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Topics - Gord10

#61
Ã,  Yes, you might have known that it is the school reports day in Turkey as I have told it a few times in the #AGS IRC chat room.Ã,  We would get our school reports today, and I wouldn't be able to see the girl, who I'm fond of, and in the side class, for 3 months. So I had been thinking of saying to her "Good Holidays!" before she goes...
Ã,  Ã, She was standing in the school garden with her friends while waiting for the SR's (School Report) when I came the school. She glanced at me for several times. Nothing interesting happened.
Ã,  Ã, Then we got the SR's. My SR was good :) I had rised the marks which were low, and I got an "appreciation document"; it is given to the students who gets high marksÃ,  8) . My average mark was 4,66 and the highest is 5.00. Everyone said it was very good :)
Ã,  Ã,  Could I speak to her? NO! :( Let me tell:
Ã,  Ã,  We kept standing after the SR's. Then, two girls who are my classmates went to talk to her, because they were her friends. I followed them :) My classmates started talking to her; she glanced at me for a second. Then another girl, who is her classmate, and my friend from the school bus appered. I would say to my friend "Good Holidays!"; and maybe to that girl, too. But guess what happened: SOMEBODY THROWED A ROTTEN EGG TOWARDS THE CROWD WHICH WE ARE INSIDE!Ã,  :o :(Ã,  :-\ ! A girls hair became the egg yellow, and everyone started escaping :). So I could do nothing for the SR day >:(
Ã,  Ã,  Yeah, I know it's too long. But I need to share this.
#62
Here a screenshot from the game which I am working on:



I've made it with Valve Hammer Editor, the 3D level editor of Half-Life.

And I couldn't decide which story is better for a horror game:
a) You're a dedective and searching for the campers who lost in a forest. The campers couldn't have been found for months by the police, so their families have rent you to find them. You must talk to the people who lives there and examine the environment.
b) You are the camper :). You went camping with your friends from your university. Everything looks going on well. But some night; you find yourself unconscious in your tent, you have a headache, and you don't remember what you have done yesterday night. You start examing the campside, and find your friends killed. Then, you go to the nearest town for calling help.

Also you can check out this for more SS's:
http://www.agsforums.com/yabb/index.php?topic=13920.0

Edit 26.01.2005: I have already released a demo for the game. I think the game will be released till summer.
#63
Hints & Tips / Castle Of Terror
Mon 24/05/2004 14:42:15
This is a Commodore 64 game. It looks very cool.
http://www.classicgaming.com/area64/games/html/castle_of_terror.htm
Does somebody know how to enter the castle or where I can find the walkthrough  ;D?
Thanks :)
#64
Yes, they are screenies from Lost In The Dark Forest. What do you think about them?







I've made them with Valve Hammer Editor (Half-Life's 3D level editor).

You can see more screenshots at
http://www.freewebs.com/gord10/kkenglish.htm

PS: Yes, I know it writes "Lost In The Nightmare" in the main menu. It was the ex-name of the game.
#65
Hello,
I'm making a game called Nightmare In The Town. This is an AGS action-adventure game using pre-rendered 3D backgrounds. I'm using the Half-Life engine and the textures of a HL mod called "They Hunger". But I make all the  maps (levels) with Valve Hammer Editor by myself. The  places in the game are such like forests, abandoned houses, underground tunnels, a town etc.
Some screen-shots:





Click http://www.freewebs.com/gord10/kkenglish.htm if the screenies don't work and for more info

Yes, what do you think about this screen-shots?

#66
Hello,
I'm making a game called Nightmare In The Town. This is an AGS action-adventure game using pre-rendered 3D backgrounds. I'm using the Half-Life engine and the textures of a HL mod called "They Hunger". But I make all the  maps (levels) with Valve Hammer Editor by myself. The  places in the game are such like forests, abandoned houses, underground tunnels, a town etc.
Some screen-shots:




I haven't completed the entire scenario and the level design yet. It seems I can't manage it by myself. I need some help about it. But it might be the story of a camper who got lost in a damned forest.
Please contact me if you want to help me.
ICQ: 331068195
E-mail: akk13us@yahoo.com
Also you can use Yahoo! Messenger. My ID is "akk13us"
Thanks :)

(Click http://www.freewebs.com/gord10/kkenglish.htm if the screenies don't work and for more info)

#67
Yes, I've released the short 1st chapter of my game.
http://www.nuino.com/gordon/bolum1.zip
And the English language pacK:
http://www.nuino.com/gordon/13no-eng.zip
You can see more info and old screenies:
http://www.geocities.com/pencereoyun/13noeng.htm

But I gave up making this game, because I've got a better game project called "Nightmare In The Town".
PS: I know that it's illogical to hear the phone's sound while we're out :)

#68
I can't translate my game! The "tra" file is:

AGSTranslation       ˜>   are©‰Ã Â?káç‡Â¶Ã'¢á£µ?°êàŸ˜a   
      A   Aÿÿÿÿ   

and it gives the error:

"The selected translation file was empty. The translation source may have been translated incorrectly or you may have generated a blank file."

