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Messages - Gord10

#61
Completed Game Announcements / Re: aerinde
Mon 23/05/2016 18:54:03
Spoiler
Am I supposed to give Kasper a drug? I couldn't find anything around.
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#62
Completed Game Announcements / Re: aerinde
Sun 22/05/2016 18:57:01
Spoiler
I couldn't decrypt the message. I tried half of the combinations of 8, 7, 2, 3. Is there a pattern I am missing?
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#63
Very nice game! I loved the atmosphere.

Spoiler
How to open the doors?
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#64
Now it works smoothly. I'm stuck, though.
Spoiler
I keep getting shot by sniper at the cutscene. I can do nothing but press escape.
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As my game, I'm still waiting for my friend to be able to voice act. Game will be ready to publish when she's done. I even completed the mobile port.
#65
Congrats!
#66
Quote from: Armageddon on Sat 21/05/2016 10:33:48
Here's mine: http://gamejolt.com/games/tooth-decay/149988
I couldn't play it, the FPS was too low on my computer (which runs most of the 3D games smoothly).
#67
I managed to upload a playable build, but it lacks the speech of the girl. And has a bug with arrows. I will publish the fixed version tomorrow.
#68
I am afraid we won't be able to finish the visuals before the deadline. I created a page for the game, though. You can see the new visuals there. http://gamejolt.com/games/triangle-head-s-adventure-1-5/149890
#69
I made Lost Answers in 1280x720, I received positive feedback from those who played it. I didn't make it 1920x1080, I thought it would be too high.
#70

Game works in English!
What's left:
* Voice acting
* Graphics (he hasn't started yet, I hope he can finish in 1 week)

I have also written the room objects' code so that they have highlight sprites. They are automatically shown when cursor is on them. I guess there wasn't an easy way in AGS, am I wrong?
#71
I have completed the "engine"! All the required commands work and I am able to finish the game. All that's left are graphics, interaction scripts and voice acting.

#72
http://www.adventuregamestudio.co.uk/wiki/Dialog_functions_and_properties
Dialog.SetOptionState

You're posting on the wrong forum category, by the way.
#73
I am going good. I found an artist, she didn't start working yet, though.

Code: c#

using UnityEngine;
using System.Collections;

namespace RoomScripts
{
    public class THA_Room_3 : AE_Room
    {
        public AudioClip acScream;

        public override void RoomStart()
        {
            base.RoomStart();
            PlaySound(acScream, false);
            Wait(3.0f);
            Say("I shift shape.");
            Wait(1.0f);
            ChangeRoom(4);
        }
    }
}


I am writing an adventure system on Unity that allows me write scripts like above. It stacks commands in an array, then executes them in order.

The programming of the intro is completed, you can play it:
https://www.dropbox.com/s/j59cvi4yoym32y6/THA_Intro.rar
#74
Great news :)
#76


I am planning to re-make Triangle Head's Adventure with Unity (it will be also released for mobile platforms non-commercially). I also want the game not look crappy with my Paint drawings.

Art style is cartoonish. It doesn't matter if vectored or pixel-art, I only need them to be completed in 2 weeks. https://www.dropbox.com/s/hbblhhg0e1towlh/THA_Visuals.zip?dl=0 is the things that needs to be drawn.
#77
I am planning to make a Unity re-make of Triangle Head's Adventure, but a pixel artist will re-draw the game.
#79
Heh, I had never thought about that. I thought of a logical explanation:

Spoiler

She insisted on the date's day. Because she wanted to confess that she is a triangle head, too. He is not a guy who can say "no".
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