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Messages - Gold Dragon

#1
Fantastic game! Very well done. I love how in the story you tied the other 6 together, AND YET THERE IS MORE TO COME!!! **drum roll**

I wish you Godspeed in your next game so we may all find how what happens!!!
#2
OOOOOOOoooooo Even better!!!!!!!


Thanks Guys!!!!   ;D ;D ;D
#3
ok I'm trying to script a puzzle where the user clicks on the piece of the puzzle and then drags it to where its supposed to go.

I have this code.
Code: ags

function noloopcheck oScroll1_Interact(){
  while(mouse.IsButtonDown(eMouseLeft)){
    oScroll1.X = mouse.x;
    oScroll1.Y = mouse.y;
  }
}


But I can't figure out how to update the screen while "dragging" the the item. I click and drag the item but it doesn't show that it moved until I release the left mouse button. Any ideas?
#4
Okay...... so how do I make my pieces fit then? Any ideas?
#5
Ok I'm working on a pixel perfect Puzzle. When I try to move the sprite object puzzle pieces in place to make sure they fit. The sprite image moves 2 pixels yet the Start Y coordinate number only moves 1. This is making it impossible for me or eventually program for the user/player to fit the pieces together perfectly. Is this a bug or a game mechanic? Either way can it be fixed. I'm working with 32 bit color and 800X600 Rez

If you need me to, submit pictures I can
#6
Any Idea why I would be getting this error?

Error: String is too long: The Chronicles of Thomas Covenant
Version: AGS 3.0.2.40

AGS.Types.AGSEditorException: String is too long: The Chronicles of Thomas Covenant ---> AGS.Types.AGSEditorException: String is too long: The Chronicles of Thomas Covenant
   at ConvertStringToCharArray(String clrString, SByte* textBuffer, Int32 maxLength)
   at save_crm_file(Room room)
   at AGS.Native.NativeMethods.SaveRoomFile(Room roomToSave)
   at AGS.Editor.Components.RoomsComponent.SaveRoomOnThread(Object parameter)
   at AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- End of inner exception stack trace ---
   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   at AGS.Editor.Components.RoomsComponent.SaveRoomButDoNotShowAnyErrors(Room room, CompileMessages errors, String pleaseWaitText)
   at AGS.Editor.Components.RoomsComponent.SaveRoomAndShowAnyErrors(Room room)
   at AGS.Editor.Components.RoomsComponent.AGSEditor_PreSaveGame(PreSaveGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.PreSaveGameHandler.Invoke(PreSaveGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.SaveGameFiles()
   at AGS.Editor.Components.BuildCommandsComponent.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lpara


EDIT:
ok after some more tinkering and trouble shooting I found this source of this error..

it has to do that the Discription of hotspot ID 8  hUnbeliever is "The Chronicles of Thomas Covenant"

And it came up with that error. Is this Bug fixed in the newest version of AGS?
#7
Hints & Tips / Re: Quest for Yrolg
Mon 23/06/2008 00:26:32
ok I still feel really silly and dumb cuz other people have figured out how to pic up the Gem.. I tried to pick it up while the Dragon was blowing off the fighter's shield but there must be a blocking function because I wasn't able to do it.. I can't seem to distract him... plz more "hints"
#8
Hints & Tips / Re: Quest for Yrolg
Sat 21/06/2008 01:01:43
ok I can't pick up the Gem cuz the Dragon won't let me.. I can't pick up the statue because its too heavy. And when I put my new minion some where I just get the Rouge just to walk in a loop. I have no real clue on how to kill the Rouge... can anyone give any hints to this?
#9
Hints & Tips / Quest for Yrolg
Tue 17/06/2008 01:19:03
Once more Crystal Shard does Beautiful work **signs in awe and Jealousy**

ok I killed the fighter, how do I kill the rouge????

