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Topics - Gord10

#41
Hello all,
Some of you know I'm working on the sequel of an "adventure game" which was actually more "interactive story" (I'm talking about Lost in the Nightmare). The sequel is going to be an interactive story-ish, too (but I'm thinking of adding several hard puzzles; as the first game was critiqued to be too easy and including so less puzzles for an adventure game).
Anyway; there is something in my mind since I played Trilby's Notes. I disliked the text parser control type at first; it was something I wasn't used to. But later, I realized it was a really good way of control; I saw it really helps the atmosphere.

And now I'm thinking of using the text parser system in Lost in the Nightmare 2. It will have some pro's and con's:
+It will force "courage" the player to think about the situation that s/he is inside. I mean; in a point&click adventure, when you are tied to a chair to be tortured, the thing that player would do is to click every possible spot and use the inventory items in all possible ways. But in a text parser; the player thinks what to do in real. Even though the options are limited with the imaginary of the author, it is quite wide what could be done. "beg", "move chair", "talk about lost money", "swear", "count"... cough...
-It is necessary for the developer to think and apply in the game the all verbs what could be done in the situation. Or the game loses its all impress.
-And many player might find it hard to type text instead of clicking.

Anyway; I'm thinking of turning all the game control into text parser. I'm at very beginning of the development of Lost in the Nightmare 2, and the decisions I will have are really important for the all process of the game. So I'm asking your thoughts about it; I will need your opinions.
:)
#42
Hello all :)
Well, I have started on the production of the sequel of Lost In The Nightmare 1 a few months ago.
It contains a revisioned gameplay, a more emotional/psychological story and photomanipulated backgrounds/characters instead of pre-rendered 3D graphics this time. Yes, real people are acting the characters.
Actually I am not so sure if people would like the photomanipulation technique in such an adventure game (though it looks like the people in Reloaded.org forums liked it, http://www.reloaded.org/forum/index.php?showtopic=916&st=90  ), so I'm releasing this tech demo before giving serious decisions about the game's production.

SCREENSHOTS:





(the last one is not in demo)
To see more; http://geocities.com/akk13us/litn2eng.htm

STORY
"Existence...
I did hate the existences. If I could; I would want to destroy everything, all the universe. It would be the best for all of us. But I knew it was impossible.

So, the thing I was trying to do (and probably the best thing to do) was creating something new instead of destruction. Building a new world...
Just for me...
And her...
She made me happy and be with me; in one of the worst terms of my short life. And when I find her, I would build a new world for us...


All your moral rules were nothing for me... And I would never mind any danger that could happen to me. But its real reason was neither my over-courage or stupidness, nor the fact I had got nothing to lose. Only reason was the narrowness of my imagination. An imagination far away from the worst nightmares. It was absent in my mind. The thing I didn't know was that; the truth is much wider and painful than our imaginary."


Now we are going to the Karabalta as Berkay Efekan, a teenager boy who had got almost nothing to lose in his life. His father had gone bankrupt and committed suicide a long time ago, and his all the communication between his mother and friends are cut. In this worse term of life, Berkay gets friend with Kardelen, his pretty classmate. They get very close friends together; but someday Kardelen disappears without any clue. Nobody knows where she and her grandmother, who looks after Kardelen since her childhood.
One night, Berkay has a serious argument with his mother, and leaves his home shutting the door. Now he has got only purpose that avoids him to end his own life.
Building a new world...


Production: To be honest, I don't really know when this game will be finished, maybe in 2007 (or 2008's beginnings at worst).

Actings in the demo by me (as Berkay Efekan and more characters), 'Miss Fee' (as Kardelen) and Flávia Biazi Cabral (as Deniz Efekan, Berkay's mother).

To download the demo: http://adventuregamestudio.co.uk/games.php?action=detail&id=719

Thanks for your comments!
#43
I don't know if I had mentioned here about Melona; the imaginary friend of me. (well now I have started mentioning if I hadn't before :p ) I drew two pictures of her today. But I'm not so satisfied with them, I think I couldn't draw them well enough.

