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Messages - Gilbert

#7261
General Discussion / Re:What OS?
Wed 22/10/2003 03:50:09
Well... same as Ben.
#7262
I still cant recover from the fear after watching your breast muscles!
http://www.mostmuscular.com/natlpost/menlight/

Lucky, you'd got what you deserved:
http://www.movietools.com/book/chrisphoto.jpg
(he indeed is a Chris, see http://www.movietools.com/press.htm)

Just google Chris Jones in google picture section and be impressed!1!
#7263
Hmmm... by dragging from the corners of the inventory object in AGSedit?
#7264
Though I just beat it several days ago, I'm not sure:
Spoiler

maybe you need to talk with people first...
[close]
#7265
Well someone had posted some answers here, but I'll make it in more detail.

1. I think that had been suggested some time earlier, but probably due to technical difficulties, it may not be implemented in the near future.

2. This was a frequently asked question, but the answer is always:
AGS DID accept importing of JPEG images, but NOT ANYMORE, because it is pointless. The reason are:
a. For speed issue, the sprite datas are not compressed in an AGS game, so importing a JPEG compressed image as sprite is not a good idea, as the resulting graphics are not compressed anyway, and it will suffer from artifacts created by the lossy compression scheme in JPEG
b. No matter what format the graphic files were, after importing as room backgrounds, they are compressed with THE SAME internal lossless compression scheme used in room files, so there is no point to import a JPEG image as background which suffers already from detail loss
#7266
Actually "bug" 2 was probably because of a "feature" in crap window$ system. I can reproduce it. But that definately is not a bug, I'll explain it here:

In a M$ Windoze system, there is usually a default folder to hold the fonts installed in your system (usually C:\Windows\Fonts ). When you navigate that folder via Explorer, the fonts are usually shown (may be possible to avoid this by setting some options in Windoze, but I'm not sure and I won't care) as their Registered Names (eg. "Arial Narrow Bold" instead of the REAL file name "ARIALNB.TTF"), similar thing happens when you navigate the "Temporate Internet Files" folder, etc., so Windoze is just smart to display the file in handy formats.

Now, if you click "import font" in agsedit, the programme actually just opens a standard windoze explorer to let you choose the file from, if you goes to THAT font folder specified above, the fonts available for selection are displayed in their registered name, not their REAL file name, so, if you just click on them, as they're not standard file names (like *.TTF, etc), it won't appear in the filename box, and double clicking on it would only usually bring up the View font dialog (unless you had changed the default associations), which is just the usual behaviour for Explorer.

To solve this problem:
1. like you did, type in the path and filename yourself :p
2. better, DON'T import a font installed in the windoze font folder, just copy/put the font files for import to some other folder and you would be able to select them.
#7267
Wooo, our super hero is now so poor that he had to sell these precious items? Maybe we should have a donation page on adventuregamestudio.co.uk now!
#7268
Yeah right, but may not be good if it's the player character. It's completely okay for nonplayer characters.
#7269
Setting the room to -1 may cause problem if the character in question is the current player character.

SetCharacterTransparency() won't work for 256 colour games.

Using a view with transparent sprite is the way to go.

Anyway, I think a Hide(Show)Character(0 functions can be good for more readible scriptings, better management of views and the like (Using an ordinary variable may require the engine to check it every game loop, which may not be really practical), as there are Hide(Show)MouseCursor() functions already (though I understand that for cursors it may use some of the mouse driver functions, making their implementation without any pain), unless there're so many troubles with it.

#7270
character[EGO].loop
#7271
Well I think for safety, walkable areas as well as non-walkable areas are better kept 2 pixels+ wide. Because the character may move more than 1 pixel displacement per game loop, so he may not walk properly in a thin walkable area or walk past some nonwalkable areas that he shouldn't, which is the same problem in the pre-walkable area era (the glorious AC walls era).
#7272
Yeah, moreover just displaying one area one time solves the problem of distinguishing different areas with the limited colours (ie easier to increase the limits). I'll suggest also (as I suggested before) an option to display the current selected area in one colour and the others ALL in ONE other colour (eg. gray), this way you can have sort of a guide so as not to cover up the other areas with the current colour say for example.
#7273
DOT UNDERSCORE DOT Pro-Duck-Psion ?
#7274
Actually it's clearly stated in the original post:

QuoteAs usual, some files such as the New Game template and the Setup program are misisng from the beta download - simply copy the files you need from the 2.56 distribution.

This is a beta version, not an official release, hope everyone understand that he's taking a risk in using a possibly unstable programme when trying out a beta version. That missing file stuff is sort of a warning to this fact too.
#7275
Hints & Tips / Re:III spy What next?
Mon 20/10/2003 02:58:17
Spoiler

The fullmoon you created will have SOME effect on somebody when he looks at it.
[close]
#7276
Hints & Tips / Re:IIIspy Help!
Mon 20/10/2003 02:55:17
If Dr.DVS doesn't turn his head with any dialog options anymore, just go outside and return, you can talk with him again.
#7277
General Discussion / Re:Birthday spam!!!1
Mon 20/10/2003 02:48:20
It's late, but anyways: Herpi Berzidei!
#7278
AGS Games in Production / Re:Stickmen 2
Fri 17/10/2003 07:08:07
How 'bout Ultimerr 2?2?
#7279
Nice job anyone.

Well, I think the most realistic (hehe) one goes to Haddas, but I personally prefer originality (well in some sense), so:



So ANYM, you can start a new one now. :D
#7280
Spoiler

Have you shown the bottle to the la mer employee first?
[close]

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