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Messages - Gord10

#901
My full name is Ahmet "Kamil" Keles. "Kamil" is my grandfather's name.
#902
AGS Games in Production / Re: Horror Hospital
Sat 08/01/2005 16:35:13
Looks cool :) I like this type of games much.

Quote from: Redrum89 on Sat 08/01/2005 14:11:59
Hi!
The game has a menu that can be used at almost al times.(thanks Ahmet AkA Gord10 ;) Who helped me alot with that)

Quote
Ã,  Ã,  Special thanks to Ahmet Kamil Keles.
Ã, 
You're welcomeÃ,  ;)
#903
Thanks :) I'll add more info about the ESC button to the readme file.
#904
Critics' Lounge / Re: A sea view
Sun 02/01/2005 21:16:43
Looks great :) I think it would be better if it was more blue as the weather was cloudy/rainy.
#905
Update:
I might start using the Half-Life 2 engine for the game. But it would be hard for me as I've no experience about HL 2 mapping and being obligated to remake all the background scenes.


The lake in the town. (I will work on it)


A flashback in a hospital. Burak Guney reminds something sad for him.


A cutscene in the intro. (Let me confess, the desk lamp wasn't modelled my me :-[ )


I've modified the character in the game.

I don't want to give more info about the story. You should see it in the game =)
#906
Quotethe P3N1SH award.

People, do you think P3N1SH award is discouraging and demoralizing for the developers who "win" it? IMO it demoralizes people to develope more games, so they don't improve themselves on game developing. (Though it's just my opinion and I may be wrong.) 
#907
If I were you I would make two different versions; little file sized version with 320*240 resolution, comic book style cut-scenes and the other, big file sized version.
#908
Sorry if it was already asked and I missed the answer: What have we to do if we want to register? It is told to send an Instant Message to DGMacphee about it in the web site, but I think it will be different this year?
#909
Thanks guys ;) (I'll use that link, Barbarian. Thanks again :)  )
#910
YAY! The demo has just been released!Ã,  :D

http://www.adventuregamestudio.co.uk/games.php?action=detail&id=473

Edit: Forgot to say; the game includes both English and Turkish translation.
#911
I've got good news. I completed the demo today. Though still not finished translating of the game into Turkish and typing the readme.txt file. It may take about 1 or 2 day.
By the way, I'd glad if somebody could give me host for the game.
#912
I was talking about the demo. You will be able to die in "the real life" at the following last levels of the game. (I don't think you need to hate when we die in the game as there will be check-points in the game. So you won't need to restart the game even though you hadn't saved.)
#913
Thanks :) You can't die in the demo, but maybe I can add it later.

By the way, I also need beta-testers for the demo.
#914
General Discussion / Re: Birthday Boy Hurray!
Thu 25/11/2004 18:44:06
Happey Birtday!!!1
#915
Thanks, Increator :) I'm thinking of using these programs for my next game projects.
#916
   Hello,
   I'm working on a horror adventure game named Lost In The Nightmare and thinking of releasing a demo in a week, if any problem doesn't occur. (Yes, I know I had mentioned this game a long time ago in Critics Lounge, and I'm yet releasing the demo. Because I couldn't work on the game so much because of the school. Also didn't avoid preparing some backgorunds again).




   Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World.


   The main character is Burak Guney, a private dedective who used to work for the police (he is a bit depressive character). You are hired to find three university students who got lost in a forest near the Karabalta Town while camping. They have been lost for 3 months and the police couldn't find any clue what happened to them. You'll stay in Karatas Hotel during your investigate (The story will be supported by the cutscenes with cinematical camera pitches).


     The game also includes nightmare levels where you play the alternative dark conditions of the real places like Silent Hill series. For example, you will play the hotel level when it's dark and the walls are rusted (the demo's puzzles won't be too hard as the demo takes place in the 2nd level of Lost In The Nightmare).




      The nightmare levels give me the oppurtinity of using all kinds of fantastic environtments and events.


       I was assisted about the scenario by OlcaytoCarlos and LazyZ.

       I also need someone who could draw inventory item sprites for the game.
Yes, waiting for your comments...

EDIT: Here's the demo:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=473
#917
Hello,
I need inventory item sprites for my horror game, Lost In The Nightmare. The demo will be released soon.
For further info, http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14497.0
#918
Thank you much, strazer :) Solved.

@Radiant: No, I couldn't. Because I also had to use the real music with the scene, too.
#919
Ã,  Hello,
Ã,  I'm working on an AGS game. I have got a problem about the ambient sounds.
I'm using a rain ambient sound for a few rooms. But there's interruption at the sound when the player gets in a new room. It spoils the game atmosphere so much. How can I fix it?
Ã,  I don't think I could tell the problem well, so you can find the source rooms whick I talked about here. I'd glad if you check it. (a cut-scene that tells what the player does after waking up a nightmare level. Runs with hi-color).
http://www.2dadventure.com/ags/soundproblem.zip

Thank you :)

#920
Guzel gorunuyor :)
Keep up the work. Nice to see people from Turkey like me.
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