Because Dialog script works differently, it's different from text script, so, it's probably recognizing the NAMES other than values, since there's no serious variable handling in dialog scripts.
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Show posts MenuQuote from: Pumaman on Sat 07/02/2004 12:34:20
In 256-colour games, this is not possible since the screen palette is faded out (thus it's impossible to display anything on the screen until it is faded back in).
if (interface==TEST){
__if (button==3){
_____if(GetCursorMode()==4){ //use inv mode
_______if(character[CHARID].activeinv==3){blahbla}
_______else if(character[CHARID].activeinv==9){blahbla} ....
}
}}
Quote from: AlecW on Wed 04/02/2004 09:31:10
Dude being 15 is not an excuse. Im also 15 and i once had a commodore 64, play MM, Dott and all the other great games.
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