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Messages - Gilbert

#7781
You can import a hi-colour image into a 256 colour game?  :o Never know that. I thought that it's only possible if you import hi-colour images into a hi-colour game and then switch it back to 256 colour, that I also thought that the resultant won't ever work...
#7782
Quote from: cpage on Wed 14/05/2003 18:23:38
didnt gilbert make a character for that?

Yes, but not a character, there're 2 characters. One of them was being updated to work for the newer versions, but progress was slow and it lasted for years.
#7783
Nope, there isn't such function in AGS at the moment.


Some other programmes, however, maybe able to trace an image into true type fonts. I never did such things, so I don't know much about it.
#7784
There is a native Linux version of the game engine already, see:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=5746

If you meaned the Game Editor, Erica Mclane had had success in running it through WINE, see:
http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=6010

There're no native Linux version of the editor at the moment.
#7785
I think no one would be pissed, there're indy platforms already...
#7786
General Discussion / Re:Lame :)
Wed 14/05/2003 08:58:56
HAHAHAHA

Too bad it's not THAT day anymore.
#7787
But note that NewRoomEx() can only be used for the player character, you must tackle with the variables if you want to move an NPC.
#7788
Or:

----------------------------------------
Click 125 pixels to the right, 30 pixels to the top, of this billboard to find out:
TEH TRUE SECRET OF MONKEY ISLAND!!11!!
----------------------------------------
This is the uncomplete demo version of the game, so you'll soon reach the end of it.
To order the full game, just send $12300 to TerranRICH at xxx-xxxxxx-x-xxxx
----------------------------------------
#7789
hmmm his problem seems quite obvious now.

I think I'll merge the 2 topics.
#7790
General Discussion / Re:Holy YES-ness!
Wed 14/05/2003 06:14:18
* Gilbot V7000a thinks that MYST was tagged an adventure game...
#7791
------------------------------------------------------------------
New Game from Gilbert Cheung... Coming soooon...
------------------------------------------------------------------
Roger's used broom store - cheap magical/musical/etc. brooms available!
------------------------------------------------------------------
#7792
Ah I just replied to your other thread, and the answer is obvious now, change also this portion:

Dialog code:

@14  // option 14
ant: "Text here."
ant: "Question 4:"
run-script 2
return

Don't get goto-dialog and run-script mixed up, goto-dialog is used to switch to another dialog topic while run-script is used to invoke the dialog_request() function.
#7793
Hmmm you never run the dialog_request() function in your dialog script, unless that's just a small portion of your dialog script.

In that case, the crash was probably caused by calling a non-existing dialog topic (topic 10), while what you really wanted to do was to run-script 10 there. If my guess is correct, you should do it like:

Dialog script:

@16  // option 16
ant: "Some text here"
ant: "some text here"
run-script 10
stop


PS: actually you don't need that "SetGlobalInt (18,0);" in game_start() as all Global Ints were initially set to 0 at game start already.
#7794
Hmmm can you post your dialog_request() script here?
#7795
I just pop in to say that 400x300/800x600 modes were added just because of frequent requests, they're not really recommended, especially for first-time-games.
#7796
Quote from: Jimi on Sun 11/05/2003 21:42:09
Mats berglinn made a cave man game.

Heh, as far as I know, Def was making a caveman game too. But who cares? Go ahead.
#7797
Will teh spaceship be available for downloading in the Tech forum?
#7798
Hmmm you're right if the game was made such that EACH character has his OWN font.
But even if you have say 50 characters you don't need 50 font sets, you can just set several characters to use font set 1, several to use font set 2, etc. So I think it may be a good idea.
#7799
Hehehe after seeing the topic, I cant resist to post this again:











Well... This is teh real one:


Teh Game is AFTER MONKEY!!!11!!
#7800
Actually they don't allow hotlinking, so you can link to an image directly from other pages, but you can link to a html page containing images I think.

You can have several options:
1. Just provide link to the image, and add a line of text like "(drag link to address bar)" to remind readers.
2. Just make a simple web page, puts the images on it, and post the link here.
3. Use something like "anomizer.com" (I don't know the correct address), which when you add something to prefix the image address, it can trick geocities to provide the image for hotlinking.
4. Use some *free* image hosting services that allow hotlinking, like www.villagephotos.com
5. Pay for some decent web spaces. ;)
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