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Messages - Gilbert

#6741
I think it's quite possibly a problem with refresh rate. Many people are having troble viewing monitor screens under hi-res when the refresh rate is too low (eg. 60Hz or below). If it's refresh rate related it's mostly related to DirectX, your graphic card and your monitor. I don't know if you can override it within AGS, but you may try setting your desktop to 800x600 16bit once and set it to a higher refresh rate your monitor can handle (mostly selectable from the 'advanced" menu in windows' mode setting tab), you may set the desktop res back to your normal one afterwards. Now try to test these games again and see if that makes any differences.
#6742
Probably some confilct with the graphic card driver, try setting up the game to run at windows mode and see if it runs. Alternatively, try setting yiour game to run under different resolutions (I mean the setup, not the default res) in case it's bacause of the monitor cant handle some of the resolutions.
#6743
Heh better stay undefined for convention divisions in the division by zero outcome, as under normal definitions, the sets of the divisors exclude zero.

Ok enough math craps...
#6744
Heh well that hide extension option is horrible feature of windows, so I always turn it off, but recently I have to do some batch renaming stuffs for files (need to be typed in, those batch renamers won't always help), in this case I found setting that feature on temporially helps sometimes.
#6745
Watch carefully at the items, I think there's a red dot showing the hotspot of it, that's the position the item will interact with other thingies.
#6746
why?

Spoiler

Just use it to close the blind on the right window.
[close]
#6747
Lemme guess... Tierr... AGDInteractive's HQ2 ?

I know it's a bit offtopic but couldn't resist...
#6748
General Discussion / Re:CJ appriciation thread
Fri 05/03/2004 05:31:01
He works for M$.
#6749
Too bad  >:(

Kairus, I know you had spent much effort on it, hopefully you will make another great game later.
#6750
Beginners' Technical Questions / Re:timer
Fri 05/03/2004 01:38:07
A ) is missing obviously...

if (IsTimerExpired (1)!=1) {
///code here
}


Please note, != and == are NOT the same thing, they're actually the OPPOSITE, != means not equals to, while == means equals to (when doing comparisons, not assignments).
#6751
Yep moreover it's StrCopy not strCopy.
#6752
No, your example is not how one declares variables, it's how you define constants.

To declare variables, just do the simple C-style declarations like for example:

int blah;

If you put the declaration inside a function, it's local to that function only, and can't be used from other functions, so you can declare variables of teh same names within other functions without any dependencies.
If you put it on top of a (global or room) script, it's global to that script, ie. you can refer to it in the lines that follows in that particular script.
Note that variables declared in the global script is "global" for the global script only, they're NOT initially accessible by room scripts, if you want a variable declared in the global script to be accessible by a room script, you need to use methods like import and export, or better, use GlobalInts, etc. You can find all the infos form the manual.
#6753
Adventure Related Talk & Chat / Re:Sorry - !
Thu 04/03/2004 06:40:55
No, what he meant was that after posting something he realized that the same thing had been posted by some other people already. So he edited his initial post and said sorry. (The problem was that after he edited the subjectline, few people really got it, but you can make out what happened yourselves by reading the subject of teh first reply here).

So, please just don't reply to this thread with nonsense and wait for it to rot, or else, wait for it to be locked.
#6754
Adventure Related Talk & Chat / Re:Sorry - !
Thu 04/03/2004 06:23:07
* Gilbot V7000a knows James didn't do much things wrong here but he hears the noise of lockety lock.



IDOT!
#6755
I think you need to animation the characters yourself in that case, just check out the character animating functions like SetCharacterView(), AnimateCharacter(), etc.
#6756
Great work. But on slight browsing of it, there're some places needing corrections.
1. I think the Keywords section is not complete, missed 'int' at least but I think it's not that important
2. GetTextWidth() and GetTextHeight() were placed in Raw Draw Functions
#6757
They're string formatting commands so to be replaced by other values. %d is for integers, %s for string.

You can read about it in the Display() function entry of the manual.
#6758
It's related to the speech sound file played, see

Other Features --> Advanced Features

from the manual for more details.
#6759
Strange, StrCopy(juju,pupu) should work.

Are you sure that the 2 variables are declared as type string ?
#6760
Actually I see no benefits in introducing boolean variables, as all the integer types covered it up already. Apart from, maybe easier to read codes, but then I think you may be able (not sure, but may work) to fool yourselves by adding the line #define boolean int, so you can declare" boolean" variables in your codes, to remind oneself what those variables are for.

Maybe it's just me, I don't really like a scripting language to have strong type checks, I'll just like to use the variables in whatever ways I like.
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