 



Also you can find the larger (and with higher resolution) versions of the images here:
http://www.deviantart.com/deviation/26559183/
http://www.deviantart.com/deviation/26559454/

As I told before, I couldn't draw them as good as I wanted. Do you have any idea how to improve my drawing skills? C&C welcome :)
#44
Are you ready for this? Then step into the dark world of Lost In The Nightmare and face your darkest dreams..
An 'interactive horror adventure' with pre-rendered 3D graphics and cutscenes with cinematical camera pitches.
This game is not recommended for the people who is below 18 years old. (don't mind I'm 17  ;D )





The main character is Burak Guney, a private dedective who used to work for the police (he is a bit depressive character). You are hired to find three university students who got lost in a forest near the Karabalta Town while camping. They have been lost for 3 months and the police couldn't find any clue what happened to them. You'll stay in Karatas Hotel during your investigate (The story will be supported by the cutscenes with cinematical camera pitches).






Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World.








And the game has multiple endings (and they change according on your actions in the game)

Download (88 MB)
http://www.adventuregamestudio.co.uk/games.php?action=download&game=642



Edit:
You can upgrade the game with this patch:
http://www.geocities.com/akk13us/litnv11.zip
#45
At first, there are a few things that have to be said by me:
I'm really sorry for the latency. I was too busy with the school, the course and some health and family problems. My mind was full of some serious things. Also I couldn't come with up a good text and idea to start the voice competition.
I hope you aren't angry with me; and hope you would forgive me if you are.

Now let me start the competition for this week. It is some text from my OROW 2 game, "I Think We Got Lost" (the worst game in OROW). The characters hadn't got a name in the game, so I will use the source code script names for them. EGO and MATT are male, ROS is female. Let's begin...

(The kids are standing in a dark forest, it's night and they look anxious)
EGO: OK, kids. We must admit something...
EGO: I think we got lost.
ROS: Oh no!
MATT: Then what are we going to do?
EGO: I have no idea...
EGO:  knew camping in this forest wasn't such a good idea.
ROS: I'm afraid!
EGO: OK, there is no need to panic... 
EGO:  We are safe!
(and a wolf howles)
(silence of some anxiety)
EGO:Maybe we could find an exit from this forest.
ROS: Yes, we have to.
EGO: I am going to look for one...
ROS: Please be careful...  We do need you!
(EGO smiles)
EGO: Thank you.
ROS: Nope.
(EGO waits for a few minutes)
EGO: Aren't you coming?
MATT: Guess we are going to stay here.
#46
*Coughs*
Here is the rules for the new Monthly Writing Competition.
- Participants will write a story not limited by length unless specified by the month's rules;
- It's impossible for a judge to be impartial in this kind of competition where, for instance, great writing can save a meager plot. So the voting will be public, and go on for at least a week after the deadline, when the winner will be announced.
- The deadline itself is, as said before, monthly, but as usual some slack is given. Don't abuse it, though. Five days after the "oficcial" deadline no further entries are allowed and voting begins, but this tolerance is not mandatory, rather left to the thread-starter's description.
- The competition should last a month. Therefore, this particular one will run until the 4th of September.
- The actual posts must NOT contain the story, but a link to it. The story MUST be hosted somewhere, even if temporarily - Rui suggests Microtech ( http://12.22.230.41/MicroTech/Hosting/FileHostingHome.html ), which automatically deletes your file after whatever time you select.
  - The object of this is to write a story. It can be a short story with 10 lines, it can be a whooper with 20 pages. It can have no characters, or a myriad of them. It can be in first person, or third; present or past of future tense. Your ONLY limitations are the ones the rules state, if any.
- The winner provides the theme and rules for the next comp.

