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Messages - Gilbert

#7441
Heh I'm not American, so I'm not quite interested in who would become the Carnifornia Governor (I don't know the reason why they may need to change the governor either).

But I'd rather want Arnie to lose on this one...

...Because otherwise he won't say his cool words "I'll be Back!"
#7442
Quote from: MrColossal on Thu 04/09/2003 06:39:47
why is jess so happy?

Why? Shouldn't people be happy already when those PSX analog pads/PC sidewinders, etc. came out?
#7443
* Gilbot V7000a feels lucky that he doesn't have any real picture with Dave.
#7444
Quote
if (buffer=="whatever the password is") {

That is the problem. You cannot use '=', '==', '>', '<', etc. to assign or compare strings, instead, that line should be:

if (StrComp(buffer,"whatever the password is")==0) {
#7445
yes...
#7446
Nope, high res. walkable area/hotspot/region masks will probably never be supported. As the internal resolution the engine can handle in a 640x480 game is 320x240, there is no point in implementing high res. ones. On the other hand, as the walkbehind areas do not involve in much interaction, etc. of the game, high res. masks are supported only for decorative reasons.
#7447
Actually there's something that's a bit annoying in the script function reference part. As some of the functions can, in fact, belong to two categories. For example:

AreCharObjColliding() can belong to both the "character" and "object" related sections (it's now only in char section)

That makes it difficult to look for functions sometimes. However it may not be an good idea to have duplicated functions in different sections either. I have no proposal about it at the moment.
#7448
Advanced Technical Forum / Re:Game Setup
Wed 03/09/2003 03:48:24
Quote from: Pumaman on Tue 02/09/2003 19:26:07
Gilbert: good advice about running the setup - if you don't mind I'll add it to the knowledge base.

Yes whatever, but always emphasize that people ZIPping  their own games SHOULD ITFWS (Include The F... *ahem* WinSetup.exe) ;D
#7449
It's time to keep this forum clean.
#7450
I don't understand, the part about tweaking the scripts... Can you provide more information?

Currently we can have descriptions for rooms in the editor already.
#7451
The Rumpus Room / Re:The MSPaint game
Tue 02/09/2003 05:25:17
Quotenext: WHEN THE WORLDS OF GASPOP SOFTWARE AND REALITY ON THE NORM COLLIDE

See the forum banner... ;D Just Kidding.

I wish I have more time for this kind of things...
#7452
Advanced Technical Forum / Re:Game Setup
Tue 02/09/2003 04:54:21
Actually putting a shortcut in a distributed game is not a good idea, as there're path info in it, so that's why Pumaman had to make the wraper winsetup.exe for it.
Putting a setup.bat in the ZIP should work most of the case, but I've heard that it might not work with win2K or winXP. So the best solution is to distribute your win-compiled games with winsetup.exe (and SETUP.BAT if it's DOS compiled).
Actually what I posted was just a quick solution for people who want to play downloaded games distributed without the setup files, it's not recommended for those who zip their own games to leave out the winsetup.exe file.
#7453
Does the AVI have sound? It's not recommand to sync AVI with music sample, as you can create AVI with sound already.
#7454
Advanced Technical Forum / Re:Game Setup
Tue 02/09/2003 03:12:30
Heh Talking about --setup, I think it's the place to add my 2 cents here.

It's quite common that AGS games were released without the winsetup.exe or any setup batch files, which makes it quite annoying for nontechnies. Copying the setup.exe directly from an AGS distribution to your game's folder won't help much either as during compile time some small game name info was added to the file for it to work with your game. Here's some quick tips for how to bring up setup easily for the nontechnies:

1. If you're playing with a DOS compiled game or you're familiar with DOS (this works ALSO for WIN compiled games), you can of course go to the game's folder and type:
GAMENAME --setup
Alternatively, you can create a batch file easily, you may use DOS Edit, notepad or any other text editor. A faster way:
In DOS prompt, type: copy con: setup.bat <Enter>
Type in the appropiate command: GAMENAME --setup
Hit <Ctrl-Z> to quit editing and viola, younow have the games' SETUP.BAT which you can invoke from a DOS prompt (or real DOS) or by double clicking in an explorer folder.
[Note: substitute GAMENAME with the name of the game's executable.]

2. Alternatively, there's an even faster way for making a shortcut to setup a win compiled game, just do:
(a) right-click on the game -> Create Shortcut here
(b) right-click on the newly created shortcut -> Property
(c) in "shortcut" tab -> target, there's something like "d:\path...\gamename.exe", just add " --setup" (note the space) to the end of it and click [OK]
(d) The shortcut can now be used to setup the AGS game, you may rename it to something like "SETUP" if you want.
#7455
I think I own the game, though I never played it...
#7456
Moreover, if we allow their fan games be sold, Tierra surely may have lots of trouble from Sierra.
#7457
General Discussion / Re:Hello again AGS !
Mon 01/09/2003 10:28:20
Guys without pants aren't welcomed here!1111! (unless you're a gal...)



;D Just Kidding. Long Time No Hear from you, my long hair friend.
#7458
*dont read this one, says Scummbuddy, Gil is the evil!1!


ChangePlayerCharacter()


Edit* I think you were mixing up ChangeCharacterView perhaps?
#7459
Loom (TM)...

Beats me that I never played most of the games you guys/gals mentioned... :P
#7460
heh they're really recent to me, as I played none of them :p
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