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Messages - Gord10

#501
Okay :'(
#502
http://www.netnebulo.hu/loituma_clock.swf

jatsu tsappari dikkari dallan
tittari tillan titstan dullaa,
dipidapi dallaa ruppati rupiran
kurikan kukka ja kirikan kuu.

ratsatsaa ja ripidabi dilla
beritstan dillan dellan doo.
a baribbattaa baribbariiba
ribiribi distan dellan doo.

ja barillas dillan deia dooa
daba daba daba daba daba duvja vuu.
baristal dillas dillan duu ba daga
daiga daida duu duu deiga dou.

I have been listening this song for about 30 minutes; I can't stop this, because guess I got addicted.
By the way; guess it is a Finnish song, I would be glad if someone could translate it :)
#504
Congrats :) Guess I will have to commit a crime to be able to be seen on a newspaper or mag.
#505
There are lots of things that I would never do again. The things that both made my life worse, and the evil intentioned acts (for example, I had shown a 'screamer' Flash animation (you know, that damn 'Find the 7 differences between these same photos' thing where a demon jumps out) to my elder sister [who is 8 years elder than me] just for the vengeance of something she didn't do with bad intention, she was really freaked out when she saw that demon and she started crying like mad. I really would never do it again.)

But I must confess that I really don't feel any regret for doing the bad things in the past. Because I think they had to be done. Because I know that I have done them with a really ruined mood (like breaking a mirror in my old school's WC with madness), or I was unaware of somethings.

I don't know if I should feel bad for not feeling any regret. I wouldn't do them again, but also the memories of them doesn't give me pain; I only feel sad for the things that happened to me as not the result of my acts (I always feel mad when I remember some past school exams that I got low mark just because they were too hard [which actually I get 'high mark' for such hard exams], and the scolds of my parents. Damn.) I don't feel sad for the past events that were on my control.
#506
Welcome;

1. This is what I have understood:
*In the plot, the character walks to the door; when he is near the door, he says something like "Goodbye" and he leaves the room.
*But in the game, the player characters says "Goodbye" while 'he is walking', and he can't go to the other room, because he gets stuck on the hotspot near the door.

Was that your problem? As KhrisMUC said, you should explain the problem better.
Anyway, welcome to AGS :)
#507
General Discussion / Re: Slag off SSH
Tue 08/08/2006 11:59:47
I was never got laid. I congrat everyone who were.
(Guess the moral of this topic is not to start new threads and/or post comments when you are drunk and/or sleepless.)


Quote from: Alynn on Tue 08/08/2006 06:05:56
Who the hell is Renal Shutdown?
Quote from: AGA on Tue 08/08/2006 07:10:17
Or the mouseover when you hover over his profile link.

Spoiler
Who the hell is Iqu?
[close]
:P
#508
Quote from: Pesty on Sun 30/07/2006 12:18:22
Quote from: [lgm] on Sun 30/07/2006 00:16:17
Mineral-Wasser. Yum, I miss that stuff.
How can you miss water? Water is everywhere, lgm. Even Iowa, and you do not even have to search for it in a specialty store

#509
General Discussion / Re: Bad Jokes
Tue 25/07/2006 19:20:46
You drive your car on the road. You accidently hit an <insert_race> who is driving a bicycle; so both the <insert_race> man and the bicycle gets crushed. You get sad. Why?
Because it was your stolen bicycle which <insert_race> was cycling.
----
A little child wakes up, and sees a stranger man in the house.
-Hello mister, are you my new babysitter?
-No, I'm the new babyshitter.

(that joke was actually different, but I didn't want to type the real word :p )
--------
-Dude, why can't the fish talk?
-Put your head inside the aquarium and try to talk.
------------
Temel used to live in village, but now he somehow turns into a celebrity and gets very rich. He is invited to a TV show, and he is asked to tell some his old village memories.
-Once, the donkey of my uncle got lost. Me and four friends of mine were trying to find the donkey. And five of us finally found the donkey in the forest. The donkey was so beautiful, and she was alone with us in the forest. We hold the donkey and...
-Errr, Mr. Temel, please tell us 'another' memory.
-Okay. Once, the daughter of my uncle got lost. Me and four friends of mine were trying to find the girl. And five of us finally found the girl in the forest. The girl was so beautiful, and she was alone with us in the forest. We hold the girl and...
-Mr. Temel, please stop telling this memory! Don't you have another village memory?
-Yes. Once I got lost...
#510
General Discussion / Re: Bad Jokes
Tue 25/07/2006 11:54:39
A woman was walking on a road. She got pregnant. Why?
The road was straight.
---
Well, there are lots of bad jokes I know; I just can't recall them now.
#511
"Roman gods are named after the planets"
Haha, funny stuff :D Wish I was there... I hope someday I can go to the Mittens.
#512
There is a topic about this: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13705.0
It seems like Czechian people really likes independent adventure games; there are also lots of Chezhian reviews and news about other AGS games, too.
#513
Thanks for your replies. The examples look good; but I don't think such a complex looking and large GUI would suit into a horror game (for instance; there wasn't any GUI sprites in Call of Cthulhu: The Dark Corners of Earth). It is important the make the players feel like that they are not playing a game, but they are inside the story. So I don't think I will use that kind of control in my game.
#514
Hello all,
Some of you know I'm working on the sequel of an "adventure game" which was actually more "interactive story" (I'm talking about Lost in the Nightmare). The sequel is going to be an interactive story-ish, too (but I'm thinking of adding several hard puzzles; as the first game was critiqued to be too easy and including so less puzzles for an adventure game).
Anyway; there is something in my mind since I played Trilby's Notes. I disliked the text parser control type at first; it was something I wasn't used to. But later, I realized it was a really good way of control; I saw it really helps the atmosphere.

And now I'm thinking of using the text parser system in Lost in the Nightmare 2. It will have some pro's and con's:
+It will force "courage" the player to think about the situation that s/he is inside. I mean; in a point&click adventure, when you are tied to a chair to be tortured, the thing that player would do is to click every possible spot and use the inventory items in all possible ways. But in a text parser; the player thinks what to do in real. Even though the options are limited with the imaginary of the author, it is quite wide what could be done. "beg", "move chair", "talk about lost money", "swear", "count"... cough...
-It is necessary for the developer to think and apply in the game the all verbs what could be done in the situation. Or the game loses its all impress.
-And many player might find it hard to type text instead of clicking.

Anyway; I'm thinking of turning all the game control into text parser. I'm at very beginning of the development of Lost in the Nightmare 2, and the decisions I will have are really important for the all process of the game. So I'm asking your thoughts about it; I will need your opinions.
:)
#515
Looks promising :)  I had used Half-Life for my previous game, too.
Good luck.
#516
This looks really good!
#517

When I was on vacation, I had find chance to take lots of photos for my game. (so you can expect a major update in near future)


Beware of teh Ottoman! (it was a real sword)


Guess it is one of the unique shots where I look good.


And I had taken this on the first day of the vacation.

Edit: Oups; sorry about the size of the last photo! Now fixed.
#518
It was a nice read. It can be very helpful. Thanks for sharing :)
#519
@piperhcombs: I think you should delete that links from your post.
#520
Go Indie P0rn!

[intopic] By the way, I think we should block the multiple PM'ing for a while; and put a delay of about 10 minutes between every sent PM's. I think this could stop the PM spammer guy for a while. [/intopic]
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