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Messages - Gord10

#301
Thanks :)
Spoiler

*The other ending (in v1.0 and v1.1) is when we decide to follow Yalcin in the forest. A death sequence, as well.
*I have noticed and fixed that bug. Thanks for reporting it, though.
[close]
And yes, it is a shame that an English walkthrough is not written yet. There is only a Dutch one.
#302
Thank you very much, Fantomas :)
Yes, the deluxe version should have been ready by now. But I decided to add more features inside the game. It took longer than I expected to prepare translation pack of the game into Turkish and adding a new level. Also I couldn't manage to finish and release the new version before my university begins, I have much less free time now. However, me (and my friend who is translating the game into Turkish) doing our best.
#303
Quote from: Mster24 on Sat 29/09/2007 19:56:20
Gord10 "Don't you think it's a little to early to start commercial game developing?" Um, no...

No offence, but...

If you still don't know the difference between the .jpg and the .bmp format and still posting screenshots in the .bmp format; yes, it is too early to start making a commercial game.

Furthermore; you need to have at least two in-game screenshots of your game (cover art is not included to in-game screenshots). How do you think you will be successful if you don't even read the forum rules as you need to read many articles from various sources to have an idea about starting your own commercial game?
#304
The character animation looks very good.
The game itself sounds interesting, too. Looking forward to playing it :)

#305
I would want to add something to this topic;

A few weeks ago, I was attending an express English course in order to skip the preperation class (and to pass the exam, firstly) in university [offtopic](I've passed the exam successfully, by the way. When I finish writing this post, I will get outside home in order to catch the bus that will take me to my first lesson in the engineery) [/offtopic]

I had a friend there whose family was quite wealthy and had lived in London for many years. He could communicate with British people easily, as if he was one of them (at least it is what he told me, I don't think he was lying).
But his grammer and language skills were awful. He was always making mistakes in grammer exercises (especially tense exercises, he was asking me how to do somethings) and he knew some words wrong  (for example; writing "unemployment" as "unployment").

My point is...
Well, I am about to miss the schoolbus!

   
#306
Minesweeper The Movie!
http://www.collegehumor.com/video:1770138
(Hilarious!)
#307
Sounds promising so far, I'm looking forward to playing it! :)
A real horror adventure based on HPL books is one of the things that I would want to take my hands on.

Though; I know this is not the Critique's Lounge, but I think the second in-game screen looks too empty. The players would want to see and investigate an ambience more complex than a view of mountains. Maybe you can add a pathway that player could click on? 
#308
Don't you think it is a bit too early to start commercial game developing?  ::)
#309
Heh, a service that is close to Turk Telekom when the bad service is mentioned. What you have lived is something ordinary here.
#310
The Rumpus Room / Re: Happy Birthday Thread!
Fri 14/09/2007 23:30:17
Happy birthday to Barbarian!
#311
Thanks everyone, again.

Quote from: Stupot on Wed 12/09/2007 00:45:43
I know a guy who lives in Ankara.  He was my roommate up until about two months ago.
He's been pretty depressed about the outcome of the recent elections and what-not. 
Heh, the recent elections were really depressing for people like me who doesn't want to be governed under theocracy. If this religion based party gets selected again in the next elections, I will leave my country.
#312
@Nacho: Thank you very much, firstly.
Yes, I know about her. If I don't remember wrong, you had also posted a photo of her on another topic about terrorism.

And yes, I can't say you are wrong about me being selfish. I of course think of other people, too; but those situations increased my fear of death much more.


Pufff. I don't want to die!
#313
In spite of the shortness of this
CNN news
, the importance of it was too much for me.

300 kilograms of TNT was about to be exploded in the city center where I lived on the 11th of September, just the same date with that other disaster.


This parking lot was just near my old high-school!

Damn... They could have driven the bus into the city center and exploded it while I was in there while I was going home.


Well... Sorry for this short post, I just wanted to express my tension.   
#314
The Rumpus Room / Re: Happy Birthday Thread!
Sun 09/09/2007 17:14:12
Happy birthday to Nikolas!
#315
Thank you very much, Pablo and CosmoQueen :)

Progress news:
As my university (and homeworks) has just started, the release may be delayed as I have less time to work on the game (I couldn't foresee they would give so much homework). But I do my best for the game.



Except this, the progress goes on well. The game got much more scarier, I can say I'm really proud of the current state.
#317
*blows*
#318
I have just figured it out this. Thank you very much Dasjoe, though :) Now I can connect without any problem.
#319
@Dasjoe: I have done this and I am able to access the "www.adventuregamestudio.co.uk" address without using proxies now. But I still need the IP of http://www.adventuregamestudio.co.uk/yabb/ , as I am still unable to access the forums without the proxies. I'd be grateful if someone could help me to find the IP of http://www.adventuregamestudio.co.uk/yabb/ <: )

(I will hit my head to the monitor if I ever see that p0rn stuff again)
#320
Some old photos of mine.


Larger



Larger


Larger


Larger
Me with Ipek and Armagan YAVUZ, the developers of Mount & Blade.


And an attempt to model myself inside the mod I'm making for Mount & Blade ^^;
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