And now the rules of this month:

FANTASY

Write a story which takes place in a fantastic world created by your imaginary. Like The Lord of The Rings, DragonLance.
-But the story MUSTN'T contain wars and any kind of violence.
I mean, you are not allowed to write a story which tells a knight's quest of finding a charmed diamond protected by skeletons. I'm putting this rule, because I think there would be more creative entries about fantasy. And a hint:
-The entry MAY be written in the style of the Situation Story (like Anton Chehov's short stories).
I mean; you don't have to tell some unexpected events in the story, but telling only a situation. For example; a short story about a universe that includes only two stars, and a ghost. The ghost has an eternal life, and all the thing he could do is lurking around the empty universe. Another example; a short story about a little, humanoid life form (like Smurfs :) ) which lives in a planet of tropical islands. Just tell what you imagine.

I hope the rules aren't too strict. I just wanted entries to be original.
Good luck :)
#47
I still can't believe this :o
I have found an amazing web site. It contains the school photos of all students on the Earth! They got in the contact with the all schools over the Earth, and added the school photos in their web site.
http://www.worldschoolphotographs.com/
You are filling the blanks with your region, country and city; and they find your school photos!
#48
2005 version is obsolete and unavailable.
Please see my recent post for the 2009 version.

---

Hello,
I'm sorry if I'm posting this to the wrong place :(
Have you played The Great Stroke Off and seen the mini fight game, Drunken Violent Bums, in the arcade saloon?
I've released the source code of that fighting game. Because many people asked me how I could script it with AGS. I think this source code will help people for adding AI and key pressing commands.



http://www.adventuregamestudio.co.uk/games.php?action=detail&id=544

Special thanks to Barbarian for helping with some debugging. I know this game isn't perfect (especially the graphics :P), I hope someone develops the scripts more. You can ask me everything you want. ahmetkeles_16@hotmail.com or akk13us@yahoo.com

The moving scripts for the enemy AI character:
Code: ags

if ((character[EGO].x < character[ENE].x) && (IsTimerExpired(1)==1)){
  int ran=Random(3);
  if (ran==0) {
  MoveCharacterStraight(ENE,character[ENE].x-30,character[ENE].y);
  SetTimer(1,10);
  }
  if (ran==1) {
  MoveCharacterStraight(ENE,character[ENE].x-10,character[ENE].y);
  SetTimer(1,10);
  }
  if (ran==2) {
  MoveCharacterStraight(ENE,character[ENE].x+30,character[ENE].y);
  SetTimer(1,10);
  }
  if (ran==3) {
  MoveCharacterStraight(ENE,character[ENE].x-10,character[ENE].y);
  SetTimer(1,10);
  }
}
  
if (character[ENE].x>270) {
  MoveCharacterStraight(ENE,character[ENE].x-20,character[ENE].y);
    }
if (character[EGO].x>290) {
  MoveCharacterStraight(EGO,character[EGO].x-20,character[ENE].y);
    }

if (character[EGO].x<30) {
  MoveCharacterStraight(EGO,character[EGO].x+20,character[ENE].y);
    } 



They are the hitting and insulting of the enemy AI.
Code: ags

if (GetGlobalInt(204)==0) {
int ran=Random(18);
//if (IsTimerExpired(2)==0) {
if ((character[EGO].x+40 >=character[ENE].x) && (character[EGO].x<character[ENE].y)) {

  if (ran==0) {
  SetGlobalInt(200,GetGlobalInt(200)-1);
  MoveCharacterStraight(EGO,character[EGO].x-8,character[EGO].y);
  AnimateCharacter(ENE,8,10,0);
  Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
  }
  if (ran==1) {
  SetGlobalInt(200,GetGlobalInt(200)-1);
  MoveCharacterStraight(EGO,character[EGO].x-8,character[EGO].y);
  AnimateCharacter(ENE,9,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
    if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
 }
  if (ran==2) {
  SetGlobalInt(200,GetGlobalInt(200)-1);
  MoveCharacterStraight(EGO,character[EGO].x-8,character[EGO].y);
  AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
  }
  if (ran==3) {
  AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
}
if (ran==4) {
  AnimateCharacter(ENE,9,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
}
if (ran==5) {
  AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
}
if (ran==6) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  SetTimer(2,30);
}
if (ran==7) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  SetTimer(2,30);
}
if (ran==8) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  SetTimer(2,30);
}
if (ran==9) {
  DisplaySpeechBackground(ENE,"Stupid!");
  MoveCharacterStraight(ENE,character[ENE].x+10,character[ENE].y);
  SetTimer(2,30);
}
if (ran==10) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  DisplaySpeechBackground(ENE,"You will die!");
  SetTimer(2,30);
}
if (ran==12) {
    AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
    } 
//}
}

if((character[EGO].x>200) && (character[ENE].x>200)) {
  MoveCharacter(EGO,character[ENE].x-40,character[EGO].y);
  }

