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Messages - Gilbert

#761
Yeah. That's why I was quoting that two links.

Besides each channel being 32-bit, the thread at adobe.com even mentions that it's using floating point values(not sure whether it's correct), so the image is not directly savable as a .png file.

That other thread also mentions a solution, that you may try to use file -> save for web and devices instead.
#763
I am a bit lenient on queries in the beginners' tech forum, and since this thread used to be a bit related to using AGS (the setting a game to 16- or 32-bit part to be concise) I decided to leave it here.
But since it's just been drifting towards using a painting programme I will move this thread now.

Also, even though some people here may be experienced enough to answer your question about Photoshop, as these forums are mainly about making adventure games it may be faster to find your answer if you google it, like for example, I've found this and this.
#764
The Rumpus Room / Re: *Guess the Movie Title*
Thu 12/12/2013 06:07:31
Kitchen Runner
#765
As I couldn't really see what happened I couldn't comment on why the character didn't walk after teleporting, but are you sure that there is a walkable area for the character to walk down 10 pixels?
Also, check that whether the character still collides with the invisible objects after walking down that 10 pixels, if he still does he will still teleports to the other side for obvious reasons.

BTW, as you mentioned the elevator is to move from a top level to a bottom one (and vice versa), but looking at the coordinates used in the teleportation, the character is being moved to the left or to the right of the room. Do you just draw the two levels on the left and right sides of a horizontal scrolling room to represent the two levels?
#766
Modules, Plugins & Tools / Re: TtfTWfnSci
Tue 03/12/2013 02:46:32
Wow, very useful! Downloaded.
#767
(Not tested) Wouldn't the codes below work? (Parentheses added for clarity)

Code: ags

// WHEN CURSOR OVER STATUSLINE GUI
 
  GUI* theGui = GUI.GetAtScreenXY(mouse.x, mouse.y);
  if ((theGui == gStatusline||theGui ==  gStatusline) && mouse.Mode != eModePointer) 
 {
    old_mode=mouse.Mode;
    mouse.ChangeModeGraphic (eModePointer, 2061);
    mouse.Mode = eModePointer;
  }
if ((theGui != gStatusline&heGui ==  gStatusline) && mouse.Mode == eModePointer && mouse.GetModeGraphic(eModePointer) == 2061) 
 {
    mouse.Mode=old_mode;



if you find that too many logical comparison in the same if-clause confusing you can break them down at those && part for easier reading.
#768
The Rumpus Room / Re: Name the Game
Tue 19/11/2013 15:29:45
LSL... err... 6?
#769
No, the size is correct, in OSD world metric.
#770
Yeah, it's a pity the PS competition isn't active for quite a while now. Since you have an idea, if you are willing to host the next round, just make a new topic. :smiley:
#771
Quote from: Crimson Wizard on Sat 09/11/2013 15:47:16
I mean, will it work on other platforms (like Linux)? :)

Quote from: Daniel Eakins on Sat 09/11/2013 02:43:07
Main benefits over the default winsetup:

    ...
    • Potentially cross-platform: Since this script is written using LÖVE (i.e. Lua), it should in theory work on Mac OS X and Linux. That said, I can only test it on Windows.
All we need is someone who can try it.
#772
The Rumpus Room / Re: *Guess the Movie Title*
Fri 08/11/2013 06:12:34
The Giant Lizard who can jump onto building but not breathe radioactive beams?
#773
Try:
Code: ags

function hHotspot1_Interact()
{
cDoug.ChangeRoom(2, player.x, player.y);
}
 

or just:
Code: ags

function hHotspot1_Interact()
{
cDoug.ChangeRoom(2, cDoug.x, cDoug.y);
}
 

if your player is always that Doug guy.
#774
Correct me if I'm wrong (i.e. no serious research done and it's just my quick assumption). I think the original SCI font format does only allow 128 symbols. The 256 symbol ones are just an unofficial extension/hack/whatever you want to call it.
#776
Quote from: Monsieur OUXX on Sun 27/10/2013 21:45:25
meaning that the latter allow 256 characters?
Yes, but not beyond that, so multibyte characters such as CJK characters won't work.
#777
The Rumpus Room / Re: Name the Game
Wed 23/10/2013 03:10:32
FYI, our beloved AGA messed up the forums a bit while doing some experiments in manually editing the database, in which threads being posted to during that happened disappeared. These threads could be rescued as long as you are able to find their urls and then add a new post to them.

So, if you have to, you know who to blame. :=
#778
Yeah, just open a new topic. Normally, except MAGS, hosts cannot enter their own competitions.
#779
I've actually once made tools to display Japanese characters using translation source(and no, no Kanji included), and they're hidden in my posts in this thread. The links aren't working anymore, and it would cost me a while to look for them in my computer if someone really wants them.
#780
Seems great, but the name makes me feel odd, as AGS used to be called Adventure Creator in the past. Its name was changed to Adventure Game Studio only since V2.00 .
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