Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Gilbert

#7241
Advanced Technical Forum / Re:Square Root
Mon 27/10/2003 03:14:40
And the lack of decimals.

Anyway, here is a way to do it without using iterations (so can be slow for LARGE numbers, but should work for most cases), it can return the square root rounded to the nearest integer (tested):

function sqrt(int num){
num=abs(num); //well you may use the same abs()
int i=0;
while (i*i<num) i++;
int temp = i*i-num;
if (temp){
 i--;
 temp = (num-(i*i))*4;
 if (temp>(4*i)+1)i++;
 }
return i;
}
#7242
I'm not sure, but probably the fade-in speed is not affected by game speed. I may be wrong tho.
#7243
Quote from: Las Naranjas on Fri 24/10/2003 22:22:36
The boxed CD came with a special book of threads to write them in, as well as little historical notes about each of them.

Well the boxless bundle version included all these stuffs too, just not the box.
#7244
Hints & Tips / Re:Conspiracy of Songo
Mon 27/10/2003 01:39:15
Spoiler
Go to teh toilet behind the canteen. you should be able to half-open the door on the left, look in and open the top drawer and look.
[close]
#7245
Hints & Tips / Re:Songo Stuck in Bathroom
Mon 27/10/2003 01:36:47
Didn't you see it on the bar table? It should be there when you first visit the bar.
#7246
You should use the correct amount (and type) of parameters for AGS predefined function names anyway. This is for safety, otherwise you may get strange behaviours difficult to track down caused by things like memory leak, writing to a memory location which shouldn't be allowed, etc.
#7247
Hints & Tips / Re:Songo Stuck in Bathroom
Fri 24/10/2003 09:45:11
Spoiler
If you still haven't met the lawyer, you don't need to  get that guy in the cafeteria yet (actually you still need one more item to get rid of him). So, try to see the lawyer first.
[close]

Spoiler
As you know you have to see the lawyer, I suppose you can go to the hotel now, the only problem is that the receptionisty don't let you use the elevator.
[close]

Spoiler
Talk to the receptionist in hotel lobby several times, ask her to call the lawyer's room, until you're sure there's no way to wake him up.
[close]

Spoiler
Go to the back of the hotel, and set the trashcan on fire (if you don't have the matches, go get it from the bar). I think the rest are just obvious.
[close]
#7248
Spoiler
As far as I remember, that it's not really you will see bobbin's face, but at least some extra animations with someone (I forgot the name) want to see bobbin's face, which I can confirmed as I had played the (Japanese) PCE CD version.

To be honest, I never played the original HDD/Floppy version so I cant tell.

For the PC CD version, though I had played it MANY times, but I didn't play it recently, so i can't remember, but according to Plum, that there're NO difference in that scene for the CD version with regard to difficulty levels, probably because they have to sync the CD audio tracks so don't want to make different versions...
[close]
#7249
Did you mean the text scripting functions? There is a whole section dedicated to them in the AGS manual Just read the "Text Script Functions" section of it.

Moreover this is the "hints and Tips" section for games. this thread is more suitable to be in the beginner Tech forum. I think the mods would soon move it.
#7250
Yes indeed, the voice actings in Loom were actually quite good and lifelike -- in the first half of the game.

The problem was that a CD can only hold a maximum of somewhat 70 minutes of CD audio, there are lots of sacrifices in that game:
1. In game pure BG music tracks were mostly absent, as most space was already used for speech, so you wont hear the fabulous Swamlake music 90% of the time (in cutscenes the speeches were recorded alongside with BGMs, but there're NO standalone ingame  BGM).
2. Starting from the second half of the game, prolly they realized the lack of space while dubbing, most of the dialogs were rushed to finished, so it'll be like you're hearing people speaking quickly, like someone is pointing a gun on their backs, and that the cutscenes runs like they're in fastforward mode to shorten it's durations, not to mention that they changed many lines of dialogs to shorten them, which rendered the story unclear.
3. Even the "CDEFABC" tones were recorded tone by tone in Cd audio
4. because of HW restrictions, there can only be one CD track playing at one time, so if you trigger something that would play a sound/speech/etc (eg cast a spell, see 3), the previously sound in play would be cut abruptly...
5. The game runs on CD, and they're not very good in organizing resources, stuffs (BG, character graphics, etc) were loaded into your comp.'s memory only when they're needed, so even in a cutscene, it's often time you'll hear skips in sound (as they have to load CD data, which cut the sound being playing)
6. Since cutscene voices were recorded and mixed into some nonflexible format (remember only one channel at one time), at least one spell which in the original game may differ each time you played the game had now its tone fixed in every game in the CD version :p

And not to mention the other scrafices, such as the lazy artists won't want to convert everything into 256 colours, so 90% of the character close-ups were removed  >:( (though the small character animations added weren't bad...)
#7251
Hints & Tips / Re:Songo Stuck in Bathroom
Fri 24/10/2003 03:41:59
Get out? You mean the one behing the Cafeteria?
Didn't walking down on that screen work?
#7252
I think a boxed version of it was quite rare, I think the Loom CDs were mostly released as boxless bundle versions (like mine).

And yes, 256 colour CD version has full CD audio voice, and won't need a soundcard to run (won't need, and won't use either). It has beautiful backgrounds and (sorta) high quality voice castings, but due to the lack of experience in CD game creation at that time (it's one of the earlier CDROM games, I remembered buying it when I got my 1X CDROM Drive, and I didn't have a soundcard at that time), there're some incompleteness compared to the original versions (which I had typed many times in the old forums and I don't want to repeat) but still, it's a nice thingie to collect.
#7253
Make Boom... as hinted in SQ4!111!! GL0RY!1!

And there's Shroom!, which in fact was an short short AGS demo!1!


Seriously though, if you're really interested, just make whatever you like, but remember Loom is a game unique to it own, so it may not be that easy to create a game compariable with its originality, playability, etc. just by mocking it.
#7254
Quote from: RogerHinders on Thu 23/10/2003 23:42:01
That is NOT an adventure game!
Why does it have to be lesbians? ::) :o :'( :-* :-\ :-X :-[ :P ::) ;) :D ;D :P :-[ :-X :-\ :-* :P :P :P ::) 8) :-\

Why not? At least I prefer playing a Lesbian game rather than a gay adventure. ;D
#7255
DG my dearing darling,

How about we get out together and have a nice swim in the Mediterranian Sea? Maybe we can dive in the water and discover teh wonderful city of Atlantis!1!

#7256
General Discussion / Re:What OS?
Fri 24/10/2003 02:41:03
#7257
Hints & Tips / Re:Faulty Matthew Detector!
Thu 23/10/2003 11:52:00
Spoiler
Have you discovered a basement in the house yet?
[close]
#7258
or 5 days
Spoiler
Did you show him the map you've find from the library first? Otherwise you can get the metal detector.
[close]
#7259
Hints & Tips / Re:Faulty Matthew Detector!
Thu 23/10/2003 02:25:09
Next time please put the name of the game in the subject, that game is "5 Days a Stranger".

Spoiler

Have you waved the detector in Matthew's bedroom before using it? otherwise it won't work.
[close]
#7260
On top of script:
int temploop;

Before running the animation, save the loop:
temploop=character[EGO].loop;

After the animation, restore it back:
character[EGO].loop=temploop;

(note that it's not recommended to change the character's loop manually from the manual, but using those FaceLocation() functions for this would be such a mess...)
SMF spam blocked by CleanTalk