}


You can see more in the source code.
#49
   Hello,

   I'm a bit confused while writing this, because I don't know how to feel. I got an offer from a game distributor in my country about selling Lost In The Nightmare, the AGS game which I'm working for a long time. It's also the distributor firm which brought some original games (including Half-Life 1) to Turkey. They had played the demo and liked the game much.

   I wasn't intending to sell the game at first, it was just a game made to self pleasure; so I refused the firm representative's offer at the first time they talked to me on MSN Messenger. Also I was using some pre-rendered 3D backgrounds taken from the HL engine. Yes, I was using my own maps made with Valve Hammer Editor, but the 3D character models and textures weren't licenced as it was a freeware game. And the game won't be too long; maximum 20-30 minutes to finish. They are enough reasons to refuse the offer.

     But then I told my friends and sister about this, they told me it was something so important and I should have accepted the offer. And finally; the firm representative told me the unlicenced 3D models and textures wouldn't be a problem; because they were also the Turkish distributor of Half-Life 1. Also they told me it doesn't matter how the game is short.
   
     Now I'm confused. Please don't think that I develop games for money. I will release Lost In The Nightmare even it gets  freeware. But on the other hand, it is my biggest dream to release a commercial game distributed all over my country (and maybe some part of the world) on CD.
     
      What should I do? ??? ??? Also there's a possibility that all these were just a joke.

P.S: Of cource I won't forget getting the AGS licence if they sell my game :)
P.S. 2: Why did they get interested with my game? Because there aren't so many PC games in Turkey. 
#50
Hello,
I'm thinking of writing a tutorial about developing RPG games with AGS. I will tell the things like that how to script weapons, enemy A.I. and GUI's including health, mana status. (yeah, I had been working on a demo RPG game before, but gave up because of thinking it wasn't so necessary and I was too busy). Once I had developed a RPG with AGS (Asporia:Hidden Threat, http://www.adventuregamestudio.co.uk/games.php?action=detail&id=446 ), so I guess I have experience enough to write it.
The thing I wonder, would Chris Jones announce it here? ( http://www.adventuregamestudio.co.uk/acres.shtml ) And would it be useful to whom wants to make adventure/RPG's like Asporia: Hidden Threat?
#51
   Hello,
   I'm working on a horror adventure game named Lost In The Nightmare and thinking of releasing a demo in a week, if any problem doesn't occur. (Yes, I know I had mentioned this game a long time ago in Critics Lounge, and I'm yet releasing the demo. Because I couldn't work on the game so much because of the school. Also didn't avoid preparing some backgorunds again).




   Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World.


   The main character is Burak Guney, a private dedective who used to work for the police (he is a bit depressive character). You are hired to find three university students who got lost in a forest near the Karabalta Town while camping. They have been lost for 3 months and the police couldn't find any clue what happened to them. You'll stay in Karatas Hotel during your investigate (The story will be supported by the cutscenes with cinematical camera pitches).


     The game also includes nightmare levels where you play the alternative dark conditions of the real places like Silent Hill series. For example, you will play the hotel level when it's dark and the walls are rusted (the demo's puzzles won't be too hard as the demo takes place in the 2nd level of Lost In The Nightmare).




      The nightmare levels give me the oppurtinity of using all kinds of fantastic environtments and events.


       I was assisted about the scenario by OlcaytoCarlos and LazyZ.

       I also need someone who could draw inventory item sprites for the game.
Yes, waiting for your comments...

