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Messages - Gilbert

#7821
Hmmm is there transparency inside the object?
#7822
Hmmm this time it is:

Exception C0000005 at EIP=0x00475479, AGSE V2.55.350

I'll try it at home to see if the same error is generated (for the last one in beta3a, I have exactly the same error message in both my home WIN95 comp. and this WINME comp. at work).
#7823
But that'll make calculations complicated, the reason for the integer speed is because I think currently character speed means pixel-offset moved in each frame (correct me if I'm wrong), if you can set it to any arbitrary decimal value, the problem is that it has to calculate everything by scale, for example, a speed of 0.3 means EGO walks 3 pixels in 10 frames, you have to divide these 3 pixel offset "evenly" accross the 10 frames, which is not very practical.

Currently, a way to make EGO move slower is to use SetGameSpeed() to set the game to a lower frame rate (if you don't mind all animations to be run at lower frame rate), but a possible problem resulting from this is that the mouse cursor movement may become choppy and irresponsive.

Actually, what I'm thinking is that we may have it an alternative way, that is, the character speed can be alternately set to pixel offset moved every n loops. And what I thought of is that, you may just use one single integer value to determine which method is use (so not much change needed), if the character speed is +ve, he moves n pixels/frames, if it's -ve, he moves 1 pixel/n frames, so we have something like:

Code: ags

charspeed        effect
      10               moves 10 pixels per frame
       -10             moves 1 pixel per 10 frames
#7824
Critics' Lounge / Re:Table - perspective
Wed 30/04/2003 06:54:23
It's probably because you set the point of perspective too high, try to lower it:

#7825
Well, actually because of SARS, the kids here had been having holidays for more than a month already, all secondary school students had just resumed school this week...

Oh this is teh tech. forum, and it's the almighty AGS release thread, let's don't continue the offtopic discussions. ;D
#7826
You meaned they forgot to shade that face properly?

Now that is a BIGGER secret of Monkey Island (tm)
#7827
Critics' Lounge / Re:Table - perspective
Tue 29/04/2003 08:25:34
Try to wait a little bit longer, my free pic hosting account says that you may need to wait for up to 10 minutes for it to be available to public.
#7828
Critics' Lounge / Re:Table - perspective
Tue 29/04/2003 08:18:08
Yep do as net told you to. I made similar try too:


(you may need a little longer to see the uploaded pic)

Though my advise is that the point of perspective is set a bit high, you may try also lowering it and see if it can be even better (ie the bottom line of the walls would be more slant).
#7829
Woah, seems that Easter holiday is quite long for GREEKS! ;D
#7830
I think they did that since they held a contest at that time to search for the real secret of Monkey Island (tm) in the WHOLE game, but that got forgotten by all since no one won.

Congratulations Net, you won teh game eventually, and you just discovered the real secret of Monkey Island (tm) !1! *applause*

But no, you win nothing since the contest was over long ago.
#7831
Beginners' Technical Questions / Re:Gif
Tue 29/04/2003 07:34:40
In the old time you can use GIF too (don't know if the supports were really removed or not), but GIF import was too buggy to be of any use.
Don't ever bother to use JPG (even if it may be possible), its lossy compression will mess up your pics and it will NOT help in reducing the game's file size anyway.

So your best choices are BMP or PCX.
#7832
M0ds is just avoiding the fact that he's growing on weight, that he'll eventually cause Earth to collapse on him.
#7833
I work for a local textbook publisher, making math books for primary school kids, and I never get paid for the extra hours I worked.

However, torturing innocent kids is always my pleasure.  :D
#7834
* Gilbot V7000a just remembers his new avatar was half-way till completion and he now decides to finish it soon...
#7835
Quote from: CJ on Mon 28/04/2003 22:02:08
What version are you using? The help file is right in the version I have here.


I'm not sure of the problem, but yes, there indeed is a mistake in the manual, in the example given by the function:

Example:

SetObjectIgnoreWalkBehinds (1,1);

will make object 1 ignore walk behinds
#7836
General Discussion / Re:ISP problems?
Tue 29/04/2003 03:47:11
Hmmm have you checked the setting of your browser and ensure that cookies, etc. settings were set up properly?
#7837
Okay here it is:

Exception 0xC0000005 at EIP=0x00477EBC AGSE V2.55.349

It was running on Win ME.
#7838
Quote from: Relight on Mon 28/04/2003 07:06:14
You shoud have made STICKMEN 2 !!1!

RIGHT! And where is that Ultimerr II you'd promised us?
#7839
Hmmmm that sprite-dragging-crashing problem wasn't fixed yet, at least not for me.  :-\
#7840
Hehe, and mush earlier, it was used in HHH remake. ;D
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