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Messages - Gord10

#861
Thanks :)
Anyone could run the game? Otherwise I will release another version made with 2.7.
#862
Sad :(
By the way, I released the source code of Drunken Violent Bums Video Game today.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20327.0
#863
Quote from: Pablo on Wed 13/04/2005 21:07:02
Hmm... Couldn't get it work with version 2.62. Did you make this with 2.7?
No, made with 2.62.509, November 2004. I'll check why it didn't work.

Quote
Also I think it would be good idea to move this to Technical Archive. ;D  Cause I'm sure there are lots of people who would find this very interesting.
Yeah, guess you are right.
#865
2005 version is obsolete and unavailable.
Please see my recent post for the 2009 version.

---

Hello,
I'm sorry if I'm posting this to the wrong place :(
Have you played The Great Stroke Off and seen the mini fight game, Drunken Violent Bums, in the arcade saloon?
I've released the source code of that fighting game. Because many people asked me how I could script it with AGS. I think this source code will help people for adding AI and key pressing commands.



http://www.adventuregamestudio.co.uk/games.php?action=detail&id=544

Special thanks to Barbarian for helping with some debugging. I know this game isn't perfect (especially the graphics :P), I hope someone develops the scripts more. You can ask me everything you want. ahmetkeles_16@hotmail.com or akk13us@yahoo.com

The moving scripts for the enemy AI character:
Code: ags

if ((character[EGO].x < character[ENE].x) && (IsTimerExpired(1)==1)){
  int ran=Random(3);
  if (ran==0) {
  MoveCharacterStraight(ENE,character[ENE].x-30,character[ENE].y);
  SetTimer(1,10);
  }
  if (ran==1) {
  MoveCharacterStraight(ENE,character[ENE].x-10,character[ENE].y);
  SetTimer(1,10);
  }
  if (ran==2) {
  MoveCharacterStraight(ENE,character[ENE].x+30,character[ENE].y);
  SetTimer(1,10);
  }
  if (ran==3) {
  MoveCharacterStraight(ENE,character[ENE].x-10,character[ENE].y);
  SetTimer(1,10);
  }
}
  
if (character[ENE].x>270) {
  MoveCharacterStraight(ENE,character[ENE].x-20,character[ENE].y);
    }
if (character[EGO].x>290) {
  MoveCharacterStraight(EGO,character[EGO].x-20,character[ENE].y);
    }

if (character[EGO].x<30) {
  MoveCharacterStraight(EGO,character[EGO].x+20,character[ENE].y);
    } 



They are the hitting and insulting of the enemy AI.
Code: ags

if (GetGlobalInt(204)==0) {
int ran=Random(18);
//if (IsTimerExpired(2)==0) {
if ((character[EGO].x+40 >=character[ENE].x) && (character[EGO].x<character[ENE].y)) {

  if (ran==0) {
  SetGlobalInt(200,GetGlobalInt(200)-1);
  MoveCharacterStraight(EGO,character[EGO].x-8,character[EGO].y);
  AnimateCharacter(ENE,8,10,0);
  Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
  }
  if (ran==1) {
  SetGlobalInt(200,GetGlobalInt(200)-1);
  MoveCharacterStraight(EGO,character[EGO].x-8,character[EGO].y);
  AnimateCharacter(ENE,9,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
    if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
 }
  if (ran==2) {
  SetGlobalInt(200,GetGlobalInt(200)-1);
  MoveCharacterStraight(EGO,character[EGO].x-8,character[EGO].y);
  AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
  }
  if (ran==3) {
  AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
}
if (ran==4) {
  AnimateCharacter(ENE,9,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
}
if (ran==5) {
  AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
  SetTimer(2,30);
}
if (ran==6) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  SetTimer(2,30);
}
if (ran==7) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  SetTimer(2,30);
}
if (ran==8) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  SetTimer(2,30);
}
if (ran==9) {
  DisplaySpeechBackground(ENE,"Stupid!");
  MoveCharacterStraight(ENE,character[ENE].x+10,character[ENE].y);
  SetTimer(2,30);
}
if (ran==10) {
  MoveCharacterStraight(ENE,character[ENE].x+40,character[ENE].y);
  DisplaySpeechBackground(ENE,"You will die!");
  SetTimer(2,30);
}
if (ran==12) {
    AnimateCharacter(ENE,8,10,0);
    Wait(10);
 AnimateCharacter(ENE,0,10,0);
 if(character[EGO].x>270) MoveCharacter(EGO,character[EGO].x-30,character[EGO].y);
    } 
//}
}

if((character[EGO].x>200) && (character[ENE].x>200)) {
  MoveCharacter(EGO,character[ENE].x-40,character[EGO].y);
  }

}


You can see more in the source code.
#866
Hints & Tips / Re: The Great Stroke-Off
Mon 11/04/2005 20:30:53
Quote from: Tina on Mon 11/04/2005 18:40:55
Thanks ProgZ tried chainsaw but i cant find nothing to protect my face and eyes heelp pleease
Spoiler
Maybe you need a mask? Have you seen and interacted the ghost in the Haunted House of Mirrors?
[close]
#867
Yes, it's "Blinded Fool". Congrats, Dave :)
#868
Quote from: SteveMcCrea on Fri 08/04/2005 21:40:03
Blond Fidel?
Don fill bed?
Actually his name is "Ned Flobolid", not "Ned Floblid". So there is another "o" in the anagram.

