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Messages - Gord10

#882
Hey, looks very cool! :) Looking forward to play.
#883
Thanks, fixed now.
So won't be there the Best Demo Award this year? :(
#884
YAY! Finally :) But damn, I can't see the nominations! It says I have to be logged in :( I wonder the demo category so much.
#885
Also IMO you should have developed some freeware AGS games before working on a commercial game made with AGS.
#886
Yeah, I was so surprised, too when I noticed it today :)

(Gord wonders what will happen when it's Dec 25).
#887
General Discussion / Re: News from Minimi! :)
Sat 12/02/2005 16:15:31
It's nice to hear from you again, Peter.
Happy Birthday :)
#888
I also liked Constance:The Barbarian.
#889
IMO, some rules for scary games:
*Let some exciting/horrible events not happen in the beginning of the game. Lots of example can be given about it.
Spoiler
In the first level of 5 Days A Stranger (and lots of other horror games, books, movies etc.) , you only meet the characters and get informed about the story in the game. It makes the player to feel him/her inside the game and sympathize the player character. Then the horrible events happen and you get scaried.
[close]

*Let the player not informed about the horrible event which will happen soon.
You are walking in a dark street, alone. You see some bloodprints beside a corner, then hear screams from there. Now you can easily imagine there's "something" beside the corner; and whatever you see there, it never frightens you.(unless the street is in the real life :)Ã,  ) (maybe it attacks you suddenly after a few minutes when you get relaxed, but it doesn't really scare the player).

*Make the player feel he/she is defenceless. It's too hard to scare the player if s/he got a shotgun, and could kill the enemies in the game. So the better thing to do is not to give the player any weapon (except for the ending of the game.)

*Surprise the player.
The most scaring element of Lost In The Nightmare (err, the game which I'm working on it  ;D though lots of people found it horrible, so guess you should play its demo for an example to the scary games) is to surprise the player.
Spoiler
Especially the toilet of the alternate version of the hotel, after you found your police ID. Something interesting happens after you read the envelope in the sink, when you raise your head to the mirror.
And after you found the lost campers "hanged", you try to open the door behind you. But it's locked, so the player thinks s/he has forgotten to do something in the previous screen. But when the player turns back...
[close]
#890
Quote from: Rui "Erik" Pires on Sun 30/01/2005 20:20:21
Mind if I mirror it on my resource page?
No, I won't mind. Mirror :)
#891
Thanks Fred :) Yeah, you're right. Player's HP should have been 5. I'll fix it.
Haven't contacted such a person yet.
#892
General Discussion / Re: AGS Awards
Sun 30/01/2005 17:05:29
Quote from: Kinoko on Sun 30/01/2005 12:12:41
It's the end of January and I still haven't heard anything about the AGS Awards... are they still happening. Shouldn't nominations have happened by now? I'm all a-confuzzled. If I'm wrong, sorry, I'm only going off when they happened last year.

+1

I really feel impatient about it  :(
By the way, the categories won't change this year, yeah?
#895




Guess better now. I wanted to give a foggy, gray effect like in Silent Hill.
#896
Hello,
I'm thinking of writing a tutorial about developing RPG games with AGS. I will tell the things like that how to script weapons, enemy A.I. and GUI's including health, mana status. (yeah, I had been working on a demo RPG game before, but gave up because of thinking it wasn't so necessary and I was too busy). Once I had developed a RPG with AGS (Asporia:Hidden Threat, http://www.adventuregamestudio.co.uk/games.php?action=detail&id=446 ), so I guess I have experience enough to write it.
The thing I wonder, would Chris Jones announce it here? ( http://www.adventuregamestudio.co.uk/acres.shtml ) And would it be useful to whom wants to make adventure/RPG's like Asporia: Hidden Threat?
#897
Thanks :) What about these?


One of the important characters, near the lake.



I have changed the color depth of the game to 32 Bit, btw.
#898
Update: I need comments about some backgrounds/artworks from the game. I'm not sure if these screenies looks good.


It's an abandoned, empty train station.


Changed the main character a bit.


The office room of the main character.


And forest in the morning. It's cloudy.

Quote from: CoolBlue-Gord10 on Sat 23/10/2004 10:01:52
By the way; do you think I should go on making Lost In The Nightmare after the demo, or start the game Asporia: The Betrayal (working title)? Because I think Asporia was better, and it's easier to develope as it's a RPG and there are lots of scenes that repeat.

I have already decided to finish Lost In The Nightmare, because lots of people liked the demo, and the demo is going to be published with some game magazinesÃ,  8) Guess the game will be released till the summer.
#899
I have problem about MSN, too :( I think we should use the IRC, #ags to discuss our game till it is fixed.
#900
Looks nice. (By the way, will there be an award for the best demo?  ;D )
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