Quote from: Ryukage on Mon 15/12/2003 21:51:08
But that's not true. There's a whole slew of text script functions where you have to provide the sprite numbers manually. And sometimes you want to be able to select that number mathematically based on some other number.
I agree on this part (and that's what I will really do), however, I think most users won't be benefited by this feature, as doing such tricks would be more technical tasks. Moreover if one has enough technical knowledge to do such things, he should be able to plan his game BEFORE importing sprites in random order, ie. he probably can handle it himself and import the sprites in the order he wants.
I think if this feature can be easily implemented, I do love to see it in the near future, but if it's not (which I think it's not as simple as it seems, as you need also to check for used slot numbers, etc. while importing sprites) I'll rather CJ making some other features more worth implementing first.