But I'm sure that I've translated just the dialog and interface texts. Please help me!
#69
I have such a strange problem. Today I've received 14 virus attached e-mail from 14 different e-mail adresses. I think this is epidemic, because I learned that my e-mail account had sent this kind of mails to people who I never know! (got the "cannot send" message.) And the adresses of the e-mails, which sent me, are like "info@hurriyetim.com.tr" ("Hürriyet" is a well-known newspaper in Turkey; so I don't think that the newspapers or famous web sites want to send me virus mails :)  )
Yes, do you have such problems? And do you know how can I protect getting them? (tired of deleting them everyday)
#70
It is an action-adventure game which we must kill the zombies before they kill us. But I don't think my game will be the winner of the competition. You can change the cursor mode to "shoot" with the space key, so you don't have to search it with the right mouse button when a zombie is coming towards you. (and "z" key for the axe mode.)
It's 320*240 res.
STORY:
It was a sunny and warm February day when Max finished his new AGS game. Max was an AGS user who loves making games. He had been working on his AGS game, The Happy Sheep for weeks without any interruption. Today Max has completed his game and uploaded it to his web site. Now he's waiting for other AGSer's comments. But first, he will go out and take some fresh air....


Web Site
http://www.geocities.com/pencereoyun/escape.htm

DOWNLOAD
http://www.geocities.com/pencereoyun/escape.zip

#71
http://www.geocities.com/pencereoyun/escape.htm
Yes, what do you think?
(BTW, I want to ask something: Are we allowed to get some graphic help from the Critics Lounge for MAGS competition? I hope it isn't against the MAGS rules. Because I'm sucking in character graphics and animations.  :(  :'( )
#72
STORY:
It was a sunny and warm February day when Max finished his new AGS game. Max was an AGS user who loves making games. He had been working on his AGS game, Plane 17 for weeks without any interruption. Today Max has completed his game and uploaded it to his web site. Now he's waiting for other AGSer's comments. But first, he will go out and take some fresh air....


I'm working on a zombie-themed MAGS game.
*It is an action-adventure game with stick characters which we must kill the zombies before they kill us.
*There will be witties about AGS games, and forum members (of course about me and my games, too)
*But I don't think my game will be the winner of the competition. And I'm very slow, it may be not finished till the last day.
*The game has 2 endings. They will change as how you played.
*You can change the cursor mode to "shoot" with the space key, so you don't have to search it with the right mouse button when a zombie is coming towards you.

http://www.geocities.com/pencereoyun/escape.htm

EDIT: I think it won't be finished till 23 February. It may be released in March.
#73
I'm working on an action-adventure zombie game. You must shoot the zombies before it attacks you. It's OK; it comes through to the player and it dies if you shoot 3 times. But I've got a problem: The zombie can't kill the player character when it reaches him :( Please help me!
PS: I'm sorry if somebody has already asked this question, but I couldn't find such a topic.
Thanks   :)
#74
Beginners' Technical Questions / Countdown
Mon 19/01/2004 15:12:17
How can I add countdown to my game?
For example, if we can't shoot a monster in 2 seconds, we will die.
#75
General Discussion / What makes a game scary?
Thu 15/01/2004 15:44:54
Yes, what do you think about it? I think there mustn't be lots of action. A game which we kill lots of zombies in each room isn't scary.
#76
Critics' Lounge / 3D Horror Themed Backgrounds
Tue 13/01/2004 13:16:53
Here's 2 screenshots for Nightmare in the Town.
I've used Valve Hammer Editor (the tool for making Half-Life levels),  the Half-Life engine, and the textures of Half-Life and They Hunger (a famous HL mod).
http://www.geocities.com/pencereoyun/kasaba.htm
By the way, I need assistant for scenario and having problems with scripting text-adventure game.
#77
You can see some SS's about Plane Numbered 13
http://www.geocities.com/pencereoyun/13noeng.htm
I will use my own graphics for chapter 1 if  I can't contact the artists.
#78
Critics' Lounge / Nightmare in the Town
Mon 13/10/2003 14:40:10
I'll make a new game called "Nightmare in the Town". I made a few pictures with Adobe Photoshop.
http://www.geocities.com/pencereoyun/kasaba.htm
I'm going to post more info in a few days.
Note: As you see, the altar picture at the top is the light-effect rendered version of the bottom picture.
Note2: I've not given Plane Number 13 up.
#79
Here is the tech demo of Plane Number 13.
http://www.geocities.com/pencereoyun/13notecheng.zip

http://www.geocities.com/pencereoyun/english.htm

It shows the Role-Playing system and comicsal camera pitches.

#80
You will play as a pilot in Plane Numbered 13. It won't be an ordinary adventure game. There will be less puzzles and more events. And the behaviours of the player will change the end of the game. If he talks irresponsibly and rudely, the game will add score :) For example, you will be in the kitchen of the plane at Level 3 to see a bad surprise. The Co-Pilot rushes in the room and screams: "2 of the 4 plane engine has stopped!" You can reply
a)"Oh, no! We must repair them" (there isn't repairman in the plane :) )
b)"Never mind, let the passangers not understand it."
c)"You are too pessimistic, you always see the empty side of the glass. Try to see the half-sized side."

And there will be comical camera pitches. You can see them in sketches.
www.geocities.com/pencereoyun/english.htm  
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