I'll be hated whenever I want to remove one character from a page after proof-reading...
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NOTE: Light levels only work when the character's graphic is at the same colour depth as the background (ie. a 256-colour character in a hi-colour game won't get lightened).
NOTE: In a 256-colour game, only darkening areas (light level < 100%) will work. Also, depending on the room palette the quality of the darkening will vary in 256-colour games.
Quote from: CJ on Fri 30/05/2003 18:10:33
NOTE: The DOS engine is no longer included in the download. My DOS compiler has gone tits-up and I don't seem to be able to compile it any more.
Were any of you actually using it anyway? If so, I can look into getting the compiler working again and bring it back - otherwise I won't bother.
Quote from: IbeX on Wed 28/05/2003 21:02:31
However the item doesnt appear in my GUI inv window... if i press alt-I it does infact appear in the default AGS inv window. What am i missing in my code?
Quote from: IbeX on Wed 28/05/2003 21:02:31
however when i want to display a messal val when i interect with the new 'close up object' it does nothing. Infact any type of interaction concearning the new close up object is unregisterd.
Quote from: Archangel on Wed 28/05/2003 22:27:06
The proudest moment in my life was when I worked out, WITHOUT random clicking, that in order to get vinegar for the super battery in DOTT I had to ferment the wine for a few hundred years. Oh yeah, that and the making a tentacle-shaped american flag costume XD
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