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Messages - Gilbert

#7841
Hints & Tips / Re:Stuck on Day 1 of Pleughburg
Fri 25/04/2003 03:10:06
Hint1:
Spoiler

Blow the closet door open!
[close]

Hint2:
Spoiler

Go to lucas's house and look what are placed on the window.
[close]

Hint3:
Spoiler

You CAN in fact walk to the right side of lucas' house.
[close]

Hint4:
Spoiler

Inside Lucas' house, try to interact with the gernades, talk with him, or whatever, until you think you'd done enough.
[close]

Hint5:
Spoiler

Try to open the shades of the windows.
[close]

Hint6:
Spoiler

Go to the right of Lucas' house outside and grab a gernade...
[close]
#7842
General Discussion / Re:terrible virus
Fri 25/04/2003 02:55:05
Outbreak was a movie about virus? Wasn't it a movie about military service?2? ;D
#7843
Okay, thanks for your reports, and it's interesting enough that we may find a bug.
Just bear in mind that you don't need to start a new reply every time to add info to a thread, you can always edit your last post to fill in more info.
#7844
Quote from: Cerulean on Thu 24/04/2003 11:11:53
Heh, at least you didn't just grab the swan from the end of the game and say "Well it is in fact Bobbin as an animal, duh!"

What a good idea! Why didn't I think of this before? That way I didn't need to waste my time! ;D
#7845
Here I come:





His name is Bobcat, of course. (hehe ;D )

I think I must have a rest, for unknown reasons I'm drawing *things* of one single game over and over again...

-- EDIT --
Don't know why, it appeared as red cross to me, never happened before, I may look for ways to fix it later...
Nevermind, it's just a matter of time.
#7846
General Discussion / Re:LEC is no more.
Thu 24/04/2003 04:46:06
Back to topic, to me that company/division/team/whatever is called LucasFilm Games (TM) forever...
#7847
General Discussion / Re:terrible virus
Thu 24/04/2003 04:09:39
It is not really *that* serious, at least not serious enough to make here an infected area. What is so scary of it is that the real cause of it is still unknown and people usually got infected in packs (eg. there are almost 100 persons living in ONE single building got infected).

So far we have here (up till 23/4/03 1:00pm) 1458 known infected cases, 105 of which died and 522 recovered.

So most people wear facemasks (including me) when they're outdoors now and wash their hands more often and I have to check my body temperature every morning in the office starting this week.

Though it is not a good experience, on the bright side, people had now learnt that they should concern more about a clean environment and their health.
#7848
I'm not quite sure, but try this:

SetCharacterView (EGO,3);
SetCharacterView (JACKO,6);
AnimateCharacter (EGO,5,0,0);
while (character[EGO].frame < 4) Wait(1);
AnimateCharacterEX (JACKO,5,0,0,0,1);
ReleaseCharacterView (EGO);



BTW are you sure you put the loop number, etc in right order?
#7849
YAY the new JAM's ready, time to finish this thread. ;D
#7850
Advanced Technical Forum / Re:Text bug?
Wed 23/04/2003 11:35:45
Actually this is a common problem, I was just too lazy to reply to it earlier because I don't want to search for links. :p

The reason is that currently AGS supports SCI fonts only up to #127, and if you use an accented character (which usually used a slot >127) the game will crash, that's the limitation.

You have 2 choices:
1. Edit the SCI font set with a programme (eg. SCI studio) and replace some of the unused characters within the first 128  range with the accented characters you want, eg you replace "#" with an "a" with a funny dot on top of it, so when you want that funny "a" you type "#" instead.
2. Import a true type font into your game, that way you can use the whole 256 characters range in the font set.
#7851
If they differ only in the encoding phrase, it may be possible to play them with the same player.

BTW, why don't you try it first? Try to stuck a Speex encoded sample into a test game and see if AGS can play it. ;)
#7852
Remixor you lied! The game wasn't even released to teh public for 1000 hours! (unless you're a time traveller, but then MrCollossal will come to you...)

Try to play it for REALLY 1000 hours and tell us what you archive!
#7853
heh:

STR: 3 (I'm weak)
INT: 2 (I'm just a f00)
WIS: 1 (not wise enough to make a comment here)
DEX: 30 (I'll be the first who escapes if disasters strike)
MANNA: 78 (due to my INT and WIS, this is nothing important)

Amount of children: 0 (all ate by me when they're freshly born)
Married: Yes, to teh great Octompus.
Time spent defending country: 5 seconds (but probably not the contry of my own)

Class: Good foe when you are short on manna point and wants to use the drain manna spell.

EDIT: oops forgot to add teh class.
#7854
Critics' Lounge / Re:Converting Midi's to MP3
Wed 23/04/2003 08:54:24
Try to look up for some setting/configuration menu in cakewalk and change the MIDI output devices there.
#7855
Oh that must involve car lubrication oil then... ;D
#7856
Cerulean won, so he'll decide for it.

I think CJ should make him a mod of this forum then (kinda annoying task for him I guess).
#7857
I think it's teh Sims or some sort of RPG/simulation games with an isometric view. ;D

Anyway, there are quite a lot of interesting entries this time, everyone did a good job. But to stick more on the rules, Flippy, Mikko, BOYD, Cerulean and Plasticman made good use of the tiling property. But there must a winner to choose the topic of the next jam:



The reason Cerulean wins is because the sprite is simple and direct, which you can recognize what game the character was in easily (and of course for nostalgic reasons ;) ), oh the animation counts too. ;D
#7858
General Discussion / Re:My friend in Japan
Tue 22/04/2003 11:10:43
Hmmm sounds nice, fill us up with more info after he gets there. :D

I'd been to Japan twice but that's long time ago, the most recent one was more than 10 years ago. :p
#7859
I'm not quite sure, but I think AGS currently supports only font # within the first 128 range to be displayed (at least for SCI fonts, dunno about TTF, but they would be converted to an Allegro/AGS native format before use I think, so the result may still be the same), if it can be made to break teh barrier, even Chinese font sets can be displayed without modifications. ;D
I think that all depends on how CJ script the functions and what Allegro provides.
#7860
Please don't double post. Stick to your first thread:

http://www.agsforums.com/yabb/index.php?board=6;action=display;threadid=5613

I think moderators of this board would lock this thread soon.
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