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Messages - Gilbert

#921
Is it
Spoiler
tea, or do you want the letter 'T'?
[close]
My reasoning:
Quote from: Renodox on Fri 22/02/2013 04:38:23
You'll find it on every tree,
Spoiler
-'r': tree
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Quote
It's a drink made for me
Spoiler
Yeah.
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Quote
On a course it doesn't want to be struck
Spoiler
Think golf.
[close]
#923
The Rumpus Room / Re: 2D Olympic Games
Tue 12/02/2013 19:44:48
Only authorised events in the competition forum. This thread is moved.
#924
Quote3. Don't start posting in your own thread in an attempt to bump it to the top of the board. You run the risk of having your thread locked and/or deleted. Any updates should be added to the first post in your thread.
In case you didn't notice why your previous post was deleted. That your bumping post along with this post should be removed shortly soon. You could send a PM to Randt instead.
#925
I think it is the same reason as how you cannot have a String and an int both named BLAH at the same time.
#926
Actually all these icon images are broken to me atm also:

Is it just me? I usually don't care about these links but as they go into the post contents it's been annoying.
#927
I think the differentiation between the room (the interior) and the exterior scene outside the windows is not apparent enough. The windows somewhat look like pictures painted on the wall.
Just some random thoughts that may improve it (not necessary to do all of these at the same time):
1. Add parallax scrolling when the game is in action so the exterior scene scrolls at a slower speed than the room interior, but this involves some scripting;
2. Add some shading or darken the edges of the windows so that they stand out more from the exterior scene.
3. Increase the contrast between the exterior scene and the room interior: either darken the exterior a bit (so that the room is sort of lighten up by lamps and the glasses in the windows look slightly coloured), or darken the room interior a bit (so light comes from outside the windows).

Otherwise I quite like this background, especially the snowman. :smiley:
#928
Congratulations to Ponch for becoming a GRAND SLAM WINNER!

Go perform a cow dance!
#929
Mostly agreed with above comments, the sepia surely looks the best, but is the red ink intended to symbolise blood or the like? In that case the grayscale and the sepia ones sort of lose some of the messages that are supposed to be delivered. I don't know how to fix this though.

One other problem is that the feather pen stands out the least in the sepia version. It stands out very well in the colour version, and is still good in the grayscale one, but pretty much buried in the sepia version. I think you may try to increase the contrast of that pen in the sepia version(so that dark shades become even darker) to make it stand out more.
#930
I think it's quite nice. Haven't read deeply into the codes (clearly some of the brackets in expressions can be ditched but that's no big deal) but I suppose those values 74 and 170, etc. are related to the dimension of the wig sprite or something, so you can also change them to using the width, height, etc. properties of sprites to make the codes more flexible.

One thing that may cause minor graphical glitch, is the baseline part, that by setting it to 400 you want to put the wig always in front of the character, right? But when there are other characters, objects or walk behind areas that lies in between the wig and the character it may look a bit funny. You may try to compute this baseline such that the wig is just "slightly in front of" the character to remedy this issue.
#931
Thanks, and I can sleep well now, but not with Baron of course!
#932
As I played very few adventure games and because of my incompetence in English I need other sources, such as the almighty big G. search. Unless I have some of the guesses wrong, so far I only have 1 across left.

From your last hint, is it:

Spoiler
Something starting with 'EYE'?
[close]

Still I don't get what it is supposed to be, though.

Edit: Nevermind. I think I got it. This is my result. Can you verify whether I am correct?
DON'T CLICK IF YOU DON"T WANT TO BE SPOILED!!1!!
#933
No. As far as I know TTF are still limited to the basic 256 symbols. I'm not sure whether there is someone working on it though.
#934
Remove the 'int' before the inventory object.
#937
I think return values of a function can only be a basic type like int, short, char, bool and float. String is sort of a wrapper on a pointer and this is not supported as a return type.

As a (untested) workaround, you may use an intermediate temporary String to hold the result:
Code: AGS
String OfficeBasementParserResult;
function OfficeBasementParser()
{

  OfficeBasementParserResult = "";

}

Code: AGS
OfficeBasementParser()
String response = OfficeBasementParserResult;


People more knowledgeable to the structure of the text script could correct me or clarify more on this.
#938
Topics merged.
Please don't do this again. Thank you.
#939
I didn't have time to read all the discussions, but:
Quote from: Khris on Mon 03/12/2012 06:10:13
One thing though: did you link this function to the room event properly?

Did you do that? I ask this because you never answered this and this is a pretty common mistakes that people could make. If you just paste the codes in without setting up the interactions properly in the editor the codes wouldn't be called.
#940
Since it works in VLC, you can convert it with VLC. Find "Convert/Save" from the file menu or press Ctrl-R and see whether you have an appropriate encoding codec installed which your editing suite can handle.
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