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Messages - Gilbert

#7021
* Gilbot V7000a shivers!

Heh my dear ma'am DG, I'll suggest that you change the pic to a link and put some warning there.
#7022
Quote from: Hollister Man on Thu 18/12/2003 22:31:00
In Anime, they should really only have one eye width between them.  And since she's supposed to be cute, you might try making them a little larger too.

Well there're actually no set rules like that for an anime style, and I'll say femme's style is quite commonly used too.
#7023
General Discussion / Re:Mac
Thu 18/12/2003 10:47:42
Well there're some small talk about it some time earlier:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=9042;start=msg115535

I think that unfortunately, a mac port may not exist in the near future, actually I think even just porting the game engine can be cool (I never own a mac and is not that much interested myself tho).
#7024
From the AGS manual:

Quote
add-inv X
Adds inventory item X to the current player's inventory. This does the same thing as the AddInventory text script command, but is provided here because it is frequently used in dialogs.

So basically, when at some stage you want to add item, say, #10, to the player's inventory, just put the line:

add-inv 15

to the dialog script.
#7025
Hints & Tips / Re:stuck in songo
Thu 18/12/2003 08:56:10
Cant make it into the vent?
Spoiler
Had you found some plan for the lab and read it yet?
[close]
#7026
Hints & Tips / Re:stuck in songo
Thu 18/12/2003 06:07:39
Spoiler
pixel hunt around the area in which the cable is connected to the TV.
[close]
#7027
Spoiler

Actually when I played the game, I noticed that name already, but never thought of anything about it, so I tried and tried, and I had exhausted the combinations, in 30 times or so  (I'm sure I had answered some of the questions correctly, but I have no idea about any of those US related or sports related ones..., so by exhausting combinations I didn't try other answers for the ones I know...), so I eventally gave up and walked somewhere else and found the solution...
[close]

...Am I too foolish or not?

I was mildly annoyed at that moment, but I'll say it's one of the clever bits in this games that make it so fun to play. Great game. :D
#7028
Hints & Tips / Re:Conspiracy of Congo
Thu 18/12/2003 04:08:43
Spoiler

Before you enter the door to the lawyer's hotel room, there should be a flyer on the wall, get something there.
[close]
#7029
If you didn't change much of the original script, select:

Script --> Edit Global Script...


Find the function show_inventory_window () line, and look a few lines lower, there should be a line:

InventoryScreen();

Comment this line:

//InventoryScreen();

Look further down, there should be a part mentioning custom inv. GUI enclosed by two lines "/*" and "*/":

/*  
 // ** CUSTOM INVENTORY WINDOW
 GUIOn (INVENTORY);  
 // switch to the Use cursor (to select items with)
 SetCursorMode (MODE_USE);
 // But, override the appearance to look like the arrow
 SetMouseCursor (6);
*/

Remove the two "/*" and "*/"' lines :

 // ** CUSTOM INVENTORY WINDOW
 GUIOn (INVENTORY);  
 // switch to the Use cursor (to select items with)
 SetCursorMode (MODE_USE);
 // But, override the appearance to look like the arrow
 SetMouseCursor (6);

Everything should work now.
#7030
If you're using the default internal Sierra inventory GUI, it's different from that customizable GUI, so the button graphics should be imported OVER the original button sprites in sprite manager to take effect.
#7031
hehe Digimon... you naughty time traveller
#7032
Hehe depends on which style you want, and how much work you want to do on her, I can see that the colouring of the body is also a bit blurry (maybe that's just because of the JPEG artifacts), so blurring the body lines may just work. If you want a more crystal clear sprite with more defined outlines, that means more work. ;D

[EDIT]
I quickly mocked up a version of her head (hope you won't mind):

4x:


#7033
She looks great for an anime style character, but one main criticizm I'll have is that the head of the character is obviously a shrinked version of the large head, making it too blurry, compared with her body, I'll say some refinements can be good.

Also, coloured lines may be good, too. :D
#7034
Spoiler
DID you write his name on some kind of form and put it in some appropiate place first?
[close]
#7035
In that case I'm not quite sure about that, probably when crossfade is on, even StopMusic() won't stop the music immediately but fade to silence instead.

I don't see any way to change the crossfade method in game (maybe I overlooked)), in that case a "trick" that may work is when you want the music to stop, temporilarly mute the music channel, then wait for a few game loops and turn it on again (which will cause a delay unfortunately):

StopMusic();
SetMusicVolume(-3);
Wait(40);
SetMusicVolume(0);

Or maybe, instead, try using the StopChannel() function and see if it makes any difference:

StopChannel(0); //channel 0 is music
#7036
Put the following line:
StopMusic()
before the room change
#7037
Quote from: Scummbuddy on Tue 16/12/2003 03:05:06
only Chris can update the screen of the above screen.

Why? ;)

Just import your own sprites over the default ones.
#7038
;D Hehe yeah, I was just asking if it's feasible to add it, I didn't even need it myself. Actually sprite numbering is something I really need, but I think it wouldn't hurt just changing them manually or organize-before-importing (if it's just for the sake of more organized stuffs we can just put them into different folders already), so it's not something that cant be done currently, just possibly more work.
#7039
Hehe why start a new thread while we already have one similar thread not long ago?

Anyways, I knew it, teh AGS is coming to Hong Kong soon!

http://www.asiagameshow.com/
#7040
Check out the variables mouse.x and mouse.y .

You may also check out functions like GetHotspotAt() and related stuffs.

For example in your case you can do something like (suppose the image was changed while the cursor's over hotspot 5 and you wnat to do something when it's away):

if (GetHotspotAt(mouse.x,mouse.y)!=5){
//put whatever stuffs to change back the image here
}
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