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Messages - Gilbert

#7221
hehe poor fellow.  ;D
#7222
Quote from: Scummbuddy on Thu 30/10/2003 01:02:18
well, he wants it to change on user click, so unless you just run the animation on that click, and that it would only be one frame of animation, really.

Well, he can use SetBackgroundFrame() anyway.

And the overlay idea can be good too, but I think it's better to use the raw draw functions to wedge the image on the bg rather than overlays, as overlays are "floating" thingies drawn on top, it can cause a more noticiable slowdown if the images are large.
#7223
I'm just asking out of interest (there's nothing more I really need at the moment actually), after reading the manual how DeleteSprite() and the load image/screenshot work, I'm curious if the following functions are possible.

1. CreateBlankSprite(int width, int height, int fillcolour);
Creates an exter blank sprite filled with colour fillcolour (-1 for transparent). Returns the sprite slot of the image if successful.

2. RawXXXSprite(int sprnum, parameters);
Basically make most of the BG Raw Draw functions work for dynamically assigned sprites (ie., those created by LoadImageFile(), LoadSaveSlotScreenshot(), CreateBlankSprite(), attempt to draw to other "static" sprites would cause an error).

I think that may be useful and makes the engine much more powerful, don't know if they're worth the effort though.

#7224
Calm down and be cool, man.
#7225
Critics' Lounge / Re:Rooms redrawn - Update
Wed 29/10/2003 06:21:26
And Spy VS Spy 2 was set on an island, while Spy VS Spy 3 was set on the antics. All are fun to play.
#7226
AGS Games in Production / Re:Genius Minds
Wed 29/10/2003 06:02:10
Quote from: Snake on Wed 29/10/2003 05:32:25
*ponders why CJ ever actually allowed 800x600...

...to stop people from bugging him to, and I can assure that this IS the reason.
#7227
Strange, hopefully that's not a bug. Will there be possible a SetChannelVolume() outside of that function?

If the problem persists, I'll try to raise it in the tech. forum.

BTW, what's the problem with PlayAmbientSound() ? You really don't need to use so many checking and PlaySoundEx().

One thing I'll see is that you may not need to enclose every stuff in the if (IsSoundPlaying()==0){} thingie (unless that's indended to), as you can also change the channel volume while the sound is still playing (though you may not want to start playing a new sound before one had ended).
#7228
You're making a 800x600 game right? Then the valid x coordinates is from 0 to 399, NOT 0 to 799.

Oooops wasn't reading your post thoroughly.

Maybe the volume are set to too close in value, so can't spot a difference, try setting one of them to be much lower and see if there're difference.
#7229
Advanced Technical Forum / Re:32bit colour
Wed 29/10/2003 03:01:10
There're usually no difference in 24 or 32 bit graphic modes, just that using 32bit modes may be faster for some modern cards because of the alignment of bytes for the pixel data, in 32bit truecolour actually 8bit of data is wasted per pixel. So implementing 32bit colour mode is basically the same thing as 24 bit colour modes.

Sprites with alpha channel, on the other hand, is completely another thing.
#7230
Critics' Lounge / Re:Rooms redrawn - Update
Wed 29/10/2003 02:37:49
Quote from: N3TGraph on Tue 28/10/2003 17:45:31
apparently, spy vs spy is an old Nes game based on a comic

heh actually it was available for several platforms, I myself grew up on the Apple ][ versions (there're 2 sequels), and it was based on a comic strip from the good old Mad magazine.
#7231
AGS Games in Production / Re:Genius Minds
Wed 29/10/2003 02:01:53
The only comment I can make is that 800x600 is not really that necessary for that style of graphics.
#7232
I don't think so, because that green creature doesn't swing his head.
#7233
My Dearest Madam DG Honey:

I just said to a tree today morning: "You Poo Pooster Poobungies Furking Shniz Wiz!1! No go away!1!"
I want to know: Did I hurt it? Should I confess for what I did? Would it go away like I told it to? I had to do that because it was luring me to have sex with it, am I normal? Or was I just getting illusions?

(Nevermind, I bet that tree won't understand good English anyway...)


One more Q... When will you be tired of swimming?

I'm waiting for you by the shore, hun... *KISS* *KISS*

Love, Gilbot
#7234
Lucky guy... My first CD Drive was a 1X drive with CADDY, and it's still working...
#7235
Well I myself is a DOS user, so I'll only guarantee my games (if any) to work properly under pure DOS, I won't care much about Window$, whether your computer explodesor the game eats your girlfriend.
#7236
Hints & Tips / Re:Songo - Bottle Caps
Tue 28/10/2003 01:38:16
Spoiler

Have you applied for a job yet? If not, find one first.
[close]

Spoiler

Vital hint: You have to read the notice board in the park for more than once.[/hint]
[close]
#7237
Well I was still on a 386 while playing this game, still, that 386 was teh only computer that made me think I have a fast computer.
#7238
Hints & Tips / Re:Songo- Last Name
Mon 27/10/2003 07:53:48
Spoiler
On the pier, where Magnolia is on guard. I don't remember the exact spot, but somewhere there should be a notice or paper or list or whatever listing the guards' duty hours, which contains full names of them. Prolly you need to read that first before her real last name appear in the dialog option.
[close]
#7239
Hints & Tips / Re:Conspiracy of Songo
Mon 27/10/2003 03:32:21
Spoiler
When you talked with the employee earlier, what DID he said he's interested in ?
[close]






Spoiler
He's probably interested in listening to a rock concert.
[close]






Spoiler
Show him the concert coupon you found from the hotel (on the left of the door to the lawyer's room), he'll check the mailbox.
[close]
#7240
1. That's what Exact Palette Import for sprite is for. Just manage carefully the palette used in the original pictures for import and import them with this option on.

2. This had been discussed, it is not impossible but may slow down things to find appropiate palette entries to substitute (I would play with the palette entries myself) and won't work good if you're constantly changing the palette colours in game.

3. I think that probably depends on the graphic card drivers, most modern cards are probably more optimized and accelerated in 16/24/32 bit modes running DirectX.
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