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Messages - Gilbert

#801
I didn't follow much on forum updates, but wasn't the [code=ags][/code] button once available alongside with the ordinary [code][/code] one? Was it removed recently? I didn't use it though, as I remembered the tool bar was quite clumsy and it's quite hard to find the right buttons to do stuff (compared to before the upgrade), and the current layout seems to be a lot cleaner now, so this is an improvement. But of course, since [code][/code] doesn't have much practical use here, I think we should remove it and instead keep the [code=ags][/code] one.
#802
I don't quite understand the situation. What is supposed to mean by mouse.x + 340?

The problem is, when you click on a spot, the screen could have been scrolled beforehand, so if you use the coordinates (mouse.x, mouse.y+340), if you say, click at (100, 100) of the screen, the character will always walk to room coordinates (100, 440), no matter where the current viewport is at. If you want the destination room coordinates to have the same x-coordinates as before, and add 340 to the current y-coordinates, just straight forward make him walk to (mouse.x+GetViewportX(), mouse.y+GetViewportY()+340), though if the character is already close to the bottom edge of the room, the destination could be off-screen. Is this what you want? Otherwise please clarify your problem.

Edit: Ninja'd by Crimson Wizard, but I'll post anyway.
#803
There are links to a number of tutorials in this thread which may be of help.
#804
The Rumpus Room / Re: Happy Birthday Thread!
Thu 05/09/2013 02:23:13
Thanks, though it's already over long ago. :=
#805
There should be nothing specific about O/Ses in the game files. So, as long as the system can run the editor (that means, most Windows systems, though there were report that the editor sorta running on other O/Ses via methods such as WINE, etc.) you can edit the game there. The simplest way is to just backup the whole game file folder and transfer it between the systems for editing.

Beware though, to prevent incompatibility issues, make sure that you use the same version of editor on both systems.
#806
Completed Game Announcements / Re: Sepulchre
Tue 03/09/2013 16:02:57
What? You call a 170MB AGS game tiny?

I have downloaded it yesterday but haven't installed it yet. I'm actually okay with the register-to-download thing, as long as it only needs my e-mail, and not my credit card number or other personal info. If it tries to create a shortcut I'm also okay with it, as long as it doesn't force me to install those "awesome" google search bar or quick launch icon, etc.

There is one problem though. Since the game has been updated I have to go through the registration procedure once again to download it, as the previous link to the "purchase page" in the e-mail no longer works (it now shows the file as 0b). Seeing that there can be yet other fixes to this game in the future I decided not to go through all these hassles again ATM. Personally I think a more appropriate method is either make the fixed game available from the same link, or auto-send a notification to those who have already downloaded the original file to a new download link.
#807
Alright, topic split.

Do make a new thread next time.
#808
Quote from: harmonicapress on Wed 28/08/2013 00:25:40
but now I have no mouse cursor???
That's because when you use eBlock in the NPC's movement code you lose control of your character while he's still walking.
A suggested way is to check in room_RepExec() that when the NPC is no longer walking, make him start to walk again (with eNoBlock).
Something like(not tested):
Code: ags

function room_RepExec()
{
  if (!cClark.Moving){ //if he's no longer walking, make him walk
    if (cClark.x<120) cClark.Move(202, 94, eNoBlock, eWalkableAreas); //Move to right if he's on the left
    else cClark.Move(108, 96, eNoBlock, eWalkableAreas); //Otherwise move to left
  }
}
#809
Is it this thread? You had at least replied to it.
I just went into your profile, clicked "Show Posts" and went straight to the last page to check your earlier posts.