EDIT: Here's the demo:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=473
#52
Ã,  Hello,
Ã,  I'm working on an AGS game. I have got a problem about the ambient sounds.
I'm using a rain ambient sound for a few rooms. But there's interruption at the sound when the player gets in a new room. It spoils the game atmosphere so much. How can I fix it?
Ã,  I don't think I could tell the problem well, so you can find the source rooms whick I talked about here. I'd glad if you check it. (a cut-scene that tells what the player does after waking up a nightmare level. Runs with hi-color).
http://www.2dadventure.com/ags/soundproblem.zip

Thank you :)

#53
Hello :)
I'm thinking of making a demo game with its source code, which teaches making RPG's with AGS. It will be called "Quest For The Blue Cup" and include all the scripts for turn-based fighting system, different endings changes according on our decisions etc. I wonder if anyone would be interested and where I would announce this tutorial game.
#54
Asporia:Hidden Threat is a RPG using pre-rendered 3D graphics. I've used the engine, textures and models of Half-Life and some mods for creating pre-rendered 3D backgrounds.

Preferences
*2 different endings changed by your decisions in the game.Ã, 
*Gaining exp. for weapons or magic.
*Random events.
*Turn-based fight system.

Story
Ã,  Ã,  Ã,  We had been walking for a long time and we were too tired... I was going to the Flea Castle, an outpost of our kingdom in the Kreatia Forest, with my knight friends fast. Because we had a very important report to give. The Black Poison (another name; the Armies of Darkness) was gathering again on the south of our kingdom according on the rumors, and we were sent to research it. The Black Poison was banished from Asporia by the human, elf and drawf alliance 50 years ago. In these days, only a few mages who wears black robes and small groups of trovgs were left in Asporia.
Ã,  Ã,  Ã,  Ã, But the things that we saw on the south was terrible. The evil rages like night elves, vampires had appeared again and an army, which includes the strong rages like trovgs, hartsies, was getting prepared. So, we were taking this report to the kingdom in a hurry. Because the country wasn't ready for such a big war, so the war preparations should be started immediately.
Ã,  Ã,  Ã,  Ã, Our journey to the kingdom was hard. We had got lost our horses, goods and most of our friends in the small wars during our journey.
Ã,  Ã,  Ã,  Ã, May them sleep in peace...
Ã,  Ã,  Ã,  Ã, We had just entered the Kreatia Forest that night and we needed some rest.Ã,  Commander Scorth decided to have camp in the forest.
Ã,  Ã,  Ã,  Ã, Commander Scorth...
Ã,  Ã,  Ã,  Ã, I liked him as if he was my father. My real father was a soldier who works for the kingdom, too. He was killed by a magic user who wears the black robe.
Ã,  Ã,  Ã,  Ã, We needed some wood for the camp fire, and it was my turn to collect wood that night. So I had set out to find some wood to the east.


You'll play as a knight called Arleon who can fight and use magic in the game.Ã,  If you use your weapons often, then you'll gain battle exp's. So you can play the game two times, as a mage or a fighter. There will be lots of events, but I don't want to spoil.





















Read before playing
*Click on the potion on left in the main menu for the English menu.
*For the "apple" inventory item, go to "room" where you find the ranger dead in the forest (room 19) then click on the trees. You'll pick up one.
*Cheats and "Easter eggs" are available in this game. You can ask me what they are nad how to reach.
*Press Tab or click on the monsters for the inventory screen.
*Use the spells and weapons in your inventory for attacking to the monsters.
*Click with "Examine"Ã,  mouse cursor on the weapons and spells to see their preferences.
*If you gain 60 exp., you will level up; but you gain new weapons and spells only at the first time you level up.Ã,  Ã, 

Download (5 MB)
http://www.agsforums.com/games.php?category=2&action=download&game=446
#55
Critics' Lounge / 3D backgrounds for RPG
Sun 05/09/2004 08:45:05
Hello :)
I'm working on a RPG called Asporia: Hidden Threat. Your decisions will change the end of the game. It will use pre-rendered 3D graphics for backgrounds with Half-Life engine. I'm using the models-textures of Counter Strike, They Hunger, Medieval World and Half-Life. Also there will be cut-scenes with cinematical camera pitches.

















