Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Gilbert

#6981
1) Well... Just quit agsedit and re-execute it.

3) Hint: just double click the ags.chm file in the ags folder instead of choosing Help from the menu.

5) For example, you want character EGO to walks to object #5, use:
MoveCharacter(EGO,GetObjectX(5),GetObjectY(5));

6) No, not currently, you may need to do some scriptings to archive your goal.
#6982
LASSI QUEST or RED FLAGG
#6983
To use a template, throw the .agt file into the AGS folder, start agsedit.exe and select New game....
#6984
* Gilbot V7000a is tempted to post TEH story again...


...NOT!
#6985
Actually I'm not sure, apart from you and me, how many people would actually use this feature (and I don't even need it at the moment). So unfortunately, as it's not really easy to implement and there was never popular request for it, I don't think it would get implemented soon in the near future (I don't mean it's won't be cool getting it done but I think there're many other stuffs of higher priorities and having more requests that should be done first).

Of course, having these feature implemented may attract much more people from all over the globe into using AGS though.
#6986
Hints & Tips / Re:JAPNCA-320x240 does NOT work
Mon 12/01/2004 01:47:06
Try playing it in windows mode, I know it can be annoying but... try it.
#6987
Heh, but then there're some adventure games that there're only one way to die (Conspiracy of Songo, MI1(?))
#6988
MIDI: if the midis don't play just on your own computer, check the settings of your sound card driver (did they play using media player, etc. ? Though I expect the answer was YES...) , and try messing with the setup of the game, you may also try turning the midi volume of your windows mixer all the way to the top before testing a game, in case it's one of those strange AGS behaviour that have the midi volume too low in some computers.

For the looping sound, here is a example:

Suppose you want sound #7 to be played continuously in a room, and say, play it in channel #5, just add to that room's repeatedly execute script:

if  (IsChannelPlaying(5)==0)  PlaySoundEx(7, 5);



...oops it's exactly like the example in the IsChannelPlaying() entry in the manual.
#6989
Actually even that, it's just a solution past crashes, still it would become even more annoying if you really need to use a sprite in your script (since it would display something you didn't expect). Moreover, this kind of cleaning functions, if existed, will be mostly used near the final stage of creating a game, in which case you'll mostly likely to release a game with graphics glitch (if it's not well spotted in final tests, and even if you spotted it, it can also be quite annoying yto import the sprites back).

I think it's safer and better to let the game maker himself to determine which resource is redundent, and remove/replace it one by one himself, as there SHOULD NOT be that many such useless junks in your game if you planned your game nicely.
#6990
Well DM, look at the dates of his posts, they're not posted one another within short periods, so they're definitely not double posts.

Moreover, using the EDIT function in YABB sometimes doesn't correctly bump the thread up as it should be, so I think it's okay for him to post like that.

Dan: sad to hear that you lost the files, did you have a backup somewhere?
#6991
You may need to experiment with scripts, having the "handle inventory clicks with scripts" option checked, I'm too busy (lazy) to try at the moment, maybe I'll try mocking up some codes when I have time.
#6992
Try running setup and save the settings before playing it for the first time, might help but I'm not sure.
#6993
* Gilbot V7000a rereads the thread in more detail.

Oh seems that you didn't get past the "install" process , so the game is not yet installed, right?

In that case, the install engine is a 3rd party programme other than AGS (there was no native install programme for AGS games). Hmmm did you download it from the official site or what?
#6994
Hmmm is there an acsetup.cfg file in the game's folder? If there's one, try deleting it first.

If it doesn't exist, try to setup the game to create one, I don't remember if there's a setup file contained in that game, if not, try reading this to see how to run setup of the game.
#6995
try to delete the .cfg file and rerun, and see if it still comes up.
#6996
Well this can be a dangerous feature and I don't think it's worth taking the risk in inplementing it.
The reason is, for it to correctly determine whether a say, sprite, is unused or used, it must also scan in the scripts, which in some cases, may contains things like calling a function with a variable holding the sprite number, or even calculating a sprite sprite number to use via a formula, etc., which is impossible to be analysed correctly.
#6997
Yep, just wait. :) He'll be back after 9th.
#6998
I think it's not easy for CJ to do it, as the programme had been updated for years and yet this feature wasn't added. Moreover, it's not really much requested and only very few people (me being one) might use it or test it.
#6999
Well...

Columns... (I recently played it with my PC engine, it was so boring and I finally gave up when I got past level 100 and realized that it would never end otherwise).


#7000
yep and by that time prompt creators to post new entries in THIS thread.
SMF spam blocked by CleanTalk