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Messages - Gilbert

#7681
General Discussion / Re:Lockity-lock-lock-lock
Thu 19/06/2003 07:03:04
* Gilbot V7000a is totally confused...

WHAT TEH ??? ARE YOU TALKING ABOUT?2?


* Gilbot V7000a goes hiding in a corner.
#7682
General Discussion / Re:Savaged Posts...?
Tue 17/06/2003 10:00:58
* Gilbot V7000a feels guilty...

Anyway, how about the Haiku thread? Though I'm not very into this kind of things, I think it's worth saving.
#7683
Hmmm Just bringing it up, I just restarted playing this game using the new version but I got a problem.
Spoiler

After throwing a 2ma2 at Justin from the tower, I don't see the camera and the stapler, so I cant fish them up, maybe they're out of the screen?
[close]
I remembered I didn't have any problem there when I played the old version.

So, as I don't want to redownload a brunch of files unless it is really necessary, I want to ask if my current version is indeed the most updated, or it's a slightly older version (ie if that was the bug mentioned in the current top post), or I am just silly that I missed something?

If it's really a bug because I don't have the most recent version, I'll redownload it of course.

EDIT: Thanks DS, I'll redownload it now. :D
#7684
By the way, I forgot to tell ya CJ, that if you put a Wait()  function in Game_start() of the global script the engine will crash. This is no big deal, as you SHOULD NOT do that anyway, I was just doing something silly when I found this problem.
#7685
Heh yep I know about it Erica, but that wont be possible if you are running in REAL pure DOS like me. ;)

(Unless that DOSLFN tool which was made with Chris something or whoever works with acwin.exe. ;D )
#7686
Hints & Tips / Re:Pleurghburg
Mon 16/06/2003 06:28:00
Spoiler
Did you CLIMB to the right most of the room?
You may need to mess with the three switches on the pipes until it's not too hot for Jake to climb through it.
[close]
#7687
Hmmm in that case I think there may be a bug in the engine, though I don't have enough info for that.

Was the character the initial one the game started in or it had been changed somewhere (via SetPlayerCharacter()?), I'm afraid of *something*.
#7688
BTW, CJ, I have some question about the DOS engine.
I'd just tried it recently (actually I stuffed it onto BOS4 yesterday night and the game ran flawlessly \o/), and find out that none of the more recent options is configurable by the "--setup" parameter, some examples are AA, game languages, and sprite cache, etc.

So was it because these features weren't included in the DOS engine, or you just need to edit the .CFG file manually?

Spoiler

Though actually I know the real reason, is that the DOS setup programme wasn't updated for milleniums, which was shown obviously from the text on the upper left hand side of it ;).
I'm not asking you to update it, as I know that it's not on your priority, and I'm content as long as I can make DOS games (though it WOULD be nice if you really update it). Maybe you can post somewhere (KB, etc.) about the options and formats used in the config files, so interested people may make 3rd party DOS setup programmes to write to it (not me, I don't have the time and skill for it at the moment).
Just a suggestion
[/hint]

[close]
#7689
I think it is quite obvious. Right?

while (GetObjectX(3) > 82) {
 if (character[ 0 ].frame == 2 || character[ 0 ].frame == 5) {SetObjectPosition(3,GetObjectX(3)-2,GetObjectY(3));character[ 0 ].x-=2;}
Wait(1)

 }
//This should be the main problem. It freezes directly, the animation doesn't even start. I've tested removing this and
#7690
Hehe Squinky, seems that you like to draw bald men very much. ;D

Remember Sampson lost his power when he lost his hairs! (FL4M3 M3 !11!)


Nice pics BTW. ;)
#7691
Errr... My passwords are all composed of English letters and Hindu-Arabic numerals... Nothing more than that.

Easy to guess ? Right?
#7692
The AGS Hero should be Goatman, as AGS stands for American Goat Society...

http://www.americangoatsociety.com/
#7693
In your global script, in the function on_mouse_click(), you may find something like (may vary depends on what custum GUI or scrpts you may have used):

...
 else if (button==LEFT) {
   ProcessClick(mouse.x, mouse.y, GetCursorMode() );
 }
 else {   // right-click, so cycle cursor
   SetNextCursorMode();
 }

...

In which the part in GREEN is related to right-clicking in the game. Yo can change it to something like:

 else if (condition){ //when right-clicking disabled, do nothing
 }

 else {  // right-click, so cycle cursor
   SetNextCursorMode();
 }


Where condition is the condition you'd like to check when right click should be disabled, (can be when you're in a certain room, or a GUI is active, etc., it's up to you).
#7694
AGS Games in Production / Re:Evil Teddy!
Wed 11/06/2003 07:59:25
The story sounds nice, but I think that face of the teddy looks too much like MAX, hehe.
#7695
Because AD.com is down at the moment I think, you may ask Spyros directly or wait for the site to be back up.
#7697
hehe what a coincidence, our CD-ROMs are going to have some of their control instructions recorded, and two of my female colleages are going for it (since they're just instructions, not those interactive classroom bits, they don't need to be recorded by professional voice actors). They're having fun reading the script, preparing for the recording right now.

One of the instructions were to be spoken by an old man and another was to be spoken by a robots, they tried to get me into it but I refused, as I won't want to do this kind of things any more, each time I hear my own voice from our old softwares, I want to bash my head into a wall and die...
#7698
Where did you place that display text command?

Maybe after the intro screen ended, it moved back to the same room and the room was run again and again?

Better be more descriptive on how you make your game.
#7699
Reminds me of Orb Blanc's adventure, Ghormak, hehe.
#7700
SetGlobalInt(10,GetGlobalInt(10)+1);
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