I hope everyone liked the "Drunken Violent Bums" Video Game which I scripted. :)
#869
Good news for AGS :)

QuoteI've read they will show the engine, tutorials, etc.

Wow, it would be so cool if they would also mention the "Making an RPG with AGS" tutorial which was written by me :D
P.S: Guess the file size would be too large if somebody records. Could the person, who would record it, separate the files?
#870
General Discussion / Re: South Park Studio
Tue 05/04/2005 17:05:12

This is Ahmet! Realized the thing I added? :)
#871
General Discussion / Re: Im scared...
Fri 01/04/2005 21:19:11
Quote from: Zor on Fri 01/04/2005 19:28:48
Quote from: CoolBlue-Gord10 on Fri 01/04/2005 19:26:01But threat her as friendly as you could, though.

What?
Err, I meant "treat". Toothache makes me stunned.  :-[
#872
General Discussion / Re: Im scared...
Fri 01/04/2005 19:26:01
If I were you, I would think it was an April Fool's joke, too. But "treat" her as friendly as you could, though.
Edit: OK, I fixed it. It's sad I'm too careless.
#873
I liked it :) One of the most interesting games I've played nowadays.
#874
Looks nice.


IMO you should make the blood darker and more red.
#875
Happy birthday, Ishmael :)
#876
Guess I should refuse the offer. I will send an e-mail to them I'll release the game as freeware by myself; but I could work with them in the future for another game project.
Also I'm just 16 years old, and I would be one of the youngest commercial game developer ever. I need more experience for this.

Edit: I sent the e-mail. I wrote I could work on another game which has its original graphics, and has a long play time enough to be sold. Because LITN won't be longer than 30 minutes to finish.
Also I believe I amn't as talented and experienced to do it, for now .
#877
    Thanks :) But still I'm not sure I should do this. Yes, guess LITN is going to be a good freeware game. But developing a game to sell is something so different and I amn't sure I am as experienced/talented for this. Also the school and the education is the most important thing for me.
     But on the other hand, professional game developing is my dream. When I see the boxes of original games in the bookstores, I imagine that one of them is my game. As Alkis said, it could be the beginning of a long carrier.  One of the biggest dreams of me is to be the  team captain of an international game studio and live in an apartment in New York City (yes, I agree this would be too hard; but should start from somewhere) .
      I guess it is better to wait until I have got enough experience with game developing. Because working on a commercial game frightens me for now.
#878
   Hello,

   I'm a bit confused while writing this, because I don't know how to feel. I got an offer from a game distributor in my country about selling Lost In The Nightmare, the AGS game which I'm working for a long time. It's also the distributor firm which brought some original games (including Half-Life 1) to Turkey. They had played the demo and liked the game much.

   I wasn't intending to sell the game at first, it was just a game made to self pleasure; so I refused the firm representative's offer at the first time they talked to me on MSN Messenger. Also I was using some pre-rendered 3D backgrounds taken from the HL engine. Yes, I was using my own maps made with Valve Hammer Editor, but the 3D character models and textures weren't licenced as it was a freeware game. And the game won't be too long; maximum 20-30 minutes to finish. They are enough reasons to refuse the offer.

     But then I told my friends and sister about this, they told me it was something so important and I should have accepted the offer. And finally; the firm representative told me the unlicenced 3D models and textures wouldn't be a problem; because they were also the Turkish distributor of Half-Life 1. Also they told me it doesn't matter how the game is short.
   
     Now I'm confused. Please don't think that I develop games for money. I will release Lost In The Nightmare even it gets  freeware. But on the other hand, it is my biggest dream to release a commercial game distributed all over my country (and maybe some part of the world) on CD.
     
      What should I do? ??? ??? Also there's a possibility that all these were just a joke.

P.S: Of cource I won't forget getting the AGS licence if they sell my game :)
P.S. 2: Why did they get interested with my game? Because there aren't so many PC games in Turkey. 
#879
@Alkis:
You aren't the only one who got disappointed with the 2004 AGS Awards. I was expecting Lost In The Nightmare Demo to be nominated in the Best Demo category (because lots of people told me it could win it), but soon I learned that there wouldn't be a demo category this year. It was a big disappointment for me. Though, it doesn't mean I will give up adventure game developing. I'm working hard on my game now, and determined to release it.

No one has to win an award. The most important thing is to release stuff that people likes.
#880
Also Escape From The Zombie City sucks (one of my first AGS games).
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