Edit: I just entered "C#" into the forum search and it returned nothing. It's possible that the search term was too short (2 characters) or that the # character somehow doesn't work as search keyword.
#810
The Rumpus Room / Re: *Guess the Movie Title*
Thu 22/08/2013 16:29:27
Transsexual Zorro. Otherwise, it must be Batman.
#811
I've actually updated the tool a bit:
https://files.myopera.com/gilbot/junk/Image_Scroller_V0.80.zip

You can now use a floating point number for the displacement per frame (in case you want more precise timing, so that say, exact 1000 pixels passed in 1 second, then for a 30FPS movie you need to scroll 1000/30 ~ 33.333 pixels per frame). The real displacements are still integral values though for obvious reasons (so if you set it to say 1.5, the image will move like 1px, 3px, 4px, 6px, etc.). You can also set it to a negative number for the image to scroll from right to left.
#812
The Rumpus Room / Re: Name the Game
Wed 21/08/2013 19:24:26
Oh. I have to check that it has an alternate title. I only knew that it was called Savage Warriors.

Yes, you are correct. Your turn now.
#813
The Rumpus Room / Re: Name the Game
Wed 21/08/2013 16:06:36
Oh. A quick one then.
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/sea_walker_zpsd7fb30d1.png[/imgzoom]

As usual, image stolen borrowed from Mobygames.
#814
The Rumpus Room / Re: Name the Game
Wed 21/08/2013 15:47:55
I'm just lazy :grin: atm, so let us wait for Gribbler's verification until tomorrow, and I'll post a new one.
#815
The Rumpus Room / Re: Name the Game
Wed 21/08/2013 10:30:12
Chiller or something like that definitely. It's actually an arcade conversion if I remember correctly.
#816
I just have a crazy idea. I think Premire can take a batch of still image files as frames and generate a movie from them? Otherwise, there are definitely other software to do this quickly.

So, what about making all those frames yourself from the loooong original image and then import them? I know there will be A LOT OF frames but you do this only once.

I quickly pieced together a small programme to do this. You may download it from here. A quickly generated 70000 x 720 tested image is included. You can double click  test.cmd  to see how things go. Beware that for moving 100 pixels per frame in that test case around 700 images will be generated and it will take some time, and it will take even longer if you need more frames. Also it's poorly written, and not thoroughly tested, so it may fail.
#817
I've never used Premier (and any "serious" video editing programme to this matter), but about cutting up the image into three parts, why can't it work? You may need to place the 2nd image carefully such that its left edge sticks to the right edge of the 1st one when the video plays to the cutting part (and the same with the 3rd image) for the scrolling to be seamless. Is that very difficult to manage?
#818
Quote from: Nikolas on Tue 20/08/2013 23:07:19
1. How can I turn this pdf file into an image file (png, tiff, bmp, whatever)? Acrobat pro doesn't like anything above 72 dpi, which turns the image into shite
Or try to use PDFXchange (which replaced [Acrobat] Reader completely to me). Most useful functions are still available without paying for it. One function I use very frequently is File -> Export -> Export to image... which prints selected pages into image files of customisable sizes. I don't know whether there is some size limitation in the exported image though.
#819
Site & Forum Reports / Re: Bug reports
Tue 20/08/2013 08:51:14
Quote from: AGA on Tue 20/08/2013 08:22:42
Huh?  Looks fine to me:
[imgzoom]http://www.adventuregamestudio.co.uk/temp/search.png[/imgzoom]

Actually it's just the board names placed across two columns, and it seems that where the first column is cut off depends on the systems. For example, this is how mine looks like:
[imgzoom]http://i488.photobucket.com/albums/rr249/gilbot/search_cat_zps39c23c7c.png[/imgzoom]
The list changes to the right column after the "Recruitment" item. Actually what selmiak mentioned is probably the same thing as what you have in your screen-shot, as in your case "AGS Development" is on the left, and all its sub-forums are shoved to the right. Personally I don't think there is any thing wrong with this. It's definitely not a bug or display error.
#820
Quote from: Khris on Mon 19/08/2013 12:07:49
I've implemented GUIs that slide in from the top/left.
If this is the case I think it's been changed. Even the manual entry isn't updated to reflect the change:
http://www.adventuregamestudio.co.uk/manual/ags57.htm#gui.x
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