Spoiler
I put the sword bye the right door in the library and the mummy in the south door in the Dragon room to make him drop his shield. Then pushed the button in the temple.
[close]

But that method uses up the ...
Spoiler
mummy
[close]
Which the the Dragon hints is to be used on the rouge. I can't pick up the Gem yet.

And Feeding the Warm Meat to the tentacle doesn't seem to do anything. But deliver a bug I think cuz a Graphic now follows you from room to room

Spoiler
To warm up the meat you put it on the ground in the dragon room and ask the dragon to breath fire.
[close]

anyone have any ideas? or got a different way to kill the fighter?
#10
wow not its really back to the drawing board now. Well like one of the sayings of my favorite book series is.... "nothing is ever easy"
#11
Quote1. don't use ready-made effects/filters, they are easily recognized and, rather than helping make an image look good, make it look rushed and unprofessional (in your post above, I mean the emboss-effect on the bottom-tiles mostly - also most textures, wood and the book, seem to be created artificially

Well for the flames I can try, Brick. I can try and hand tecture it. Floor? Sorry not going to really touch that. Maybe one day down the road when I really want to beautify my art I will. Books and Wood? Books I hand did. Took me hours to do so. Wood? That is a pre made tecture.

Quote2. Use correct perspective (if you don't know how perspective works, ask google or something to get help, your tables and your stairs are especially out of perspective in the shot above)

Stairs. I agree. I did ask a friend what they thought and they said it looked more real the way it was so I'll fix the stairs. The table infront of the stairs.. I'll give a go at it and try and draw it head on. Other wise on the rest its mostly a trial and error kind of thing.

Quote3. Use correct lighting/shading (you have these torches on the wall, yet they don't seem to cast any light whatsoever, the room looks like it's illuminated by a white, global light - it really should be lit in a yellow/red fashion from the torches and possibly additional white lighting from the ceiling or something - don't forget shadows, they're a great tool not only to add realism but also atmosphere to your scene)

ok Now this I should have mentioned that I was planing to do and haven't done yet. the way Paint Shop Pro 8 works is that all the layers have to be flattened in order for the light effect to work. And I wasn't ready to do that yet. But I did an early test run here before I finished the rest of the stuff.



A while back to see how I would do it.

InCreator you did a much better job then I could do. What art program do you use?

QuoteAfter all they said to you, I have another thing to say; Look at the Stairway, and how fits with the wall.... Is so weird the brick position with the way to stairs, If you don't wanna put bricks in the inner of the stairway, make a Arch in the door to close the union between room and stairway.

Ok I'll give it a shot

QuoteBut, Good Work, It's a great show of effort comparate with your first blacksmith. Ah, post your latest blacksmith, the people would see how you managed to the end

THANK YOU!!! Finally a positve comment. I spent many many hours working on this and being the fact that the candles, book shelves and books aren't mentioned at all in the critsism I guess means I did a good job at that. Its one thing I never could quite get. In the computer animation industry the greatest complement they get is when you don't notice or say anything and it all, because it all looks natural to the audience. I just haven't gotten that concept yet. I'm a kind of guy that when I do a good job I like to here it! Kinda encourages me to do more and better you know?

oh well I'll get to work  *cracks knuckles and starts hacking away at the art work*
#12
Ok I'm afraid to ask but Hey I want to see what your guy's opinion is what do you think of my room that will be inside the Library?



The word "Scroll is there momentarily for an Item later. But what do you guys think?
#13
Ahhh ok Thx SSH  *scratches head*  ;D ;D *quickly makes his exit trying not to look too stupid* LOL
#14
ok I have a very simple request that I believe should be very easy to implement.

I'm trying to make an On Off button. and I would like to be able to change the image of the button to On and Off graphics. But 'Button::Graphic' is read-only. Could you make this a get and set function like you have for so many other functions?
#15
Alrighty then I'll take it out  ;)  thanks for your input
#16
Your telling me you didn't like anything?

QuoteI think there's an excess of cinic comentaries ("This square wood thing is a door, dumbass!!"

