ].activeinv >= 0) SetCursorMode(4); } else if (button == 6) // save game SaveGameDialog(); else if (button == 7) // load game RestoreGameDialog(); else if (button == 8 ) // quit GUIOn(QUITGUI); else if (button == 9) // about Display("Just Another Day[[Copyright (c) 2001-2005 Jonathan Hayes"); } // end if interface ICONBAR if (interface == INVENTORY) { // They clicked a button on the Inventory GUI if (button == 1) { // They pressed SELECT, so switch to the Get cursor SetCursorMode (MODE_USE); // But, override the appearance to look like the arrow SetMouseCursor (6); } if (button == 2) { // They pressed LOOK, so switch to that mode SetActiveInventory(-1); SetCursorMode(MODE_LOOK); } if (button == 3) { // They pressed the OK button, close the GUI GUIOff (INVENTORY); SetDefaultCursor(); } if ((button == 4) && (game.top_inv_item < game.num_inv_items - game.num_inv_displayed)) { // scroll down game.top_inv_item = game.top_inv_item + game.items_per_line; } if ((button == 5) && (game.top_inv_item > 0)){ // scroll up game.top_inv_item = game.top_inv_item - game.items_per_line; } } // <-- ADD THIS ONE if (interface == QUITGUI) { Ã, Ã, Ã, if (button == 0) { Ã, Ã, Ã, QuitGame (0); Ã, Ã, Ã, } Ã, Ã, Ã, if (button == 2) { Ã, Ã, Ã, GUIOff (QUITGUI); Ã, Ã, Ã, } Ã, Ã, Ã, if (button == 1) { Ã, Ã, Ã, Display("WHAT!? ARE YOU TRYING TO CHEAT!!! Save often"); Ã, Ã, Ã, GUIOff (QUITGUI); Ã, Ã, Ã, } } // } <-- Delete this }
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