Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Gilbert

#7301
This time: Thing under your bed

So, this time there won't be much restriction, just draw whatever things that came into your mind, that you think would be under your own beds, it can be a scary monster, a pr0n magazine, a video game console, a dead body, a vibrat... whatever...

So specs:
Size: Not larger than 100x100
Colours: unlimited

Marks would be added for those who have better imaginations, skill may coutn too, but that goes second. Special marks would be given for those who can associate somehow with the word "corn".

I think it's not a revolutionary topic, but who cares? Not revolutionary doesn't mean it would be lack of imaginations.
#7302
The Rumpus Room / Re:The MSPaint game
Fri 10/10/2003 07:19:58
Alright, alright, I'd removed some of the unrelated posts from the last two pages.

If you don't understand this:


You shouldn't be here!1!


Next: draw a page inside this book (with picture(s) and text(s) on it)
#7303
Well, I already have my own country:

http://www.nationstates.net/cgi-bin/index.cgi/target=display_nation/nation=crapolica

Too bad it became repetitive quickly and all other AGSers left and I'm now all alone. *sob*  :'(
#7304
I feel sad that you reminded me I'm almost three times as old as you are...






But hey hey I'm not the oldest member here, so who cares!1! ;D


Anyway, welcome abroad, enjoy your stay.
#7305
Actually it still lacks the personality the original carried, IMO the original didn't need any modification (unless you mean the current one is just another frame, the original one is still included). Try paste the ORIGINAL alien into the current one side by the new one and you'll see. Several observations from me:

1. The feet of the new one are too long and thick
2. The head is not large enough  and not "broad" enough in the new one
3. You had shrinkened the eyes, but I like the original one's larger eyes more, the reason the middle version didn't look as good was not because of their size, but because they're too round in shape
4. I miss the 2 colour lines in the belly and his leg, they sure give him more defined shape and details, even more useful than the shadings you added (I don't mean you have to remove the shadings though)

That's just my personal opinion, hope you won't mind.
#7306
I think that's an interesting idea. The invisible character method won't work if you still want your main character to be controllable (sorta like those compulsory scrolling arcade games), and scripting in some "slant" moments which gets updated every game loop can be messy.

I've added it to teh tracker:
http://agsforums.com/tracker.php?action=detail&id=74
#7307
At least you're well paid, I have the word "senior" in my post, yet I don't even make half of your wages.


* Gilbot V7000a envies Yakspit and kills all AGSers!11!  >:(





Just Kidding of course. ;D
#7308
Did the gui look okay when in agsedit?
#7309
Just set the appropiate views on that character's setup screen in AGSedit, addition info:

For use on blinking views, consult from the following parts of the manual:
1. Tutorial --> Setting up the game --> Characters
2. Text Script functions --> Character functions --> SetCharacterBlinkingView()

For use on thinking view, consult from the following part of the manual:
Text Script functions --> Text display / Speech functions -->DisplayThought()

And this thread is in no way REAL technical, I'll move it.
#7310
Hints & Tips / Re:Larry Vales 1
Wed 08/10/2003 06:19:51
That's just because the game's creator was too lazy to change that bit. New "empty" ags games were initialized as having 42 max pt. and the default text on the top bar reflected it. ;D
#7311
Because at least the two lines:
GUIOn(QUIT);
GUIOff(MEN);
should run ONLY when button 3 is pressed, if you didn't enbrace them in that if statement, that GUIOff(MEM); line will always be executed whenever a button is pressed.


For the error you got, well I'm not sure, but probably it's because those // comments terminated the lines while the compiler didn't expect. I think the following may also work:

blah bla bla...
if (button == 2) SaveGameDialog(); // save game
if (button == 1) RestoreGameDialog(); // load game
if (button == 3) {// quit
GUIOn(QUIT);
GUIOff(MEN);
}
}


#7312
Ah the good old times, at least the LW games are all classic. Anyone care to make a Chis game? I bet not!
#7313
Well I think the reason was that, when the user hits ESC, the engine will not immediately jumps to the place where EndCutscene() was placed. Instead when ESC was pressed, the remaining part of the script will still be processed (otherwise the engine won't be so smart to know where to jump to the end point, especially for cutscenes that span rooms, CJ just explained it in some other thread, I'm too lazy to dig it up) until it reaches the EndCutscene() line, but instead runs in "full speed" (like fast-forwarding), so the user won't notice.

Now it's the deal, since you check whether ESC is still being pressed when the cutscene ends, if that ESC was pressed in an early part of the cutscene and that the computer is not really fast, it's quite possibe that the user had released his finger before EndCutscene() was executed, which is the problem. I think if the key is pressed long enough sure you can detect the key pressed afterwards, but that of course is not a solution.

I just read the description of EndCutscene() from the manual:
QuoteThis function returns 0 if the player watched the cutscene, or 1 if they skipped it.

So it returns 1 if the user pressed ESC to skip a cutscene, which is perfect for what you need, you just change that part to:

int escpresssed = EndCutscene();
if (escpresssed==0) { // if escape key not pressed
NewRoom(1); //go back to intro start
}
else {
NewRoom(4); //skips intro
}
#7314
Well, I original didn't want to enter this jam because of work, but seeing that no one few people really entered and I don't think it's a bad topic I decided to make one.


I think the sprite is quite self-explanatory and his name is Mr. Grahicle.

I know it lacks imaginations, but I'm currently too tired to think of something better.

Hopefully more people will enter and have fun.



#7315
Use graphical overlays instead, they're always drawn on topmost layers and they use screen coordinates.

There's even a whole section about overlay functions in the manual:

Text Script Functions --> Overlay Functions


All you need to do is to CreateGraphicicOverlay() to put it on screen when it's needed, eg:
topbarid=CreateGraphicOverylay(0,0,5,0);

(where toparid was a variable defined earlier to hode the overlay id, needed later if you want to move or remove the overlay)

When you don't need the overlay anymore, just use RemoveOverlay(), eg:
RemoveOverlay (topbarid);
#7316
Beginners' Technical Questions / Re:idle
Tue 07/10/2003 06:36:36
In that case, just use that SetCharacterIdle () function in WHERE you want the change.

For example, if you want it to change to one specific value in the WHOLE game, just put it in the gamestart() function.
#7317
But "hand painted" with a Dragon Brush? Well... Whatever.
#7318
Beginners' Technical Questions / Re:idle
Tue 07/10/2003 03:46:58
There's only one editor for AGS (unless you're talking about Roommake and Roomedit in REAL old versions), there should be a "Views" page accesible by clicking on the appropiate option on the left tree panel of it.
#7319
I've heard that bgs were compressed with a scheme similar to ZIP format (Huffman I think), but the results depends on how "complex" the pic is, for example if it contains large area of solid colour it may compress better, if there're lots of variations and details, it may not be that good.

Sprites are not compressed for speed's sake, so be a game can be real large if there're many large sprites in it.
#7320
Looking at walkthroughs is not a big sin at all, if there're no walkthroughs you won't be tempted to look at one. So those who wrote and provided walkthroughs are big LIARS and SINNERS, they're like the devils, who tempt us ignorant and innocent sheep to do wrong things.


So may these SINNERS and www.gamefaqs.com be burnt in M1T... err... HELL!1!
SMF spam blocked by CleanTalk