Well I was trying to add a bit of cynical humor to the game like they have in the later King's Quest games. Does anyone else find these to be too much? Oh and BTW I didn't use the word Dumbass I don't talk like that it was "You know... that square wooden thing. OH YEAH! Its called a door. You use it to go inside."


Quotewell, I played a while, and I don't found nothing to do. Nothing to pick

So your telling me you couldn't find the axe, worm, bucket, bird and gold coin? Snake found the axe, worm, Bucket and how to sharpen the axe. Nothing to do? I did say "See if you can find and figure out how to sharpen the Axe, find the gold coin, and Find and feed the bird." Did you miss that part?

Quoteanybody to talk, all the ways I tried was closed

Now this I'll give you. No there is no one to talk to as this time. Mainly because I suck a drawing people, it takes me forever to do so, and I had other things higher on my to do list then trying to draw people. I wanted to get more of the core of the game set first and get more familiar with AGS. Also yes the door only door  you can go into at this time is the blacksmith shop. Once more its because it takes me along time to draw anything decent. You saw how good I did at the inside of the blacksmith shop. It was my uncle that did the finishing touches on that one. I'm now attempting to draw the inside of the library. It looks a lot better then my first attempt. I also did mention that the game as of yet only has 6 rooms. Most of them are the outdoor backgrounds my uncle drew. Here is a Map (just scroll down) That shows what have planed so far. There is alot to do. And I get to everything when it comes as needed. After I'm done drawing the inside of the Library I'm going to "need" put some one it it. So as I "attempt" to draw the character I might as well while I'm at it draw the player character and his dad in the shop.

QuoteAren't the walkable areas scaled, or you are waiting to have the final characters?

Bingo. I did warn that "Keep in mind that the Character and animation is just the default one, until I can make or find some one to make one. So I haven't worried about distance scaling either." Why should I spend hours getting all the scaling right when the defualt character is about half the size the real one is going to be and not focus on the other game elements... story.. design... programing. I did what I set out to do. have the "player" what ever he looks like now to be able to move around and interact with the environment. Slapping him with another skin and animation that looks better is easy. Once I have the art to do so.

Why did I put out such a "raw" demo? Well for one I was very proud what what I had accomplished so far. Especially for my first real attempt at an AGS game. And everyone likes to get a taste of what the game is going to be like. So.. I put out that one.  So I wanted people's opinion on what I "did have" so far. What what I "didn't have" so far.
#17
I've never heard of Terramar, but Eragon is an influence, only saw the movie never read the book. DragonHeart is also another inflence on the game. Everthing I have played and/or saw about Man and Dragons is influencing Story so yes there are some elements of Eragon. But this is a DragonKnight not a Dragon Rider. The overal story is going to be different from the story of Eragon
#18
Thanks for the encouraging comments!! I've worked hard for what I have so for. So I am glad that you guys enjoy what I have so far. I'll add your suggestions to my 'to do' list  ;D

Snake.... I'm extactic that you like it. Here a few more clues for you. As for the paper ,as of yet, don't worry about it. They are a set up of a puzzle later, so remember where you found it.

Spoiler
As to what you have to find to feed to worm too and to find the gold coin. There is something you have to look at more then once. Also you know how in some games a character or event happens at random in a room. Well that also applies here.  ;)
[close]


Still need help? well here is a few more clues
Spoiler
'X' Marks the spot, and what do people make wishes into?
[close]
#19
The Story So Far

Over all Plot:
You set out on an adventure and eventually find a dragon egg and when it eventually hatches it is stolen away by an evil wizard. Which you then set out to rescue it.

Story Details and notes
*You are a young man raised by a blacksmith you now call father. You were dropped off at his door step very little and have no idea of your origins. The only life you know is that of a blacksmith's apprentice.

