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Messages - Gilbert

#821
(Correct me if I am wrong)As far as I remember GUIs cannot have negative coordinates, so you can make a GUI clip at the right or bottom edges of the screen but not the left and top edges. So, unfortunately no, there is no way(at least not simple ones) to do this with a GUI, you need to reconsider using something else, such as an overlay, a character or an object, instead.
#822
Can you be more specific on what you are going to do? Otherwise it's quite hard to help you.
#824
Oh it wasn't? It is NAO.
#825
If you think you are being mistreated, read the rules of each forum first.

Your threads in the Games in Production forum are good examples. Read the rules of that forum and you will understand why your threads are being locked.
#826
The Rumpus Room / Re: Name the Game
Wed 14/08/2013 06:11:50
Superplusguy got it.
Yes, it is that close brother of Mean Street.
#827
Quote from: selmiak on Tue 13/08/2013 13:09:35
...there are no excuses there when you release you game on the interwebz.

This is not always an excuse. Firstly, this is not limited to well known IPs, and you may release your game just a day after the other one with the same name. The two Ace games are very good examples. Also, if I'm just going to release an innocent amateur game, why must I search the web for duplications beforehand?
#828
I think one concern is why would one make a game using the same title as another game. The intention is important.
Is it:
1. an attempt to garner interest by using the name of a widely popular game;
2. the game's author wasn't aware that the name of the game he's making clashed with another already released game;
3. the author may already know the existence of the already released game, but has good enough reasons that the name fits his game; or
4. the author likes to make a fan game of the already released game?

IMO:
1. This is unacceptable.
2. This is hard to avoid, so is more or less okay, unless the author really doesn't want the clash and decides to change it or be sued by the owner of that other game. Refer to these two AGS games, Ace Quest and Ace Duswell (their titles aren't exactly identical, but for understandable reasons, often times both were referred to as Ace Quest). They're released at roughly the same time so it wouldn't be one copying the other, and amusingly, both games incidentally involve a fat man called Ace.
3. Refer to Dave's explanations. It is okay as long as the reasons are really good enough and even better, if the owner of the original game with that name is acknowledged.
4. This most likely falls in a grey area. Usually fan games wouldn't have exactly the same name as the original. Still, it's best to acknowledge the original game's owner. In some cases fan games will even get blessings from the author, but in many more cases the original owner don't like this, and in case the original game is a commercial one, you most likely get a C&D letter instead.
#829
The Rumpus Room / Re: Name the Game
Tue 13/08/2013 02:48:26
No.

Hint: It's a PC game.
#831
The Rumpus Room / Re: Icey games' thread
Sun 11/08/2013 10:21:54
They are not hands. They are boo... errr...bumps of meat on its chest.
#832
The Rumpus Room / Re: Name the Game
Sat 10/08/2013 19:26:07
Autoduel?
#833
Awww. No more OO crap please, at least make everything possible to be referred by numbers at the same time. The new audio system is already horribly broken.
#834
It's just some random test I've tried(and severely limited atm, as as far as I remember it could only shift < 10 pixels each line or something, so it needs some for refining but it didn't happen). I'll PM to you a link of the source for your reference. As it's been a few years ago I may not be able to decipher immediately what each line does in it.
#835
Maybe sometimes the engine will give incorrect line number for an error.
Can you try comment that line out, and add the following line (to ensure the thing compile and continue to execute):
Code: AGS
int noteitem = -1;


and then test it a couple of times? If it doesn't crash, well... it doesn't indicate anything (as the crash just happens occasionally), but if it still crashes sometimes, a good chance is that particular line is not the culpit of the problem.
#836
By wavy effect do you mean something like this?
#837
So, what's your problem? The expired action not executing, or the action carried out earlier than expected?
From my quick glimpse of your codes I guess it's the latter case.
Note that timers measure time passed in game cycles, not seconds.
So, unless you have set up your game to run as slow as 1 FPS, the following line:
Code: AGS
SetTimer(4, 4);

will make the timer expire almost immediately, which under the default setting of 40 FPS, will end in 0.1 second.
To make it expire in say, 4 seconds under default settings, you have to use:
Code: AGS
SetTimer(4, 160); //40 * 4 = 160


And before some unfriendly people may like to point this out, it's recommended to properly format the attached codes, with the [code=AGS][/code] tags (or click the '#' button in the post editor) other than manually just italicising them.
#838
Competitions & Activities / Re: Tune contest?
Sat 03/08/2013 21:05:32
Instead of starting a thread here, just PM the winner of the last round about it, which was Pinback I suppose.

Closed.
#839
To be honest I am totally against this.
Trophies are just for fun. It is only when a host likes to make some unique ones will he makes some for that particular round. If the host has no intention to give trophies I don't see why trophies have to be issued, standard design or not.
For the broken link part it's all up to the winners themselves to decide whether they would put these images in their signatures (and just using the originally upload link or reload it to safer hosts). When the images are broken they can just remove them.
#840
In that case, why don't you send a PM to him instead? This is supposed to be a quicker way to contact a particular person.
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