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Messages - Gord10

#801
I couldn't download the zip file, giving an error message "Not available for download".
Are you sure the "Hide player character" box isn't ticked?
Edit: [ ... ] was faster than me...
#802
Quote from: SteveMcCrea on Thu 28/07/2005 01:17:39
I Think:
Great music and eerie sound, plus some freaky speech made up for some rough graphics. The game ended before it got started.
[I didn't have a guess.]
Well, I thought people would like the game  :'( Guess I shouldn't release the game apartly.
#803
Well, congrats to the winners... (OMG I'm the last  :-[ )
#804
Thanks for voting me, Rui :)
And I'm voting for Ginny.
#805
Guess we should start voting. It doesn't seem like there is someone else working for an entry.
#806
Or try Yahoo Messenger?

QuoteNo need for contraceptives! Cybering is the way of the future!
Indeed  :=
#807
My entry (Warning: Contains sexuality and some bad language).
http://www.2dadventure.com/ags/is_he_better_than_me.zip
#808
Hey, congrats :)
#809
Thanks :) No, I'm using the musics of Silent Hill and Resident Evil series.
#810
Update: I'm thinking of finishing the game in July or August 2005. As I told you before, I don't want to spoil the story so much. Here are some new screenshots (most of them are cut-scenes).


Burak Guney isn't such a lucky private investigator.


Waking up to a tiring day (its the replaced background, where he woke up in the demo)


A dark forest.


Alper Taner. An important character.


A private detective should study the cases well.


A flashback about losing someone we loved.


The graveyard of the Karabalta Town.

Also I had released a trailer for the "Release Something" activity.
http://www.gamersport.net/largo/litntrailer.rar
#811
The Rumpus Room / Re: The MSPaint game
Mon 18/07/2005 23:58:32
NOT AN ENTRY

None of them knew they were robots.

<CoolBlue-Gord10> rog slap me
<Roger> CoolBlue-Gord10: yes, cap'n?
<CoolBlue-Gord10>rog you smell like a rose garden.
<Roger>No, YOU smell!
#812
Wow, this is cool :)
#813
Nice entries, Cameron and Ginny. I'm also working on a story for this competition.
#814
The Rumpus Room / Re: The MSPaint game
Sun 10/07/2005 09:34:30
This is not an entry.




(Khrismuc, really nice first entry :)  )
#815
Lost In The Nightmare will be released in July 2005, if a problem doesn't occur.
#816
General Discussion / Re: Sound Recording Help
Wed 06/07/2005 07:43:52
Go to Volume Control (in the right, bottom corner), choose Preferences/Recording, and tick the Wave Out Mix.

I would suggest you using GoldWave.
#817
Critics' Lounge / Re: detective office
Tue 05/07/2005 22:03:28
Looks cool. Though the red painting on the left wall looks too bright.
#818
General Discussion / Re: Hey dudes I'm back!
Tue 05/07/2005 19:55:31
Welcome back, Peter :)
#819
General Discussion / Re: Just ... disturbing.
Mon 04/07/2005 10:40:11
YakSpit, thanks for sharing it with us.   :=  This movie might give me some ideas for my horror game. 
This was one of the most freaky things that I watched in these days 0_o  I also admired the great animations. They must be really professionals who made this movie. In my opinion; one of the reasons, why it is so disturbing that, there is no way we could help her. For example the tow cups; she drinks the dish washing jel whatever we do. And it's obvious that she needs affection too badly. But we can do nothing but clicking the glowing objects.

QuoteMaybe if they made the room a little creepier (it's pretty darned cute. Not even TOO cute. I'd feel warm and fuzzy in that room) and put some scary music on in the background.
No, I think it's better it to be so "cute". It would NEVER be so disturbing to see an ugly doll like Chucky (I hope I spelled his name correct) cutting his own eyes in a dark room.  You must fill compassion to innocence for getting disturbed. So "then again, that'd be over the top and too obvious."
#820
Hey, looks cool. Maybe I can help you with the AGS scripting.
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