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Messages - Gilbert

#7361
Me too, odd...
#7362
Hmmm if he's refering to the pause before a character gets moving (path-finder in action), I think increasing game speed won't help.
#7363
Beginners' Technical Questions / Re:Complied
Wed 24/09/2003 10:04:41
There're no official way to get this done, since otherwise people would like to hack into other's file, which is a bad thing. But as you said that it's your own game, then it depends on how old your game was:
1. If it was made with AGS version prior to V2.5, it is possible to "decompile" the game and get back the separate game files, but only Pumaman has the tool and authority for this, you may try PMing him for info.
2. If it's made with AGS V2.5+, you're out of luck, as you'll see from the official CHANGES.TXT document that:
QuoteNOTE: It is now IMPOSSIBLE for your game to be de-compiled - even by me.
Take special care to backup more in future.
Even if you find some way to break apart the files, you won't get the original scripts back any more, as they're removed in the final compiled game.


So always remember the motto:
Backup more, backup often!
#7364
Better save G0LRIOUZ L3NZ FLr43 for C0UrtL4Nd0R, our hitman!!1one11!!1!!yat!1!yi!!
#7365
Try making the walkable areas simpler, that may work.
#7366
Quote from: DGMacphee on Wed 24/09/2003 03:55:52
You forgot the masturbate step.

Well, I was just teach newbies to make family games for all to enjoy. ;D
#7367
Then probably it "repaired" also the data part of the game, better wait for a new upload.
#7368
Where did you put those SetGlobalInt() lines? you CANNOT put them outside of any function like the variable definitions. If you want they be set once when room2 starts, put them in "player enters room for first time..." event function.
#7369
Quote from: taryuu on Tue 23/09/2003 23:52:02
and now the game won't run.
In that case, you can try changing the the repaired game executable to ac2game.ags, put acwin.exe into the game's folder and run the game via that acwin.exe.
#7370
Better:
1. Launch AGS edit
2. Select "Start a new game", click "OK"
3. Select the "Blank game" template, type in the game's name, click "Next >>"
4. Select the resolution of your choice, click "OK"
5. Select "Help" --> "Make my game..."
6. Check options where-ever appropiate, click "OK"

VIOLA!!!1! You now have your own game done!1!1! I'm quite descriptive on this one, am I, am I? ;D
#7371
(a) Well in some sense I think some of the later AGI games DO use VGA (something like LSL2 onwards), using VGA doesn't mean the graphic modes has to be in hi-res or having 256+ colours. There are in fact, modes like VGA 320x200x16 colours (here I wont argue whether it's a MCGA mode or VGA mode, I'll just consider the MCGA modes subset of VGA modes). One basec difference is the base palette, that with EGA you can only choose colours from a base palette of 64 (I think) colours, whereas in VGA, you can choose them from sorta 262 144 colours (though when running in 16 colour mode, you can display a total of 16 from them simultaneously). This also applies to some of the LEC adventures (eg. 16 colour version of Indy3).

(c) Hehe, teh 7th Guest, by the game company's own definition, it WAS an adventure, though in our definition, it's just a collection of small puzzle games (that can fit even into a low density floppy, if you ditched all the "killer graphics" and sounds) wasting  2 CDs.
#7372
Why not download it and see ? :D

(I cant read Spanish, so I don't know if there's a download available.)

As far as I know there's no spanish version of AGS, unless it was hacked (bad thing if it's without permission of pumaman) or (under permission of pumaman) pumaman secretly handed the resources over to some ppl for translation.
#7373
Hints & Tips / Re:Pleurghburg
Tue 23/09/2003 10:58:52
Spoiler
pick up the "brick" from the ground, throw it out.
[close]
Spoiler
Then shoot him before he shoots you.
[close]
#7374
Your script may work, provided that if the character was there, he's stationary and that corresponding pixel of him is not a transparent pixel (if pixel perfect clicking is on I think).

Since what you really need to check is whether that character is in that room, checking what room he's in seems to be a more direct way.
#7375
Hints & Tips / Re:Pleurghburg
Tue 23/09/2003 03:19:02
Spoiler

It should be the upper right window. Maybe you should try entering via the front door first, I cant remember well.
[close]
#7376
Because it should be:

if (character[BLAH].room == -1) {
RestoreWalkableArea(2);
}
else {RemoveWalkableArea(2);}

replace BLAH by the appropiate character script ID.

GetCharacterAt() returns the charid of whoever would be there in the current room, not the room number where a character's in.
#7377
Well I forgot my birthday 2 weeks+ ago also. What gives?
#7378
Hints & Tips / Re:Pleurghburg
Tue 23/09/2003 02:47:07
Spoiler

Look at the window first.
[close]
#7379
* Gilbot V7000a thought the last photo of scummbuddy was rowan atkinson...
#7380
Oh great, another step ahead for Pumaman to become the ruler of the United Earth Kingdom.

Anyway, I think any genre of game not using "3D' needs a guide nowaday.
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