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Messages - Gilbert

#7701
Quote from: CJ on Sat 07/06/2003 22:17:34
Alright, I think I've managed to get the DOS compiler working again, but I can't test it since DOS apps don't work on my computer.

Can someone test this:
http://www.agsforums.com/acdos.zip

and see whether it works or not. It is the latest 2.55 build.

* Gilbot V7000a dances with joy \o/
#7702
Hints & Tips / Re:Richard Longhurst
Mon 09/06/2003 03:41:41
I just replay it last week, so I have some memory of it.

Spoiler

Try to break the mirror into 2 pieces.
[close]
#7703
HAHAHAHA

Don't know why, it seems that I always have pictures ready for the AGS PS Phriday!

http://img.villagephotos.com/p/2002-12/79135/AFWTJNIHXQDXIUNPEVYR-funfun.jpg
http://img.villagephotos.com/p/2003-2/79135/XJZRSFWCPJMGKJJJZGHZ-x.jpg
(not posting them directly, as you know, these are NOT REAL  ENTRIES)

I may work on it if I have time ;D
#7704
It must placed before the function gets called, so the definition part MUST be placed before the repeatedly_execute script, you may place it on top of the script actually.

Actually I doubt why you need to add a "room_*" script inside repeatedly execute, you can do this instead:

put on TOP of the room script:
function MovePathForwardBack(int CharID, int x1, int y1, int x2, int y2, int x3, int y3) {
MoveCharacter(CharID, x1, y1); //goto start (1st point)
MoveCharacterPath(CharID, x2, y2); //goto 2nd point
MoveCharacterPath(CharID, x3, y3); //goto 3rd point
MoveCharacterPath(CharID, x2, y2); //goto 2nd point
MoveCharacterPath(CharID, x1, y1); //goto 1st point
}

The put INSIDE repeatedly execute the following line:

if (character[MAN].walking == 0) MovePathForwardBack(MAN, 100,180, 130,180, 130,150);

#7705
Where did you put the definition of:
function MovePathForwardBack(...
?
#7706
Beginners' Technical Questions / Re:magic word
Fri 06/06/2003 03:13:11
That's the crappiest modified part in LSL1VGA IMO, not to say the update was good though...
#7707
Woah! Good thing someone is still making use of the Instagame pak.



... The link didn't work for me..   :'(

I'll try again lat0r.
#7708
* Gilbot V7000a gives a shotgun to C.

'======--
//

Take this!
#7709
hmmm actually I doubt if anyone would really make AGS games that take up more than one CD, and if the spaces are just wasted by AVIs, it just doesn't worth that IMO.

You can, however, maybe put different AGS games on different discs and mess with the RunAGSGame() function I think, I'm not sure of it though.
#7710
heh where did the sweat go? ;)
#7711
Yes I think.

Spoiler

He can just walk to work in a minute, right?
[close]
#7712
Quote from: remixor on Tue 03/06/2003 19:17:15
[offtopic]
Try linking right: Whhe!
[/offtopic]
heh just noticed this, I knew about it already, but I just think this may not be a good one for avatars anyway, as I think bandwidth for avatars would be huge, so I don't want to waste others valuable bandwidths.
#7714
It shoule be

counter++;[color]}

not

counter++.[color]}

EDIT:

Oh just seen you'd fixed it, sorry, my fault for not reading everything thoroughly.
#7715
Quote from: Dave Gilbert on Tue 03/06/2003 12:53:31
Darn you, Gilbert.  :P  I was gonna use your avatar pic for my entry... and your photo on the picture thread is broken... so i had to draw this (slightly campy) picture from memory.  :)

Hehe, the account is back to function again, but to save bandwidth, I'll just post links here:

http://img.villagephotos.com/p/2003-2/79135/NRQEZDDCVVPHCYPNSEBB-funfun2.jpg
(I know this had been "photoshoped", but my last comp. was dead and I'm not in the mood to upload teh original pic. at the moment, I don't have that many pictures anyways)

http://img.villagephotos.com/p/2003-6/79135/gilbotav.gif
(my current avatar)

Download if you really want them, I don't care if you do whatever weird things to them.
#7716
General Discussion / Re:DICKBOY IS CUMMING
Tue 03/06/2003 06:56:30
Yay! One game genre that AGS games lack in general is EDUCATION GAMES!1! Wooty Woot!
#7717
if (game.score ==0) DisplaySpeech (CHARID , "Message for 0");
else if (game.score ==50) DisplaySpeech (CHARID , "Message for 50");
else {DisplayMessage (19); Wait (10); GiveScore (-1);}
#7718
See the difference?

function interface_click(int interface, int button) {
if (interface == 0) {
if (button == 5) // see inventory
InventoryScreen();
//}
else if (button == 7) // save game
SaveGameDialog();
else if (button == 8) // load game
RestoreGameDialog();
else if (button == 9) // quit
QuitGame(1);
else if (button == 10) // about
Display("Jack Morgon: The cursed books, made with Adventure Game Studio v2 run-time engine{<{Copyright (c) 1999-2003 Chris Jones");
}
}

// end if interface 0
#7719
Heh the pic now shows an X (nevermind, it's not an entry anyway, as it's an old one), my image account said that my daily limit of 5MB bandwidth had been exceeded, obviously due to my avatar, I better remove it. Anyone knows a better place for avatar hosting ? (Offtopic I know ;D )
#7720
Foe M$ Pain, only newer versions can save as formats other than BMP (and the result was crap), for example, I can only save as BMP with M$ Pain at home (I'm using Win95). Just grab whatever good graphics conversion programmes (Irfanview, Nconvert, GIMP ;D , etc) from the net and use them for conversions.
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