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Messages - Gilbert

#7081
General Discussion / Re:Outwar
Tue 02/12/2003 06:23:14
#7082
yes of course :) , but I'm no expert in GIMP, I may not be able to help much.
#7083
Hmmm you have to put that GUIOff() line in the enter room before fade-in interaction of the title room, did you do that?

Please don't triple post, try to stay in one thread.
#7085
The Rumpus Room / Re:The MSPaint game
Mon 01/12/2003 05:30:01
#7086
PikaChris(t) !1!1!!!!


If you ask me why he's gnawing on a lemon... I WON'T TELL YA!1!
#7087
Joacim:
Spoiler
Do some pixel hunting, in the montor screen, there's a small swidth on the plug of the cable.
[close]

xristianna:
Spoiler
Hmmm had you looked at everythings yet? newspaper? Notice board?
[close]
#7088
Critics' Lounge / Re:New website design
Fri 28/11/2003 04:30:23
* Gilbot V7000a thinks igor is a big Butcher fan, as most of teh gals he drew aren't wearing any pants!
#7089
Simple fix ;) :

if (GetGlobalInt(31)== 1) Display ("No!");
else if (GetGlobalInt(31)== 0) { setGlobalInt(31,1);Display ("Die!!"); SetCharacterView(R,1); AnimateCharacter(R,4,3,0);
}
#7090
heh CJ is probably a time traveller who knows events that haven't happened yet. ;D

Quote
If memory serves me right (which it may well not), the list of games released in 2003 is compiled by about Christmas, ...

Eric, do your job!
#7091
I think he didn't know how to make-import-character-into-AGS thingy, since this thread was in beginner's tech forum before it's moved here.

This is a quite general and elementary AGS questions (which everyone should find the answer easily), but to sum up, it involves like:

1. Draw teh character's graphics and save them as BMP/PCX (well now TGA and PNG for alpha blanded sprites).
2. Import the graphics into your game as sprites.
3. make Views and loops out of the sprites.
4. assign the view(s) to a character or create a new one.
#7092
I'm not sure, but I think "24 bit true colour graphic modes" should be an option in setup as some people may not be able to run in 32bit due to their cards/drivers, furthermore 32bit and 24bit modes are actually technically identical. Or did the engine use 24bit modes if initialization of 32bit modes failed?
#7093
I DON'T WANT A DEMO!11! I WANT TEH GEAM!1!!!


HEY TYPING IN CAPS MAKES ME A 1337 MEMBER!1!
#7094
Tell me, this is a shield:


Right? RIGHT?
For obvious reasons, it doubles as a weapon.
As a bonus, the irritating colours can render your opponents dizzy and make them miss their target.

It can be used in conjunction with my "sword" ;D :





... I better go back to work.

* Gilbot V7000a curses Pesty for the temptation.
#7095
Alright, here's an example to make a nonblocking function for it (tested).

On top of global script:
int cgmin, cgmax, cgcurrent, cgdir;
export  cgmin, cgmax, cgcurrent, cgdir; //for them to be used in rooms


in rep_exec of global script:
if (cgdir) {
cgcurrent+=cgdir;
if (cgcurrent>=cgmax){
cgcurrent=cgmax;
cgdir=0-cgdir;
} else if (cgcurrent<=cgmin){
cgcurrent=cgmin;
cgdir=0-cgdir;
}
SetCharacterTransparency(GetPlayerCharacter(),cgcurrent);
}


In a room where you want to use that function, on top of the room's script:
import int cgmin;
import int cgmax;
import int cgcurrent;
import int cgdir;


When you want to start the glowing, just decide what min, max, current value you want to use for the transparency factor, and for cgdir, positive means towards invisible, negative means teh other way round (hint: use larger magnitude can make the glows faster, eg, cgdir = 5), and set the variables correspondingly, the glow would start automatically, eg:

cgmin=0;
cgmax=60;
cgcurrent=0;
cgdir=2;


When you want the effect to stop, just set:
cgdir=0;
#7096
Does "require" in:
QuoteI require 31 colors to feed my insatiable hunger for colors!
means that pics < 31 colours would be disqualified? Should transparent colour be coutned as one colour?
#7097
I think you want it to be executed over and over in game without interrupting the game's progress, but then you need to put it in rep-exec script. A minor change can be made to make it work for once (blocking the game) though (I'm too lazy to make an unblocking one at the moment):

function charglow(int min, int max)
{
int mint = min;
while(min != max)
{
min+=1;
SetCharacterTransparency(GetPlayerCharacter(),min);
Wait(1);
//if(min == max) -- commented to avoid infinite loops
//min = mint;
}
}
#7098
hmmm did you unzip it completely with paths in your computer, or just double clicking the executables inside the zip file?

If it's the latter, make sure you unzip the content properly into a folder before trying anything else.
#7099
Spoiler

You DON'T need anything to write it with, just click on where you should write the name. Also, make sure that you REALLY know you have to write his name (read the notice AND talk with him).
[close]
#7100
General Discussion / Re:Hard Drive?
Mon 24/11/2003 03:07:46
Dang, things had become so huge.

My DOS comp:
1GB
4GB
4GB

My Win95 comp:
2GB
2GB
20GB

But they're all SCSI drives, there isn't any single IDE device in my computers, I'm proud of it.
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