(man oh man do I hope this idea wasn't done before)
A new Point-and-click thriller game
[imgzoom]https://i.imgur.com/cXfeFn7.png[/imgzoom]
It's just another fun "escape the room" game, right?
The player wakes up in a room and they need to solve puzzle to get out. The formula's there.
But something's amiss. Puzzle elements start to get more and more abstract.
You keep escaping room after room after room for what? There's just more rooms! It's like you're not even escaping at all.
There's more at play than just four walls...
[imgzoom]https://i.imgur.com/3ui7DaP.png[/imgzoom]
[imgzoom]https://i.imgur.com/0m8q44z.png[/imgzoom]
[imgzoom]https://i.imgur.com/ypGBSVc.png[/imgzoom]
[imgzoom]https://i.imgur.com/OAAQ3SM.png[/imgzoom]
- Combine hand drawn and pixel art visuals fluidly
- Experiment with various art styles
- Test experimental mechanics/story elements
- Make a serious project with good atmosphere and story
- Engage the player with few, basic mechanics.
Progress:
- Story: 100%
- Visuals:80%
- Programming/Puzzle design: 96%