And new ones:

This is an outpost castle.

And entry to an underground tunnel.

And I need RPG themed mouse cursors.

EDIT: OK; resized them with the script.

#56
Hello :)
Maybe you know me, I was working on game called "Lost in the Nightmare" which uses pre-rendered 3D graphics. I didn't abandon it, but had a break. Because I have joined for a mini RPG competition in my country, and I'm working on Asporia: The Hidden Threat. This game will use the same graphical technique as Lost in the Nightmare, 2D backgrounds from the Half-Life engine.

Ã,  Ã,  Ã,  Story
Ã,  Ã,  Ã,  We had been walking for a long time and we were too tired... I was going to the Flea Castle, an outpost of our kingdom in the Kreatia Forest, with my knight friends fast. Because we had a very important report to give. The Black Poison (another name; the Armies of Darkness) was gathering again on the south of our kingdom according on the rumors, and we were sent to research it. The Black Poison was banished from Asporia by the human, elf and drawf alliance 50 years ago. In these days, only a few mages who wears black robes and small groups of trovgs were left in Asporia.
Ã,  Ã,  Ã,  Ã, But the things that we saw on the south was terrible. The evil rages like night elves, vampires had appeared again and an army, which includes the strong rages like trovgs, hartsies, was getting prepared. So, we were taking this report to the kingdom in a hurry. Because the country wasn't ready for such a big war, so the war preparations should be started immediately.
Ã,  Ã,  Ã,  Ã, Our journey to the kingdom was hard. We had got lost our horses, goods and most of our friends in the small wars during our journey.
Ã,  Ã,  Ã,  Ã, May them sleep in peace...
Ã,  Ã,  Ã,  Ã, We had just entered the Kreatia Forest that night and we needed some rest.Ã,  Commander Scorth decided to have camp in the forest.
Ã,  Ã,  Ã,  Ã, Commander Scorth...
Ã,  Ã,  Ã,  Ã, I liked him as if he was my father. My real father was a soldier who works for the kingdom, too. He was killed by a magic user who wears the black robe.
Ã,  Ã,  Ã,  Ã, We needed some wood for the camp fire, and it was my turn to collect wood that night. So I had set out to find some wood to the east.


You'll play as a knight called Arleon who can fight and use magic in the game.Ã,  If you use your weapons often, then you'll gain battle exp's. So you can play the game two times, as a mage or a fighter. There will be lots of events, but I don't want to spoil.

















There will be also cutscenes with cinematic camera pitches. (Sorry, the screenshots doesn't look while they are small. Save them as on your hard disk andÃ,  zoom on them to see more details.)
Status
Story/Plot %75
Rooms %40
Scripts %50
The game will be released in the middle of September.
The things that I need
A proof reader
Mouse icons

#57
It's the 16th of August, and my birthdayÃ,  :DÃ,  8) Now I'm 16 years old. I'll have a little party with my parents, so it won't be a crazy day...
#58
It is hard to tell my problem;
I have just upgraded my PC, and started using Windows XP instead of Windows 98. There is a problem with the midi music files. Well, they can run, but they sound very different (and bad) than they were on Windows 98. The instruments are all different from the old ones, and they sound too strange. For example in this one;
http://www.vgmusic.com/music/console/sony/ps2/AloneInTown.mid
It sounds bad now in XP, but it was good in 98. The percussions were like real, but now they sound like a pencil hitting on a table.
I hope I could tell my problem, and this topic is suitable for here.
Thanks :)
#59
I've modified them with Adobe Photoshop.


A modified photo of New York City. It's also my wallpaper


And a fantastic photo of me.
What do you think of them?
#60
I'm working on a game which has 16 bit hi-color graphics. But I have a problem: There are red lines in front of the screen in some scenes.





Do you have an idea how I can fix them?
Thanks :)
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