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Messages - Gilbert

#7381
Yes the engine will update the timer once in each game loop. However, in a while loop, it won't advance a game loop unless you tell it to, so the while loop will just run within the same game loop, so the timer would probably never got updated within it.
#7382
Hints & Tips / Re:Pleurghburg
Mon 22/09/2003 10:31:26
Leave it before getting shot.
#7383
I like Chis, that he/she/it just kept all his/her/its comments in one single thread, thus saving all the others. Thank You.
#7384
Not really, but it's on the to-do list I think.

Currently you can use:
SetSpeechFont()

before a character talks to change it to the desired font, but it's not very practical and would make things even more complicated with dialogs.
#7385
Well, TK, there're a problm with your codes:
the
while (IsTimerExpired(20) == 0) {
// Do nothing...
}

part would be an endless loop, you MUST put a Wait() statement inside it instead of "doing nothing", and if you use waiting, you don't need a timer anyway.


So, try TK's codes, but replace the
SetTimer(20,10); // set timer 20 to run for 10 game loops, which is usually 1/4 of a second.
while (IsTimerExpired(20) == 0) {
// Do nothing...
}

part with
Wait(10);
I never checked, so I can't gaurantee it would work.
#7386
I think another big obstacle is that there's currently no working version of Allegro for MAC (correct me if I'm  wrong).
#7387
No.
#7388
Hmmm are you playing DOS compiled games or WIN compiled games?
#7389
General Discussion / Re:Caption Competition
Fri 19/09/2003 06:59:50
"Don't want your home robbed clean by some Parker? Always close the windows before you leave your home!" - NYPD
#7390
You may also use DisplaySpeechBackgound(), but that may not be what you really want. So, using a GUI seems to be the best way.
#7391
Advanced Technical Forum / Re:Task bar issue
Fri 19/09/2003 03:18:54
True colour? I think 256 coloured icons is enough in most cases already. Anyway, any icons will show up as 16 colours in my computer, as I'm using WIN95 anyway. :P
#7392
Spoiler
At night time, when the correct time comes (ie you need to go into the forest), there's a boy walking by the front of Jake's apartment, he holds the whistle. If you don't want to spoil the fun, don't read the following:
[close]

Spoiler
To get the whistle, hide in the front door of the apartment and talk to the boy when he walks by.
[close]

#7393
Critics' Lounge / Re:Animation C+C
Thu 18/09/2003 04:16:37
Looks nice.

2 things that annoyed me are:

1. his tie looks as if it's glued to his shirt

2. his hands are too thin and long (unless that's intended), and when he's walking, they look as if they're just 2 pieces of ropes hanging freely from his body, they should have better strength and can move in larger angles while he's moving.
#7394
Just use an archiver with both "create self-extract archive" and "create split file resources" capabilities, one being RAR (don't like it, but...).
#7395
To display variable value in a GUI label, you can do something like:

StrFormat(text, "The value is %d", value);

(where text here is a string variable and value is an int variable)
Then in the repeatedly execute function, use SetLabelText() to set the appropiate label text to the string text.

QuoteIs Wait(1); A special rendition of the wait() Global function?

No, this is HOW you use the Wait() function. You MUST provide an integer parameter to tell the function how many game loops to wait.

Under default setting an AGS game runs at 40FPS (can be changed via SetGameSpeed() ), so Wait(1) will wait for 1/40 second, and Wait(40) for one second normally.
#7396
Well actually I had suggested something about it some time earlier:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=5773;start=msg71233
but seems that it got forgotten, I'll add it to the tracker now:
http://agsforums.com/tracker.php?action=detail&id=73
#7397
Critics' Lounge / Re:Some backgrounds to show!
Thu 18/09/2003 02:35:24
Quote from: big brother on Thu 18/09/2003 00:27:08
I'm actually shocked that someone on this forum would shamelessly post another's work without AT LEAST giving credit.

Well, that happened before...

So this would not be the last time.
#7398
The Rumpus Room / Re:The MSPaint game
Wed 17/09/2003 07:28:24


NEXT: A screen of Adobesoft WinShop in action!

EDIT: Oops! It should be WindowShop, but I guess no one cares. ;)
#7399
Just draw them, import them as sprites, set up talking views, etc...


RTFM! ;D
#7400
Well Flash and Blender Publisher to name one, but Flash is not freeware...





...oh thats TWO.
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