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Messages - Gord10

#1121
Here is the tech demo of Plane Number 13.
http://www.geocities.com/pencereoyun/13notecheng.zip

http://www.geocities.com/pencereoyun/english.htm

It shows the Role-Playing system and comicsal camera pitches.

#1122
#1123
"No, the below graphics were sketches that I made. The nice ones were made by the artist.
By the way I am going to release an English tech demo today."
I said but I couldn't upload it :( I will try it tomorrow.
#1124
You will play as a pilot in Plane Numbered 13. It won't be an ordinary adventure game. There will be less puzzles and more events. And the behaviours of the player will change the end of the game. If he talks irresponsibly and rudely, the game will add score :) For example, you will be in the kitchen of the plane at Level 3 to see a bad surprise. The Co-Pilot rushes in the room and screams: "2 of the 4 plane engine has stopped!" You can reply
a)"Oh, no! We must repair them" (there isn't repairman in the plane :) )
b)"Never mind, let the passangers not understand it."
c)"You are too pessimistic, you always see the empty side of the glass. Try to see the half-sized side."

And there will be comical camera pitches. You can see them in sketches.
www.geocities.com/pencereoyun/english.htm  
#1125
Thanks  :)
#1126
Thanx. But I want to ask you one more thing: Are 200, 130, 100 scores?
#1127
I want the main character's behaviors change the end of the game. If he always steal items, talk impolitely and irresponsibly; the game will end bad.
Can it be?
#1128
Critics' Lounge / Re:2 sketch of "Number 13"
Wed 10/09/2003 11:09:27
Here a new picture:

It is by Kardiyak, the new graphicer of Plane No 13.
#1129
Critics' Lounge / Re:zombie shooter screen
Sun 31/08/2003 01:43:20
You should make the blood more dark.
#1130
Critics' Lounge / Re:2 sketch of "Number 13"
Sat 30/08/2003 22:55:20
Yes, i will be happy if you help me :) I couldn't draw it with pencil; because I haven't got a scanner :(
#1131
Critics' Lounge / New screenshots
Sat 30/08/2003 00:38:09
By the way, I uploaded two new screenshot.
#1132
Quote from: Teh Crabe on Sun 24/08/2003 07:04:44
I only downloaded AGS a couple of days ago, but I'm already knee-deep in it.  I've started doing some backgrounds and character animations.  I also have a loose plot that I may put into a complete game.  

These are from an as-yet nonexistant game called "Minion 13", about a supervillain's rebellious henchman.

Whaddya think?

Edited: Apparently my free web space don't like direct links.  Here's some URLS:
http://www.geocities.com/colintheriot/






Lol :) I am a newbie on AGS too, and the name of my game is "Number 13"  :D
#1133
Critics' Lounge / Re:First try at a character
Tue 26/08/2003 04:53:17
I liked your character, YOke.
#1134
Critics' Lounge / Re:I can't animate well
Tue 26/08/2003 04:32:54
Yes, here are a few picture
http://www.geocities.com/pencereoyun/
By the way, please excuce me bec. of posting on wrong forum.
#1135
Critics' Lounge / I can't animate well
Mon 25/08/2003 18:04:25
Can someone help me? I tried to animate my character, but it has been very disgusting. Please contact me if you believe that you could animate them.
#1136
General Discussion / Re:Your language.
Mon 25/08/2003 08:54:12
Herkese selam  :)
#1137
Critics' Lounge / Re:2 sketch of "Number 13"
Mon 25/08/2003 08:09:18
Yes, making the animations has been difficult.
#1138
Critics' Lounge / 2 sketch of "Number 13"
Sun 24/08/2003 16:52:29
Their link is
http://www.geocities.com/pencereoyun
I will have to use them for my game if nobody wants to me help about BG's and characters. What do you think about them?
By the way; Number 13 will be a "comics" game.
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