But there's no "throw' action in KOF91. 
Actually I think interested people can just draw the required frames (but you must set out some limits about size, etc) first, and then "compile" into characters by ONE person (of course for KOF91, this involves mostly only editting of text files), that way, consistency is granted, and it is up to that ONE person to decide which engine to use.

Actually I think interested people can just draw the required frames (but you must set out some limits about size, etc) first, and then "compile" into characters by ONE person (of course for KOF91, this involves mostly only editting of text files), that way, consistency is granted, and it is up to that ONE person to decide which engine to use.