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Messages - Gilbert

#981
Quote from: Crimson Wizard on Wed 15/08/2012 14:38:06
Code: ags

   randomclips[0] = aSound1;
   randomclips[1] = aSound2;
   ...

IMO this is retarded. If one can manage it tidily, using numbers is much more elegant than referring everything via an object. It is fine to give people a choice to make their codes more descriptive(and more bloated) but giving up a good feature just to please the OO people is not a good move and more stupidly, the engine is already referencing the sound clips by numbers internally, just not directly accessible.
#982
Sorry for bumping this, but I just noticed this.
After adopting the OO approach, are the numbering of the audio clips lost? It seems that we can no longer do this anymore.
This is very annoying, as we still have numbering for GUIs, characters and sprites, etc.
Numbering are very useful in cases such as(just a random example):
Code: AGS
sound[20+Random(39)].Play(); //plays a random clip from #20 to #59


I know that a workaround is to use speech voices instead, but a workaround is a workaround and this isn't a good one either.

If there is no other solution I may add a suggestion to the development section.
#983
Alright. I've tested and the reason is this:
Quote from: veggie_89 on Mon 06/08/2012 05:01:18
24bit
Changing the WAV to 16-bit will work. I think the engine can only play 8- and 16-bit WAV samples.
Using MP3 or OGG instead may probably work better as they're handled by respective libraries.
There isn't much point in using WAV anyway (except during development, maybe) as they're just wasting disk space.
#984
If you import a true type font, as long as the accented characters' ASCII codes are within 0-255, you can just type them in directly like how you do normally.
#985
I've just requested this to be moved to the Beginners' Tech. Forum, since this may fix a problem many players could run into.

Initially I was curious about this, but as I couldn't test whether it was authentic (AGS games work under DirectX on this office Win7 system I'm using) I was waiting until someone had tried it and gave some positive feedback.
#986
Sure. It was popular and I'd like to see a comeback too.
If you want you can start a new round. Otherwise we may see whether there are volunteers and if not, I will start it.
#987
Quote from: agentbauer on Fri 10/08/2012 15:31:59
There are 2 Editions of KQ 4, one in AGI.

Not only that, if you clicked my link above you'll see that were in fact two SCI versions of this game, with visible difference.

I think versions using different engines and platforms shouldn't count, as there will be too many.
(For example, there're actually many versions of the original KQ1 for the PC (i.e. not the SCI or the AGS remakes), like booter version and real AGI version, etc. Also, many later games came in CD and Disk versions, and for KQ5, there was a disk version for VGA, a disk version for EGA and a CD version).
#989
General Discussion / Re: The scariest monster
Wed 08/08/2012 08:32:58
These may not be the scariest, but since my movie-watching count is pretty low I don't have much suggestion.
I think the original Alien (mainly for its "unseen" feature and for the "seen" disgusting one the chest burster surely counts; Aliens in, errr, Aliens aren't as scary but it's intentional and understandable as the point of that movie is to just blow up a lot of ants; the one in Alien3 is just a stupid harmless small animal; whereas those in the fourth movie are laughable) and the head spider/crab thing in The Thing (the 80's one, as I've never seen the 50's and the most recent adaptations) could get into the list.
#990
Interesting idea, though it would be more useful if two people plays two games interactively on two systems through networking, or that you have a number of different "Game A"s and "Game B"s available so you can mix and match by launching different games on each "side" each time and get different responses (kind of like how in some of the NDS games you can actually insert some selected GBA games into the GBA slot to access additional contents, or, well, Sonic 3).

Personally I think this is more practical.
#991
Hmmm. Can you upload a small .WAV clip that doesn't work?
#992
I've never checked, but does the preload.pcx splash screen work?
Try searching for this in the forums or the manual if needed. I'm not at home atm and it's hard for me to search for anything with a phone.
#993
Also, you may include the s as the English text could be "Get Item's Count" or "Get Items' Count", so I think both spellings of the function, with or without the s, are grammatically correct.
#994
Quote from: Khris on Thu 02/08/2012 06:35:20
Don't know about you but when I read something as condescending as that I instinctively wanna slap the person.
No, don't. I think I've warned you about similar things already.
#995
Right.

People should tolerate beginners a bit, especially in this section, and beginners may also try to take others' advice humbly, before turning things into unnecessarily serious business.
#997
Or, unfortunately, the obvious disadvantage of flat panel displays compared to CRTs.
Too bad, CRTs would be ditched anyway due to size, cost, etc. and considering the fact that flat displays nowadays can have much higher resolution than before. (Well, I'm still using a CRT monitor but yeah, its maximum resolution is only 1280x1024.)
#998
The Rumpus Room / Re: *Guess the Movie Title*
Tue 17/07/2012 03:01:19
Armageddon?
#999
The Rumpus Room / Re: *Guess the Movie Title*
Thu 12/07/2012 07:31:37
Bladder Runner? :=
#1000
I couldn't remember well, but I think such thing has been done before.
After all, it's all up to the host of an activity on how the rules in the round are set up.
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