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Takeshi's Challenge: The Movie
Takeshi's Challenge: The Movie

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DrawingSurface* redline = Room.GetDrawingSurfaceForBackground(0);
DrawingSurface* backup = redline.CreateCopy();
redline.DrawingColor=63488;
redline.DrawLine(cCD.x, cCD.y-4, oIceCube.X+3, oIceCube.Y-3, 1);
redline.Release(); //Add this
oIceCube.SetView(22);
oIceCube.Animate(0, 20, eOnce, eBlock, eForwards);
while (SoundFX.IsPlaying) Wait(1);
redline = Room.GetDrawingSurfaceForBackground(0); //and this
redline.DrawSurface(backup);
backup.Release();
redline.Release();
Quote from: monkey_05_06 on Wed 17/07/2013 04:20:48I've never tried but that dialog-on line of the codes here was inside a if-code block using AGSScripts, so dialog script commands shouldn't be used there right?
As to the issue of calling "Dialog.SetOptionState", you could also use the dialog script command "option-on" but you have to remember that dialog script commands are not indented in dialog scripts, normal scripting commands are.
@5
EGO: Do you believe your workmanship was of a high standard?
C1Hargreaves: Of course, Your Honour. I did what I said I'd do - I put in those kitchen units.
if (EGO.HasInventory(C1_Photo1)) {
EGO.Say("You recall that you have photos of the kitchen following Hargreave's work and consider asking him about them.");
dialog[5].SetOptionState(6, eOptionOn);
return RUN_DIALOG_RETURN;
}
return
if (a == b) {
Display("Hello");
if (c == d) {
e++;
d=d-1;
}
}
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