The Legend

There is an old Legend. Some just call it a myth. It was the story about the bond between human and dragon. The beginnings of the Dragon Knight

Long ago in ancient times, humans and dragons were rivals. Both competing for land, to hunt and to live upon, and water to drink. They fought and killed one another till the land was torn of battle and bloodshed.

Finally the great leaders of both races met. The humans feared the dragons as vicious power hungry beasts, and the dragons saw the humans as a petty nuisance and annoyance. But they both knew they had to find a way to co-exist.

So it was decided that they would live in different planes and lands. Places and regions with unmarked boundaries, so that neither could be knowingly found and crossed again.

For ages it was like this, until the memory of dragons among the human race was mostly forgotten and they became fairy tales and myth.

Until one day a young boy wondered far from home. As youth usually are, he was curious about the world and went out to explore and seek adventure.

He wondered far and crossed the forgotten unmarked boundaries of long ago. There he found another young creature of youth. A gold dragon fledgling, whom it self was curious about the world and went out to explore it.

Soon the two became great friends. Day after day month after month the two would sneak off with one another and go on grand adventures together. As they spend more and more time together. Their bond grew until it was an impenetrable by anything.

Eventually the king of the dragons and dragon counsel found out about the two misfits. They were observed and watched. Thinking this might be a human trick or a traitorous dragon. But realized this bond was something genuine and special. So The Dragon King and many of the high counsel members changed their minds about the human race and that maybe the age of separation between man and dragon should end and a new one, begin.

The Dragon King then blessed their bond of friendship between man and dragon. Where as such, the hearts, souls and minds of the two should become one.

Thus the Dragon Knight was born.

Then the decision that was meant to bring the two races together once more war. Civil war. Members of both races thought that such a move was uncalled for and dangerous. For years this war raged. But the Dragon King stood by his decision. But eventually the dragons and disappeared again and this time there is no memory of why or how they did so. With no dragons, there can be no Dragon Knight and for a millennia it has been this way.

Until now…….

***Screen Shots***








Some Game Updates

5/26/08
*Added some more Puzzle elements

5/25/08
*Added new background for the inside Blacksmith room and re-did the walk area/walk behind area/hot spots for the room as well
*Fixed hourglass not animating during messages

5/23/08
*Added Torch like flicker effect to Black Smith Windows
*Created a way to display messages over different kinds of GUI's through further coding in SpriteFont
*Created a close up GUI to pick up an item.

5/20/08
*Currently the game now as six rooms.
*Added Item interaction with hot spots and inventory items. A beginning of a Puzzle I'm setting up.
*Game currently has 4 different inventory items
*Added window Lighting to buildings and smoke to the chimneys.
*Fixed up a few 'walk behind' areas and walk areas.

Click here if you want to download a walk and look around demo of the game. Keep in mind that the Character and animation is just the default one, until I can make or find some one to make one. So I haven't worried about distance scaling either. To EXIT click 'Main Menu' on the icon bar. See if you can find and figure out how to sharpen the Axe, find the gold coin, and Find and feed the bird.

I still need Background artists, Beast and character Concept Art/Artists (If you can draw Anime style characters, GREAT!! But not required.), Character Portrait Artists, Animators, and Fantasy Story developers.

With me working on everything at once I just haven't been able to get a head on any one thing.

Check out my request for help here

If you want to keep up on my updates and leave comments plz register at my game development forum, www.freepowerboards.com/DragonKnight
#20
I was reading the thread "Topic: Scripting for objects in separate rooms" and I found a work around solution in it thanks to Monkey _05 but I was wondering

could it be possible to make this really easy (controling room objects,hotspots, ect) in globalscript files like this...

Room[ID].Object[ID].Visiable = false;
or
Room[ID].oObjectName.Clickable = true;

I hope you get the idea. The reason why I would like this is because I'm interacting with an animal that I made a character so it can be in several different rooms. But 'Character' interactions go in the globalscript. Thus makes it difficult for script in the globalscript Files to have an effect on Room properties, objects and what not.

Is this possoble to code for future versions of AGS?
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